only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.

melanie
UbitUmarov 2016-11-02 21:42:32 +00:00
parent 7c4f2b048f
commit 9480da06b9
3 changed files with 51 additions and 65 deletions

View File

@ -2920,7 +2920,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
}
part.UpdatePhysRequired = false;
}
}

View File

@ -1660,7 +1660,7 @@ namespace OpenSim.Region.Framework.Scenes
if (part != null)
{
part.UpdateExtraPhysics(PhysData);
if (part.UpdatePhysRequired && remoteClient != null)
if (remoteClient != null)
remoteClient.SendPartPhysicsProprieties(part);
}
}

View File

@ -1222,7 +1222,6 @@ namespace OpenSim.Region.Framework.Scenes
}
public UpdateRequired UpdateFlag { get; set; }
public bool UpdatePhysRequired { get; set; }
/// <summary>
/// Used for media on a prim.
@ -1637,7 +1636,6 @@ namespace OpenSim.Region.Framework.Scenes
if(ParentGroup != null)
ParentGroup.HasGroupChanged = true;
ScheduleFullUpdateIfNone();
UpdatePhysRequired = true;
}
}
}
@ -1748,28 +1746,21 @@ namespace OpenSim.Region.Framework.Scenes
{
ParentGroup.Scene.RemovePhysicalPrim(1);
RemoveFromPhysics();
Stop();
// Stop();
}
}
else if (PhysActor == null)
{
ApplyPhysics((uint)Flags, VolumeDetectActive, false);
UpdatePhysicsSubscribedEvents();
if(oldv == (byte)PhysShapeType.none)
{
ApplyPhysics((uint)Flags, VolumeDetectActive, false);
UpdatePhysicsSubscribedEvents();
}
}
else
{
PhysActor.PhysicsShapeType = m_physicsShapeType;
// if (Shape.SculptEntry)
// CheckSculptAndLoad();
}
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
}
if (m_physicsShapeType != value)
{
UpdatePhysRequired = true;
ParentGroup.HasGroupChanged = true;
}
}
}
@ -1782,17 +1773,16 @@ namespace OpenSim.Region.Framework.Scenes
if (value >=1 && value <= 22587.0)
{
m_density = value;
UpdatePhysRequired = true;
ScheduleFullUpdateIfNone();
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Density = m_density;
}
ScheduleFullUpdateIfNone();
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Density = Density;
}
}
@ -1804,17 +1794,16 @@ namespace OpenSim.Region.Framework.Scenes
if( value >= -1 && value <=28.0f)
{
m_gravitymod = value;
UpdatePhysRequired = true;
ScheduleFullUpdateIfNone();
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.GravModifier = m_gravitymod;
}
ScheduleFullUpdateIfNone();
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.GravModifier = GravityModifier;
}
}
@ -1826,17 +1815,16 @@ namespace OpenSim.Region.Framework.Scenes
if (value >= 0 && value <= 255.0f)
{
m_friction = value;
UpdatePhysRequired = true;
ScheduleFullUpdateIfNone();
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Friction = m_friction;
}
ScheduleFullUpdateIfNone();
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Friction = Friction;
}
}
@ -1848,17 +1836,16 @@ namespace OpenSim.Region.Framework.Scenes
if (value >= 0 && value <= 1.0f)
{
m_bounce = value;
UpdatePhysRequired = true;
ScheduleFullUpdateIfNone();
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Restitution = m_bounce;
}
ScheduleFullUpdateIfNone();
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Restitution = Restitution;
}
}
@ -4541,24 +4528,24 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
}
}
public void UpdateExtraPhysics(ExtraPhysicsData physdata)
{
if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
return;
if (PhysicsShapeType != (byte)physdata.PhysShapeType)
{
PhysicsShapeType = (byte)physdata.PhysShapeType;
}
byte newtype = (byte)physdata.PhysShapeType;
if (PhysicsShapeType != newtype)
PhysicsShapeType = newtype;
if(Density != physdata.Density)
Density = physdata.Density;
if(GravityModifier != physdata.GravitationModifier)
GravityModifier = physdata.GravitationModifier;
if(Friction != physdata.Friction)
Friction = physdata.Friction;
if(Restitution != physdata.Bounce)
Restitution = physdata.Bounce;
}