diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 456c8cc4af..0ba2dabe5e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2989,8 +2989,7 @@ namespace OpenSim.Region.Framework.Scenes } // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m - if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || - Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) + if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance) { m_lastChildAgentUpdatePosition = AbsolutePosition; m_lastChildAgentUpdateCamPosition = CameraPosition;