diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d46adb8863..0a865abcc8 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -6601,8 +6601,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; if (handlerAgentRequestSit != null) - handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID, - agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); + if (!(agentRequestSit.AgentData == null + || agentRequestSit.TargetObject == null + || agentRequestSit.TargetObject.TargetID == null + || agentRequestSit.TargetObject.Offset == null)) + { + var sp = m_scene.GetScenePresence(agentRequestSit.AgentData.AgentID); + if (sp == null || sp.ParentID != 0) // ignore packet if agent is already sitting + return true; + + handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID, + agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); + } } return true; } diff --git a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs index 64bf72cf86..d56d188da6 100644 --- a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs @@ -31,6 +31,6 @@ namespace OpenSim.Framework { public interface ISearchModule { - + void Refresh(); } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1e1e574698..525e575b0e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2260,7 +2260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return end; } - protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) + protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) { if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return fromPos; @@ -2276,9 +2276,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) targetPos.z = ground; } - LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); + if (adjust) + return SetPosAdjust(fromPos, targetPos); - return real_vec; + return targetPos; } /// @@ -2293,7 +2294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; LSL_Vector currentPos = GetPartLocalPos(part); - LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); + LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); if (part.ParentGroup.RootPart == part) @@ -7925,7 +7926,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return null; v=rules.GetVector3Item(idx++); - currentPosition = GetSetPosTarget(part, v, currentPosition); + if (part.IsRoot && !part.ParentGroup.IsAttachment) + currentPosition = GetSetPosTarget(part, v, currentPosition, true); + else + currentPosition = GetSetPosTarget(part, v, currentPosition, false); positionChanged = true; break;