Update svn properties.
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			@ -1,137 +1,137 @@
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/*
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		||||
* Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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		||||
* 
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		||||
*/
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		||||
using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Examples.SimpleModule
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{
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    public class ComplexObject : SceneObjectGroup
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    {
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        private readonly LLQuaternion m_rotationDirection;
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        protected override bool InSceneBackup
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        {
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		||||
            get
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            {
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                return false;
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		||||
            }
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        }
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        private class RotatingWheel : SceneObjectPart
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        {
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            private readonly LLQuaternion m_rotationDirection;
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            public RotatingWheel()
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            {
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            }
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            public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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                                 LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
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                : base(
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                    regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
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                    )
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            {
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                m_rotationDirection = rotationDirection;
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                Flags |= LLObject.ObjectFlags.Touch;
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            }
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            public override void UpdateMovement()
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            {
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                UpdateRotation(RotationOffset*m_rotationDirection);
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            }
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        }
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        public override void UpdateMovement()
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        {
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            UpdateGroupRotation(GroupRotation*m_rotationDirection);
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            base.UpdateMovement();
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        }
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        public ComplexObject()
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        {
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        }
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        public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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            : base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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        {
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            m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
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                                  new LLQuaternion(0.05f, 0, 0)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
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                                  new LLQuaternion(-0.05f, 0, 0)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
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                                  new LLQuaternion(0.5f, 0, 0.05f)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
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                                  new LLQuaternion(-0.5f, 0, -0.05f)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
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                                  new LLQuaternion(0, 0.5f, 0.05f)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
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                                  new LLQuaternion(0, -0.5f, -0.05f)));
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            RootPart.Flags |= LLObject.ObjectFlags.Touch;
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            UpdateParentIDs();
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        }
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        public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
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        {
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            m_parts.Remove(part.UUID);
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            remoteClient.SendKillObject(m_regionHandle, part.LocalId);
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            remoteClient.AddMoney(1);
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            remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
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        }
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        public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
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        {
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            if (m_parts.Count == 1)
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            {
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                m_parts.Remove(m_rootPart.UUID);
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                m_scene.RemoveEntity(this);
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                remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
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                remoteClient.AddMoney(50);
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                remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
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            }
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        }
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    }
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/*
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		||||
* Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
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		||||
*/
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Examples.SimpleModule
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{
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    public class ComplexObject : SceneObjectGroup
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    {
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        private readonly LLQuaternion m_rotationDirection;
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        protected override bool InSceneBackup
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        {
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            get
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            {
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                return false;
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            }
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        }
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        private class RotatingWheel : SceneObjectPart
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        {
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            private readonly LLQuaternion m_rotationDirection;
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            public RotatingWheel()
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            {
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            }
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            public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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                                 LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
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                : base(
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                    regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
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                    )
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            {
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                m_rotationDirection = rotationDirection;
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                Flags |= LLObject.ObjectFlags.Touch;
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            }
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            public override void UpdateMovement()
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            {
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                UpdateRotation(RotationOffset*m_rotationDirection);
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            }
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        }
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        public override void UpdateMovement()
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        {
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            UpdateGroupRotation(GroupRotation*m_rotationDirection);
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            base.UpdateMovement();
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        }
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        public ComplexObject()
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        {
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        }
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        public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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            : base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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        {
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            m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
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                                  new LLQuaternion(0.05f, 0, 0)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
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                                  new LLQuaternion(-0.05f, 0, 0)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
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                                  new LLQuaternion(0.5f, 0, 0.05f)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
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                                  new LLQuaternion(-0.5f, 0, -0.05f)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
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                                  new LLQuaternion(0, 0.5f, 0.05f)));
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            AddPart(
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                new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
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                                  new LLQuaternion(0, -0.5f, -0.05f)));
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            RootPart.Flags |= LLObject.ObjectFlags.Touch;
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            UpdateParentIDs();
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        }
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        public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
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        {
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            m_parts.Remove(part.UUID);
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            remoteClient.SendKillObject(m_regionHandle, part.LocalId);
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            remoteClient.AddMoney(1);
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            remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
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        }
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        public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
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        {
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            if (m_parts.Count == 1)
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            {
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                m_parts.Remove(m_rootPart.UUID);
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                m_scene.RemoveEntity(this);
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                remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
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                remoteClient.AddMoney(50);
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                remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
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            }
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		||||
        }
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    }
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}
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| 
						 | 
				
			
			@ -1,69 +1,69 @@
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		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Diagnostics;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Examples.SimpleModule
 | 
			
		||||
{
 | 
			
		||||
    public class CpuCounterObject : SceneObjectGroup
 | 
			
		||||
    {
 | 
			
		||||
        protected override bool InSceneBackup
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private PerformanceCounter m_counter;
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		||||
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		||||
        public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
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		||||
            : base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
 | 
			
		||||
        {
 | 
			
		||||
            String objectName = "Processor";
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		||||
            String counterName = "% Processor Time";
 | 
			
		||||
            String instanceName = "_Total";
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		||||
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		||||
            m_counter = new PerformanceCounter(objectName, counterName, instanceName);
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		||||
        }
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		||||
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		||||
        public override void UpdateMovement()
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		||||
        {
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		||||
            float cpu = m_counter.NextValue()/40f;
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		||||
            LLVector3 size = new LLVector3(cpu, cpu, cpu);
 | 
			
		||||
            
 | 
			
		||||
            RootPart.Resize( size );
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		||||
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		||||
            base.UpdateMovement();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Diagnostics;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Examples.SimpleModule
 | 
			
		||||
{
 | 
			
		||||
    public class CpuCounterObject : SceneObjectGroup
 | 
			
		||||
    {
 | 
			
		||||
        protected override bool InSceneBackup
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private PerformanceCounter m_counter;
 | 
			
		||||
 | 
			
		||||
        public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
 | 
			
		||||
            : base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
 | 
			
		||||
        {
 | 
			
		||||
            String objectName = "Processor";
 | 
			
		||||
            String counterName = "% Processor Time";
 | 
			
		||||
            String instanceName = "_Total";
 | 
			
		||||
 | 
			
		||||
            m_counter = new PerformanceCounter(objectName, counterName, instanceName);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void UpdateMovement()
 | 
			
		||||
        {
 | 
			
		||||
            float cpu = m_counter.NextValue()/40f;
 | 
			
		||||
            LLVector3 size = new LLVector3(cpu, cpu, cpu);
 | 
			
		||||
            
 | 
			
		||||
            RootPart.Resize( size );
 | 
			
		||||
 | 
			
		||||
            base.UpdateMovement();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,53 +1,53 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
using System.IO;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Examples.SimpleModule
 | 
			
		||||
{
 | 
			
		||||
    public class FileSystemObject : SceneObjectGroup
 | 
			
		||||
    {
 | 
			
		||||
        public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
 | 
			
		||||
            : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
 | 
			
		||||
        {
 | 
			
		||||
            Text = fileInfo.Name;
 | 
			
		||||
            ScheduleGroupForFullUpdate();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected override bool InSceneBackup
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
using System.IO;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Examples.SimpleModule
 | 
			
		||||
{
 | 
			
		||||
    public class FileSystemObject : SceneObjectGroup
 | 
			
		||||
    {
 | 
			
		||||
        public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
 | 
			
		||||
            : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
 | 
			
		||||
        {
 | 
			
		||||
            Text = fileInfo.Name;
 | 
			
		||||
            ScheduleGroupForFullUpdate();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected override bool InSceneBackup
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
				
			
			@ -1,36 +1,36 @@
 | 
			
		|||
using System.Reflection;
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// General Information about an assembly is controlled through the following 
 | 
			
		||||
// set of attributes. Change these attribute values to modify the information
 | 
			
		||||
// associated with an assembly.
 | 
			
		||||
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
 | 
			
		||||
[assembly: AssemblyDescription("")]
 | 
			
		||||
[assembly: AssemblyConfiguration("")]
 | 
			
		||||
[assembly: AssemblyCompany("")]
 | 
			
		||||
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
 | 
			
		||||
[assembly: AssemblyCopyright("Copyright ©  2008")]
 | 
			
		||||
[assembly: AssemblyTrademark("")]
 | 
			
		||||
[assembly: AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// Setting ComVisible to false makes the types in this assembly not visible 
 | 
			
		||||
// to COM components.  If you need to access a type in this assembly from 
 | 
			
		||||
// COM, set the ComVisible attribute to true on that type.
 | 
			
		||||
[assembly: ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
			
		||||
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
 | 
			
		||||
 | 
			
		||||
// Version information for an assembly consists of the following four values:
 | 
			
		||||
//
 | 
			
		||||
//      Major Version
 | 
			
		||||
//      Minor Version 
 | 
			
		||||
//      Build Number
 | 
			
		||||
//      Revision
 | 
			
		||||
//
 | 
			
		||||
// You can specify all the values or you can default the Build and Revision Numbers 
 | 
			
		||||
// by using the '*' as shown below:
 | 
			
		||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
			
		||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
			
		||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// General Information about an assembly is controlled through the following 
 | 
			
		||||
// set of attributes. Change these attribute values to modify the information
 | 
			
		||||
// associated with an assembly.
 | 
			
		||||
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
 | 
			
		||||
[assembly: AssemblyDescription("")]
 | 
			
		||||
[assembly: AssemblyConfiguration("")]
 | 
			
		||||
[assembly: AssemblyCompany("")]
 | 
			
		||||
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
 | 
			
		||||
[assembly: AssemblyCopyright("Copyright ©  2008")]
 | 
			
		||||
[assembly: AssemblyTrademark("")]
 | 
			
		||||
[assembly: AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// Setting ComVisible to false makes the types in this assembly not visible 
 | 
			
		||||
// to COM components.  If you need to access a type in this assembly from 
 | 
			
		||||
// COM, set the ComVisible attribute to true on that type.
 | 
			
		||||
[assembly: ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
			
		||||
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
 | 
			
		||||
 | 
			
		||||
// Version information for an assembly consists of the following four values:
 | 
			
		||||
//
 | 
			
		||||
//      Major Version
 | 
			
		||||
//      Minor Version 
 | 
			
		||||
//      Build Number
 | 
			
		||||
//      Revision
 | 
			
		||||
//
 | 
			
		||||
// You can specify all the values or you can default the Build and Revision Numbers 
 | 
			
		||||
// by using the '*' as shown below:
 | 
			
		||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
			
		||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
			
		||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,9 @@
 | 
			
		|||
!!!IMPORTANT NOTE!!!
 | 
			
		||||
 | 
			
		||||
This code snippet provided as an example of coding functional content with region modules.
 | 
			
		||||
 | 
			
		||||
As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
 | 
			
		||||
 | 
			
		||||
So, use at own peril and in dedicated instance.
 | 
			
		||||
 | 
			
		||||
Peace.
 | 
			
		||||
!!!IMPORTANT NOTE!!!
 | 
			
		||||
 | 
			
		||||
This code snippet provided as an example of coding functional content with region modules.
 | 
			
		||||
 | 
			
		||||
As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
 | 
			
		||||
 | 
			
		||||
So, use at own peril and in dedicated instance.
 | 
			
		||||
 | 
			
		||||
Peace.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,114 +1,114 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Environment.Interfaces;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Examples.SimpleModule
 | 
			
		||||
{
 | 
			
		||||
    public class RegionModule : IRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        #region IRegionModule Members
 | 
			
		||||
 | 
			
		||||
        private Scene m_scene;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            m_scene = scene;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            RegionInfo regionInfo = m_scene.RegionInfo;
 | 
			
		||||
 | 
			
		||||
            LLVector3 pos = new LLVector3(110, 129, 27);
 | 
			
		||||
 | 
			
		||||
            AddCpuCounter(regionInfo, pos);
 | 
			
		||||
            AddComplexObjects(regionInfo, pos);
 | 
			
		||||
            AddAvatars();
 | 
			
		||||
            AddFileSystemObjects();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddFileSystemObjects()
 | 
			
		||||
        {
 | 
			
		||||
            DirectoryInfo dirInfo = new DirectoryInfo(".");
 | 
			
		||||
 | 
			
		||||
            float x = 0;
 | 
			
		||||
            float z = 0;
 | 
			
		||||
 | 
			
		||||
            foreach (FileInfo fileInfo in dirInfo.GetFiles())
 | 
			
		||||
            {
 | 
			
		||||
                LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
 | 
			
		||||
                x = x + 2;
 | 
			
		||||
                if (x > 50)
 | 
			
		||||
                {
 | 
			
		||||
                    x = 0;
 | 
			
		||||
                    z = z + 2;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
 | 
			
		||||
                m_scene.AddEntity(fileObject);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddAvatars()
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = 0; i < 2; i++)
 | 
			
		||||
            {
 | 
			
		||||
                MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
 | 
			
		||||
                m_scene.AddNewClient(m_character, false);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            List<ScenePresence> avatars = m_scene.GetAvatars();
 | 
			
		||||
            foreach (ScenePresence avatar in avatars)
 | 
			
		||||
            {
 | 
			
		||||
                avatar.AbsolutePosition =
 | 
			
		||||
                    new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
 | 
			
		||||
        {
 | 
			
		||||
            int objs = 3;
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < (objs*objs*objs); i++)
 | 
			
		||||
            {
 | 
			
		||||
                LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4);
 | 
			
		||||
                ComplexObject complexObject =
 | 
			
		||||
                    new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
 | 
			
		||||
                                      pos + posOffset);
 | 
			
		||||
                m_scene.AddEntity(complexObject);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
 | 
			
		||||
        {
 | 
			
		||||
            SceneObjectGroup sceneObject =
 | 
			
		||||
                new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
 | 
			
		||||
                                     pos + new LLVector3(1f, 1f, 1f));
 | 
			
		||||
            m_scene.AddEntity(sceneObject);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            m_scene = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return GetType().AssemblyQualifiedName; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        {
 | 
			
		||||
            get { return false; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Environment.Interfaces;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Examples.SimpleModule
 | 
			
		||||
{
 | 
			
		||||
    public class RegionModule : IRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        #region IRegionModule Members
 | 
			
		||||
 | 
			
		||||
        private Scene m_scene;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            m_scene = scene;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            RegionInfo regionInfo = m_scene.RegionInfo;
 | 
			
		||||
 | 
			
		||||
            LLVector3 pos = new LLVector3(110, 129, 27);
 | 
			
		||||
 | 
			
		||||
            AddCpuCounter(regionInfo, pos);
 | 
			
		||||
            AddComplexObjects(regionInfo, pos);
 | 
			
		||||
            AddAvatars();
 | 
			
		||||
            AddFileSystemObjects();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddFileSystemObjects()
 | 
			
		||||
        {
 | 
			
		||||
            DirectoryInfo dirInfo = new DirectoryInfo(".");
 | 
			
		||||
 | 
			
		||||
            float x = 0;
 | 
			
		||||
            float z = 0;
 | 
			
		||||
 | 
			
		||||
            foreach (FileInfo fileInfo in dirInfo.GetFiles())
 | 
			
		||||
            {
 | 
			
		||||
                LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
 | 
			
		||||
                x = x + 2;
 | 
			
		||||
                if (x > 50)
 | 
			
		||||
                {
 | 
			
		||||
                    x = 0;
 | 
			
		||||
                    z = z + 2;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
 | 
			
		||||
                m_scene.AddEntity(fileObject);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddAvatars()
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = 0; i < 2; i++)
 | 
			
		||||
            {
 | 
			
		||||
                MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
 | 
			
		||||
                m_scene.AddNewClient(m_character, false);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            List<ScenePresence> avatars = m_scene.GetAvatars();
 | 
			
		||||
            foreach (ScenePresence avatar in avatars)
 | 
			
		||||
            {
 | 
			
		||||
                avatar.AbsolutePosition =
 | 
			
		||||
                    new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
 | 
			
		||||
        {
 | 
			
		||||
            int objs = 3;
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < (objs*objs*objs); i++)
 | 
			
		||||
            {
 | 
			
		||||
                LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4);
 | 
			
		||||
                ComplexObject complexObject =
 | 
			
		||||
                    new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
 | 
			
		||||
                                      pos + posOffset);
 | 
			
		||||
                m_scene.AddEntity(complexObject);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
 | 
			
		||||
        {
 | 
			
		||||
            SceneObjectGroup sceneObject =
 | 
			
		||||
                new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
 | 
			
		||||
                                     pos + new LLVector3(1f, 1f, 1f));
 | 
			
		||||
            m_scene.AddEntity(sceneObject);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            m_scene = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return GetType().AssemblyQualifiedName; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        {
 | 
			
		||||
            get { return false; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue