only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.
parent
7c4f2b048f
commit
9480da06b9
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@ -2920,7 +2920,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
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}
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part.UpdatePhysRequired = false;
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}
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}
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@ -1660,7 +1660,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (part != null)
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{
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part.UpdateExtraPhysics(PhysData);
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if (part.UpdatePhysRequired && remoteClient != null)
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if (remoteClient != null)
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remoteClient.SendPartPhysicsProprieties(part);
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}
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}
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@ -1222,7 +1222,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public UpdateRequired UpdateFlag { get; set; }
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public bool UpdatePhysRequired { get; set; }
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/// <summary>
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/// Used for media on a prim.
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@ -1637,7 +1636,6 @@ namespace OpenSim.Region.Framework.Scenes
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if(ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdateIfNone();
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UpdatePhysRequired = true;
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}
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}
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}
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@ -1729,7 +1727,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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byte oldv = m_physicsShapeType;
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if (value >= 0 && value <= (byte)PhysShapeType.convex)
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{
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if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
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@ -1748,28 +1746,21 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ParentGroup.Scene.RemovePhysicalPrim(1);
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RemoveFromPhysics();
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Stop();
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// Stop();
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}
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}
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else if (PhysActor == null)
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{
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ApplyPhysics((uint)Flags, VolumeDetectActive, false);
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UpdatePhysicsSubscribedEvents();
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if(oldv == (byte)PhysShapeType.none)
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{
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ApplyPhysics((uint)Flags, VolumeDetectActive, false);
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UpdatePhysicsSubscribedEvents();
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}
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}
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else
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{
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PhysActor.PhysicsShapeType = m_physicsShapeType;
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// if (Shape.SculptEntry)
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// CheckSculptAndLoad();
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}
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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}
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if (m_physicsShapeType != value)
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{
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UpdatePhysRequired = true;
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ParentGroup.HasGroupChanged = true;
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}
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}
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}
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@ -1782,17 +1773,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >=1 && value <= 22587.0)
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{
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m_density = value;
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UpdatePhysRequired = true;
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Density = m_density;
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}
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Density = Density;
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}
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}
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@ -1804,17 +1794,16 @@ namespace OpenSim.Region.Framework.Scenes
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if( value >= -1 && value <=28.0f)
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{
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m_gravitymod = value;
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UpdatePhysRequired = true;
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.GravModifier = m_gravitymod;
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}
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.GravModifier = GravityModifier;
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}
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}
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@ -1826,17 +1815,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >= 0 && value <= 255.0f)
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{
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m_friction = value;
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UpdatePhysRequired = true;
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Friction = m_friction;
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}
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Friction = Friction;
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}
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}
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@ -1848,17 +1836,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >= 0 && value <= 1.0f)
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{
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m_bounce = value;
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UpdatePhysRequired = true;
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Restitution = m_bounce;
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}
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Restitution = Restitution;
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}
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}
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@ -4541,24 +4528,24 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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}
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}
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public void UpdateExtraPhysics(ExtraPhysicsData physdata)
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{
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if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
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return;
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if (PhysicsShapeType != (byte)physdata.PhysShapeType)
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{
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PhysicsShapeType = (byte)physdata.PhysShapeType;
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}
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byte newtype = (byte)physdata.PhysShapeType;
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if (PhysicsShapeType != newtype)
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PhysicsShapeType = newtype;
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if(Density != physdata.Density)
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Density = physdata.Density;
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if(GravityModifier != physdata.GravitationModifier)
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GravityModifier = physdata.GravitationModifier;
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if(Friction != physdata.Friction)
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Friction = physdata.Friction;
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if(Restitution != physdata.Bounce)
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Restitution = physdata.Bounce;
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}
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