Update svn properties.
parent
4e588c715d
commit
94c39c793a
|
@ -1,137 +1,137 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Examples.SimpleModule
|
namespace OpenSim.Region.Examples.SimpleModule
|
||||||
{
|
{
|
||||||
public class ComplexObject : SceneObjectGroup
|
public class ComplexObject : SceneObjectGroup
|
||||||
{
|
{
|
||||||
private readonly LLQuaternion m_rotationDirection;
|
private readonly LLQuaternion m_rotationDirection;
|
||||||
|
|
||||||
protected override bool InSceneBackup
|
protected override bool InSceneBackup
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class RotatingWheel : SceneObjectPart
|
private class RotatingWheel : SceneObjectPart
|
||||||
{
|
{
|
||||||
private readonly LLQuaternion m_rotationDirection;
|
private readonly LLQuaternion m_rotationDirection;
|
||||||
|
|
||||||
public RotatingWheel()
|
public RotatingWheel()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
||||||
LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
|
LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
|
||||||
: base(
|
: base(
|
||||||
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
|
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
m_rotationDirection = rotationDirection;
|
m_rotationDirection = rotationDirection;
|
||||||
|
|
||||||
Flags |= LLObject.ObjectFlags.Touch;
|
Flags |= LLObject.ObjectFlags.Touch;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateMovement()
|
public override void UpdateMovement()
|
||||||
{
|
{
|
||||||
UpdateRotation(RotationOffset*m_rotationDirection);
|
UpdateRotation(RotationOffset*m_rotationDirection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateMovement()
|
public override void UpdateMovement()
|
||||||
{
|
{
|
||||||
UpdateGroupRotation(GroupRotation*m_rotationDirection);
|
UpdateGroupRotation(GroupRotation*m_rotationDirection);
|
||||||
|
|
||||||
base.UpdateMovement();
|
base.UpdateMovement();
|
||||||
}
|
}
|
||||||
|
|
||||||
public ComplexObject()
|
public ComplexObject()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
||||||
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
||||||
{
|
{
|
||||||
m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
|
m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
|
||||||
|
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
|
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
|
||||||
new LLQuaternion(0.05f, 0, 0)));
|
new LLQuaternion(0.05f, 0, 0)));
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
|
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
|
||||||
new LLQuaternion(-0.05f, 0, 0)));
|
new LLQuaternion(-0.05f, 0, 0)));
|
||||||
|
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
|
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
|
||||||
new LLQuaternion(0.5f, 0, 0.05f)));
|
new LLQuaternion(0.5f, 0, 0.05f)));
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
|
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
|
||||||
new LLQuaternion(-0.5f, 0, -0.05f)));
|
new LLQuaternion(-0.5f, 0, -0.05f)));
|
||||||
|
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
|
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
|
||||||
new LLQuaternion(0, 0.5f, 0.05f)));
|
new LLQuaternion(0, 0.5f, 0.05f)));
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
|
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
|
||||||
new LLQuaternion(0, -0.5f, -0.05f)));
|
new LLQuaternion(0, -0.5f, -0.05f)));
|
||||||
|
|
||||||
RootPart.Flags |= LLObject.ObjectFlags.Touch;
|
RootPart.Flags |= LLObject.ObjectFlags.Touch;
|
||||||
|
|
||||||
UpdateParentIDs();
|
UpdateParentIDs();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
|
public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
m_parts.Remove(part.UUID);
|
m_parts.Remove(part.UUID);
|
||||||
|
|
||||||
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
|
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
|
||||||
remoteClient.AddMoney(1);
|
remoteClient.AddMoney(1);
|
||||||
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
|
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
|
public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
if (m_parts.Count == 1)
|
if (m_parts.Count == 1)
|
||||||
{
|
{
|
||||||
m_parts.Remove(m_rootPart.UUID);
|
m_parts.Remove(m_rootPart.UUID);
|
||||||
m_scene.RemoveEntity(this);
|
m_scene.RemoveEntity(this);
|
||||||
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
|
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
|
||||||
remoteClient.AddMoney(50);
|
remoteClient.AddMoney(50);
|
||||||
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
|
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,69 +1,69 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Examples.SimpleModule
|
namespace OpenSim.Region.Examples.SimpleModule
|
||||||
{
|
{
|
||||||
public class CpuCounterObject : SceneObjectGroup
|
public class CpuCounterObject : SceneObjectGroup
|
||||||
{
|
{
|
||||||
protected override bool InSceneBackup
|
protected override bool InSceneBackup
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private PerformanceCounter m_counter;
|
private PerformanceCounter m_counter;
|
||||||
|
|
||||||
public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
||||||
: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
||||||
{
|
{
|
||||||
String objectName = "Processor";
|
String objectName = "Processor";
|
||||||
String counterName = "% Processor Time";
|
String counterName = "% Processor Time";
|
||||||
String instanceName = "_Total";
|
String instanceName = "_Total";
|
||||||
|
|
||||||
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
|
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateMovement()
|
public override void UpdateMovement()
|
||||||
{
|
{
|
||||||
float cpu = m_counter.NextValue()/40f;
|
float cpu = m_counter.NextValue()/40f;
|
||||||
LLVector3 size = new LLVector3(cpu, cpu, cpu);
|
LLVector3 size = new LLVector3(cpu, cpu, cpu);
|
||||||
|
|
||||||
RootPart.Resize( size );
|
RootPart.Resize( size );
|
||||||
|
|
||||||
base.UpdateMovement();
|
base.UpdateMovement();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,53 +1,53 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Examples.SimpleModule
|
namespace OpenSim.Region.Examples.SimpleModule
|
||||||
{
|
{
|
||||||
public class FileSystemObject : SceneObjectGroup
|
public class FileSystemObject : SceneObjectGroup
|
||||||
{
|
{
|
||||||
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
|
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
|
||||||
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
|
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
|
||||||
{
|
{
|
||||||
Text = fileInfo.Name;
|
Text = fileInfo.Name;
|
||||||
ScheduleGroupForFullUpdate();
|
ScheduleGroupForFullUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool InSceneBackup
|
protected override bool InSceneBackup
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
File diff suppressed because it is too large
Load Diff
|
@ -1,36 +1,36 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
|
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("")]
|
[assembly: AssemblyCompany("")]
|
||||||
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
|
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
|
||||||
[assembly: AssemblyCopyright("Copyright © 2008")]
|
[assembly: AssemblyCopyright("Copyright © 2008")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
|
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
// Version information for an assembly consists of the following four values:
|
||||||
//
|
//
|
||||||
// Major Version
|
// Major Version
|
||||||
// Minor Version
|
// Minor Version
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
!!!IMPORTANT NOTE!!!
|
!!!IMPORTANT NOTE!!!
|
||||||
|
|
||||||
This code snippet provided as an example of coding functional content with region modules.
|
This code snippet provided as an example of coding functional content with region modules.
|
||||||
|
|
||||||
As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
|
As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
|
||||||
|
|
||||||
So, use at own peril and in dedicated instance.
|
So, use at own peril and in dedicated instance.
|
||||||
|
|
||||||
Peace.
|
Peace.
|
||||||
|
|
|
@ -1,114 +1,114 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Environment.Interfaces;
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Examples.SimpleModule
|
namespace OpenSim.Region.Examples.SimpleModule
|
||||||
{
|
{
|
||||||
public class RegionModule : IRegionModule
|
public class RegionModule : IRegionModule
|
||||||
{
|
{
|
||||||
#region IRegionModule Members
|
#region IRegionModule Members
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
|
|
||||||
|
|
||||||
public void Initialise(Scene scene, IConfigSource source)
|
public void Initialise(Scene scene, IConfigSource source)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
RegionInfo regionInfo = m_scene.RegionInfo;
|
RegionInfo regionInfo = m_scene.RegionInfo;
|
||||||
|
|
||||||
LLVector3 pos = new LLVector3(110, 129, 27);
|
LLVector3 pos = new LLVector3(110, 129, 27);
|
||||||
|
|
||||||
AddCpuCounter(regionInfo, pos);
|
AddCpuCounter(regionInfo, pos);
|
||||||
AddComplexObjects(regionInfo, pos);
|
AddComplexObjects(regionInfo, pos);
|
||||||
AddAvatars();
|
AddAvatars();
|
||||||
AddFileSystemObjects();
|
AddFileSystemObjects();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddFileSystemObjects()
|
private void AddFileSystemObjects()
|
||||||
{
|
{
|
||||||
DirectoryInfo dirInfo = new DirectoryInfo(".");
|
DirectoryInfo dirInfo = new DirectoryInfo(".");
|
||||||
|
|
||||||
float x = 0;
|
float x = 0;
|
||||||
float z = 0;
|
float z = 0;
|
||||||
|
|
||||||
foreach (FileInfo fileInfo in dirInfo.GetFiles())
|
foreach (FileInfo fileInfo in dirInfo.GetFiles())
|
||||||
{
|
{
|
||||||
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
|
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
|
||||||
x = x + 2;
|
x = x + 2;
|
||||||
if (x > 50)
|
if (x > 50)
|
||||||
{
|
{
|
||||||
x = 0;
|
x = 0;
|
||||||
z = z + 2;
|
z = z + 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
|
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
|
||||||
m_scene.AddEntity(fileObject);
|
m_scene.AddEntity(fileObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddAvatars()
|
private void AddAvatars()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 2; i++)
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
|
MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
|
||||||
m_scene.AddNewClient(m_character, false);
|
m_scene.AddNewClient(m_character, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||||
foreach (ScenePresence avatar in avatars)
|
foreach (ScenePresence avatar in avatars)
|
||||||
{
|
{
|
||||||
avatar.AbsolutePosition =
|
avatar.AbsolutePosition =
|
||||||
new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
|
new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
|
private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
|
||||||
{
|
{
|
||||||
int objs = 3;
|
int objs = 3;
|
||||||
|
|
||||||
for (int i = 0; i < (objs*objs*objs); i++)
|
for (int i = 0; i < (objs*objs*objs); i++)
|
||||||
{
|
{
|
||||||
LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4);
|
LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4);
|
||||||
ComplexObject complexObject =
|
ComplexObject complexObject =
|
||||||
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
||||||
pos + posOffset);
|
pos + posOffset);
|
||||||
m_scene.AddEntity(complexObject);
|
m_scene.AddEntity(complexObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
|
private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
|
||||||
{
|
{
|
||||||
SceneObjectGroup sceneObject =
|
SceneObjectGroup sceneObject =
|
||||||
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
||||||
pos + new LLVector3(1f, 1f, 1f));
|
pos + new LLVector3(1f, 1f, 1f));
|
||||||
m_scene.AddEntity(sceneObject);
|
m_scene.AddEntity(sceneObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
m_scene = null;
|
m_scene = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return GetType().AssemblyQualifiedName; }
|
get { return GetType().AssemblyQualifiedName; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSharedModule
|
public bool IsSharedModule
|
||||||
{
|
{
|
||||||
get { return false; }
|
get { return false; }
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue