Update svn properties.
parent
4e588c715d
commit
94c39c793a
|
@ -1,137 +1,137 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class ComplexObject : SceneObjectGroup
|
||||
{
|
||||
private readonly LLQuaternion m_rotationDirection;
|
||||
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private class RotatingWheel : SceneObjectPart
|
||||
{
|
||||
private readonly LLQuaternion m_rotationDirection;
|
||||
|
||||
public RotatingWheel()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
||||
LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
|
||||
: base(
|
||||
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
|
||||
)
|
||||
{
|
||||
m_rotationDirection = rotationDirection;
|
||||
|
||||
Flags |= LLObject.ObjectFlags.Touch;
|
||||
}
|
||||
|
||||
public override void UpdateMovement()
|
||||
{
|
||||
UpdateRotation(RotationOffset*m_rotationDirection);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateMovement()
|
||||
{
|
||||
UpdateGroupRotation(GroupRotation*m_rotationDirection);
|
||||
|
||||
base.UpdateMovement();
|
||||
}
|
||||
|
||||
public ComplexObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
||||
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
|
||||
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
|
||||
new LLQuaternion(0.05f, 0, 0)));
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
|
||||
new LLQuaternion(-0.05f, 0, 0)));
|
||||
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
|
||||
new LLQuaternion(0.5f, 0, 0.05f)));
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
|
||||
new LLQuaternion(-0.5f, 0, -0.05f)));
|
||||
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
|
||||
new LLQuaternion(0, 0.5f, 0.05f)));
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
|
||||
new LLQuaternion(0, -0.5f, -0.05f)));
|
||||
|
||||
RootPart.Flags |= LLObject.ObjectFlags.Touch;
|
||||
|
||||
UpdateParentIDs();
|
||||
}
|
||||
|
||||
public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
m_parts.Remove(part.UUID);
|
||||
|
||||
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
|
||||
remoteClient.AddMoney(1);
|
||||
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
|
||||
}
|
||||
|
||||
public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
if (m_parts.Count == 1)
|
||||
{
|
||||
m_parts.Remove(m_rootPart.UUID);
|
||||
m_scene.RemoveEntity(this);
|
||||
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
|
||||
remoteClient.AddMoney(50);
|
||||
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class ComplexObject : SceneObjectGroup
|
||||
{
|
||||
private readonly LLQuaternion m_rotationDirection;
|
||||
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private class RotatingWheel : SceneObjectPart
|
||||
{
|
||||
private readonly LLQuaternion m_rotationDirection;
|
||||
|
||||
public RotatingWheel()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
||||
LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
|
||||
: base(
|
||||
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
|
||||
)
|
||||
{
|
||||
m_rotationDirection = rotationDirection;
|
||||
|
||||
Flags |= LLObject.ObjectFlags.Touch;
|
||||
}
|
||||
|
||||
public override void UpdateMovement()
|
||||
{
|
||||
UpdateRotation(RotationOffset*m_rotationDirection);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateMovement()
|
||||
{
|
||||
UpdateGroupRotation(GroupRotation*m_rotationDirection);
|
||||
|
||||
base.UpdateMovement();
|
||||
}
|
||||
|
||||
public ComplexObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
||||
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
|
||||
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
|
||||
new LLQuaternion(0.05f, 0, 0)));
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
|
||||
new LLQuaternion(-0.05f, 0, 0)));
|
||||
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
|
||||
new LLQuaternion(0.5f, 0, 0.05f)));
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
|
||||
new LLQuaternion(-0.5f, 0, -0.05f)));
|
||||
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
|
||||
new LLQuaternion(0, 0.5f, 0.05f)));
|
||||
AddPart(
|
||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
|
||||
new LLQuaternion(0, -0.5f, -0.05f)));
|
||||
|
||||
RootPart.Flags |= LLObject.ObjectFlags.Touch;
|
||||
|
||||
UpdateParentIDs();
|
||||
}
|
||||
|
||||
public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
m_parts.Remove(part.UUID);
|
||||
|
||||
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
|
||||
remoteClient.AddMoney(1);
|
||||
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
|
||||
}
|
||||
|
||||
public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
if (m_parts.Count == 1)
|
||||
{
|
||||
m_parts.Remove(m_rootPart.UUID);
|
||||
m_scene.RemoveEntity(this);
|
||||
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
|
||||
remoteClient.AddMoney(50);
|
||||
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,69 +1,69 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class CpuCounterObject : SceneObjectGroup
|
||||
{
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private PerformanceCounter m_counter;
|
||||
|
||||
public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
||||
: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
String objectName = "Processor";
|
||||
String counterName = "% Processor Time";
|
||||
String instanceName = "_Total";
|
||||
|
||||
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
|
||||
}
|
||||
|
||||
public override void UpdateMovement()
|
||||
{
|
||||
float cpu = m_counter.NextValue()/40f;
|
||||
LLVector3 size = new LLVector3(cpu, cpu, cpu);
|
||||
|
||||
RootPart.Resize( size );
|
||||
|
||||
base.UpdateMovement();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class CpuCounterObject : SceneObjectGroup
|
||||
{
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private PerformanceCounter m_counter;
|
||||
|
||||
public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
||||
: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
String objectName = "Processor";
|
||||
String counterName = "% Processor Time";
|
||||
String instanceName = "_Total";
|
||||
|
||||
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
|
||||
}
|
||||
|
||||
public override void UpdateMovement()
|
||||
{
|
||||
float cpu = m_counter.NextValue()/40f;
|
||||
LLVector3 size = new LLVector3(cpu, cpu, cpu);
|
||||
|
||||
RootPart.Resize( size );
|
||||
|
||||
base.UpdateMovement();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,53 +1,53 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class FileSystemObject : SceneObjectGroup
|
||||
{
|
||||
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
|
||||
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
Text = fileInfo.Name;
|
||||
ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class FileSystemObject : SceneObjectGroup
|
||||
{
|
||||
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
|
||||
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
Text = fileInfo.Name;
|
||||
ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -1,36 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2008")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2008")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
!!!IMPORTANT NOTE!!!
|
||||
|
||||
This code snippet provided as an example of coding functional content with region modules.
|
||||
|
||||
As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
|
||||
|
||||
So, use at own peril and in dedicated instance.
|
||||
|
||||
Peace.
|
||||
!!!IMPORTANT NOTE!!!
|
||||
|
||||
This code snippet provided as an example of coding functional content with region modules.
|
||||
|
||||
As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
|
||||
|
||||
So, use at own peril and in dedicated instance.
|
||||
|
||||
Peace.
|
||||
|
|
|
@ -1,114 +1,114 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class RegionModule : IRegionModule
|
||||
{
|
||||
#region IRegionModule Members
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
RegionInfo regionInfo = m_scene.RegionInfo;
|
||||
|
||||
LLVector3 pos = new LLVector3(110, 129, 27);
|
||||
|
||||
AddCpuCounter(regionInfo, pos);
|
||||
AddComplexObjects(regionInfo, pos);
|
||||
AddAvatars();
|
||||
AddFileSystemObjects();
|
||||
}
|
||||
|
||||
private void AddFileSystemObjects()
|
||||
{
|
||||
DirectoryInfo dirInfo = new DirectoryInfo(".");
|
||||
|
||||
float x = 0;
|
||||
float z = 0;
|
||||
|
||||
foreach (FileInfo fileInfo in dirInfo.GetFiles())
|
||||
{
|
||||
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
|
||||
x = x + 2;
|
||||
if (x > 50)
|
||||
{
|
||||
x = 0;
|
||||
z = z + 2;
|
||||
}
|
||||
|
||||
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
|
||||
m_scene.AddEntity(fileObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddAvatars()
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
|
||||
m_scene.AddNewClient(m_character, false);
|
||||
}
|
||||
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
foreach (ScenePresence avatar in avatars)
|
||||
{
|
||||
avatar.AbsolutePosition =
|
||||
new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
|
||||
{
|
||||
int objs = 3;
|
||||
|
||||
for (int i = 0; i < (objs*objs*objs); i++)
|
||||
{
|
||||
LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4);
|
||||
ComplexObject complexObject =
|
||||
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
||||
pos + posOffset);
|
||||
m_scene.AddEntity(complexObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup sceneObject =
|
||||
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
||||
pos + new LLVector3(1f, 1f, 1f));
|
||||
m_scene.AddEntity(sceneObject);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return GetType().AssemblyQualifiedName; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class RegionModule : IRegionModule
|
||||
{
|
||||
#region IRegionModule Members
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
RegionInfo regionInfo = m_scene.RegionInfo;
|
||||
|
||||
LLVector3 pos = new LLVector3(110, 129, 27);
|
||||
|
||||
AddCpuCounter(regionInfo, pos);
|
||||
AddComplexObjects(regionInfo, pos);
|
||||
AddAvatars();
|
||||
AddFileSystemObjects();
|
||||
}
|
||||
|
||||
private void AddFileSystemObjects()
|
||||
{
|
||||
DirectoryInfo dirInfo = new DirectoryInfo(".");
|
||||
|
||||
float x = 0;
|
||||
float z = 0;
|
||||
|
||||
foreach (FileInfo fileInfo in dirInfo.GetFiles())
|
||||
{
|
||||
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
|
||||
x = x + 2;
|
||||
if (x > 50)
|
||||
{
|
||||
x = 0;
|
||||
z = z + 2;
|
||||
}
|
||||
|
||||
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
|
||||
m_scene.AddEntity(fileObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddAvatars()
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
|
||||
m_scene.AddNewClient(m_character, false);
|
||||
}
|
||||
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
foreach (ScenePresence avatar in avatars)
|
||||
{
|
||||
avatar.AbsolutePosition =
|
||||
new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
|
||||
{
|
||||
int objs = 3;
|
||||
|
||||
for (int i = 0; i < (objs*objs*objs); i++)
|
||||
{
|
||||
LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4);
|
||||
ComplexObject complexObject =
|
||||
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
||||
pos + posOffset);
|
||||
m_scene.AddEntity(complexObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup sceneObject =
|
||||
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
||||
pos + new LLVector3(1f, 1f, 1f));
|
||||
m_scene.AddEntity(sceneObject);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return GetType().AssemblyQualifiedName; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue