diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index e740232a31..a743479dd3 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -251,12 +251,14 @@ namespace OpenSim.Data.MySQL
}
///
- /// check if the asset UUID exist in database
+ /// Check if the asset exists in the database
///
/// The asset UUID
- /// true if exist.
+ /// true if it exists, false otherwise.
override public bool ExistsAsset(UUID uuid)
{
+// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
+
bool assetExists = false;
lock (m_dbLock)
@@ -273,7 +275,10 @@ namespace OpenSim.Data.MySQL
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
+ {
+// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
assetExists = true;
+ }
}
}
catch (Exception e)
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index e1f90b6e18..8aba548201 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -156,10 +156,12 @@ namespace OpenSim.Services.AssetService
public virtual string Store(AssetBase asset)
{
-// m_log.DebugFormat(
-// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
-
- m_Database.StoreAsset(asset);
+ if (!m_Database.ExistsAsset(asset.FullID))
+ {
+// m_log.DebugFormat(
+// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
+ m_Database.StoreAsset(asset);
+ }
return asset.ID;
}