diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4034621116..32e44fbbb2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3556,26 +3556,29 @@ namespace OpenSim.Region.Framework.Scenes /// The arguments for the event public void SendScriptEventToAttachments(string eventName, Object[] args) { - if (m_scriptEngines.Length == 0) - return; - - lock (m_attachments) + Util.FireAndForget(delegate(object x) { - foreach (SceneObjectGroup grp in m_attachments) - { - // 16384 is CHANGED_ANIMATION - // - // Send this to all attachment root prims - // - foreach (IScriptModule m in m_scriptEngines) - { - if (m == null) // No script engine loaded - continue; + if (m_scriptEngines.Length == 0) + return; - m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); + lock (m_attachments) + { + foreach (SceneObjectGroup grp in m_attachments) + { + // 16384 is CHANGED_ANIMATION + // + // Send this to all attachment root prims + // + foreach (IScriptModule m in m_scriptEngines) + { + if (m == null) // No script engine loaded + continue; + + m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); + } } } - } + }); } internal void PushForce(Vector3 impulse)