sleep a script by 1second on non fatal OSSL errors
parent
f20845c89e
commit
944f3dd7ec
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@ -298,7 +298,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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if(wComm != null)
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if(wComm != null)
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wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
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wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
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}
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if (m_item != null)
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m_ScriptEngine.SleepScript(m_item.ItemID, 1000);
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else
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Thread.Sleep(1000);
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}
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// Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed..
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// Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed..
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// for safe funtions always active
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// for safe funtions always active
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