Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.remove-scene-viewer
parent
69a4057135
commit
94dc7d07eb
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@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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Rest.main.SceneManager.ForEachScene(delegate(Scene s)
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{
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s.ForEachScenePresence(delegate(ScenePresence sp)
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s.ForEachAvatar(delegate(ScenePresence sp)
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{
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if (sp.Firstname == names[0] && sp.Lastname == names[1])
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{
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@ -228,7 +228,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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foreach (Scene s in m_scenes)
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{
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s.ForEachScenePresence(
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// This should use ForEachClient, but clients don't have a position.
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// If camera is moved into client, then camera position can be used
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s.ForEachAvatar(
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delegate(ScenePresence presence)
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{
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
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@ -279,11 +281,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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HashSet<UUID> receiverIDs = new HashSet<UUID>();
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((Scene)c.Scene).ForEachRootScenePresence(
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delegate(ScenePresence presence)
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((Scene)c.Scene).ForEachRootClient(
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delegate(IClientAPI client)
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{
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IClientAPI client = presence.ControllingClient;
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// don't forward SayOwner chat from objects to
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// non-owner agents
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if ((c.Type == ChatTypeEnum.Owner) &&
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@ -292,8 +292,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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return;
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client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
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(byte)sourceType, (byte)ChatAudibleLevel.Fully);
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receiverIDs.Add(presence.UUID);
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(byte)sourceType, (byte)ChatAudibleLevel.Fully);
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receiverIDs.Add(client.AgentId);
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});
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(c.Scene as Scene).EventManager.TriggerOnChatToClients(
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@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendGeneralAlert(string message)
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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m_scene.ForEachRootClient(delegate(IClientAPI client)
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{
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presence.ControllingClient.SendAlertMessage(message);
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client.SendAlertMessage(message);
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});
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}
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@ -162,9 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendNotificationToUsersInRegion(
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UUID fromAvatarID, string fromAvatarName, string message)
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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m_scene.ForEachRootClient(delegate(IClientAPI client)
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{
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presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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});
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}
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@ -140,14 +140,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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// This is a bit crude. It seems the client will be null before it actually stops the thread
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// The thread will kill itself eventually :/
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// Is there another way to make sure *all* clients get this 'inter region' message?
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m_scene.ForEachRootScenePresence(
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delegate(ScenePresence p)
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m_scene.ForEachRootClient(
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delegate(IClientAPI client)
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{
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if (p.UUID != godID)
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if (client.AgentId != godID)
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{
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// Possibly this should really be p.Close() though that method doesn't send a close
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// to the client
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p.ControllingClient.Close();
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client.Close();
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}
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}
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);
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@ -145,57 +145,38 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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param.Add(mBlock);
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return param;
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}
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public void SendProfileToClient(ScenePresence presence)
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public void SendProfileToClient(IClientAPI client)
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{
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SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
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}
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public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
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{
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IClientAPI client = presence.ControllingClient;
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if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
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{
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if (presence.IsChildAgent == false)
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{
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List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
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client.SendGenericMessage("Windlight", param);
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}
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}
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else
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{
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//We probably don't want to spam chat with this.. probably
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//m_log.Debug("[WINDLIGHT]: Module disabled");
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}
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}
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public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
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{
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IClientAPI client = presence.ControllingClient;
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if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
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{
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if (presence.IsChildAgent == false)
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{
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List<byte[]> param = compileWindlightSettings(wl);
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client.SendGenericMessage("Windlight", param);
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}
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}
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else
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{
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//We probably don't want to spam chat with this.. probably
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//m_log.Debug("[WINDLIGHT]: Module disabled");
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List<byte[]> param = compileWindlightSettings(wl);
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client.SendGenericMessage("Windlight", param);
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}
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}
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private void EventManager_OnMakeRootAgent(ScenePresence presence)
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{
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m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
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SendProfileToClient(presence);
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SendProfileToClient(presence.ControllingClient);
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}
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private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
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{
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ScenePresence Sc;
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if (m_scene.TryGetScenePresence(pUUID,out Sc))
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{
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SendProfileToClient(Sc,wl);
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}
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IClientAPI client;
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m_scene.TryGetClient(pUUID, out client);
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SendProfileToClient(client, wl);
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}
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private void EventManager_OnSaveNewWindlightProfile()
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{
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if (m_scene.RegionInfo.WindlightSettings.valid)
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m_scene.ForEachScenePresence(SendProfileToClient);
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m_scene.ForEachRootClient(SendProfileToClient);
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}
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public void PostInitialise()
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@ -658,14 +658,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
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return;
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Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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Scene.ForEachRootClient(delegate(IClientAPI client)
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{
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if (sp.UUID != senderID)
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if (client.AgentId != senderID)
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{
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// make sure they are still there, we could be working down a long list
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// Also make sure they are actually in the region
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ScenePresence p;
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if(Scene.TryGetScenePresence(sp.UUID, out p))
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if(Scene.TryGetScenePresence(client.AgentId, out p))
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Scene.TeleportClientHome(p.UUID, p.ControllingClient);
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}
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});
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@ -927,9 +927,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void sendRegionInfoPacketToAll()
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{
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Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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Scene.ForEachRootClient(delegate(IClientAPI client)
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{
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HandleRegionInfoRequest(sp.ControllingClient);
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HandleRegionInfoRequest(client);
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});
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}
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@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
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m_scene.ForEachAvatar(delegate(ScenePresence avatar)
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{
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ILandObject over = null;
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try
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@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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SceneObjectGroup grp = part.ParentGroup;
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachAvatar(delegate(ScenePresence sp)
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{
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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}
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}
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachAvatar(delegate(ScenePresence sp)
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{
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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@ -488,9 +488,9 @@ namespace OpenSim.Region.CoreModules
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private void SunUpdateToAllClients()
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootClient(delegate(IClientAPI client)
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{
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SunToClient(sp.ControllingClient);
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SunToClient(client);
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});
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}
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@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules
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m_frameLastUpdateClientArray = m_frame;
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}
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootClient(delegate(IClientAPI client)
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{
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sp.ControllingClient.SendWindData(windSpeeds);
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client.SendWindData(windSpeeds);
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});
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}
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}
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@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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else
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachAvatar(delegate(ScenePresence sp)
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{
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// Don't send a green dot for yourself
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if (sp.UUID != remoteClient.AgentId)
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@ -1180,7 +1180,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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else
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{
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OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachAvatar(delegate(ScenePresence sp)
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{
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OSDMap responsemapdata = new OSDMap();
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responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));
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@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes
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try
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{
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ForEachRootScenePresence(delegate(ScenePresence agent)
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ForEachAvatar(delegate(ScenePresence agent)
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{
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//agent.ControllingClient.new
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//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
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@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes
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GridRegion r = new GridRegion(region);
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try
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{
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ForEachRootScenePresence(delegate(ScenePresence agent)
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ForEachAvatar(delegate(ScenePresence agent)
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{
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if (m_teleportModule != null)
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m_teleportModule.EnableChildAgent(agent, r);
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@ -1423,12 +1423,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="stats">Stats on the Simulator's performance</param>
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private void SendSimStatsPackets(SimStats stats)
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{
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ForEachRootScenePresence(
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delegate(ScenePresence agent)
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{
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agent.ControllingClient.SendSimStats(stats);
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}
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);
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ForEachRootClient(delegate(IClientAPI client)
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{
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client.SendSimStats(stats);
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});
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}
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/// <summary>
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@ -4214,35 +4212,32 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.GetScenePresence(localID);
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}
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/// <summary>
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/// Returns true if scene presence is a child (no avatar in this scene)
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/// </summary>
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/// <param name="avatarID"></param>
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/// <returns></returns>
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public override bool PresenceChildStatus(UUID avatarID)
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{
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ScenePresence cp = GetScenePresence(avatarID);
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// FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
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// This needs to be fixed properly by cleaning up the logout code.
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//if (cp != null)
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// return cp.IsChildAgent;
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//return false;
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return cp.IsChildAgent;
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ScenePresence sp;
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return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent;
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}
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/// <summary>
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/// Performs action on all ROOT (not child) scene presences.
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/// This is just a shortcut function since frequently actions only appy to root SPs
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/// Performs action on all avatars in the scene (root scene presences)
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/// Avatars may be an NPC or a 'real' client.
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/// </summary>
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/// <param name="action"></param>
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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public void ForEachAvatar(Action<ScenePresence> action)
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{
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if(m_sceneGraph != null)
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{
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m_sceneGraph.ForEachRootScenePresence(action);
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m_sceneGraph.ForEachAvatar(action);
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}
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}
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/// <summary>
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/// Performs action on all scene presences.
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/// Performs action on all scene presences (root and child)
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/// </summary>
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/// <param name="action"></param>
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public void ForEachScenePresence(Action<ScenePresence> action)
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@ -4253,25 +4248,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Perform the given action for each object
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/// </summary>
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/// <param name="action"></param>
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// public void ForEachObject(Action<SceneObjectGroup> action)
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// {
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// List<SceneObjectGroup> presenceList;
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//
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// lock (m_sceneObjects)
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// {
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// presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values);
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// }
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//
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// foreach (SceneObjectGroup presence in presenceList)
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// {
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// action(presence);
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// }
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// }
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/// <summary>
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/// Get a group via its UUID
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/// </summary>
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@ -4344,6 +4320,22 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar);
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}
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/// <summary>
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/// Perform an action on all clients with an avatar in this scene (root only)
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/// </summary>
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/// <param name="action"></param>
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public void ForEachRootClient(Action<IClientAPI> action)
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{
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ForEachAvatar(delegate(ScenePresence presence)
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{
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action(presence.ControllingClient);
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});
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}
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/// <summary>
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/// Perform an action on all clients connected to the region (root and child)
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/// </summary>
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/// <param name="action"></param>
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public void ForEachClient(Action<IClientAPI> action)
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{
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m_clientManager.ForEachSync(action);
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|
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@ -1190,7 +1190,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// This is just a shortcut function since frequently actions only appy to root SPs
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/// </summary>
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/// <param name="action"></param>
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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public void ForEachAvatar(Action<ScenePresence> action)
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{
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ForEachScenePresence(delegate(ScenePresence sp)
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{
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|
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@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes
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ForEachCurrentScene(
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delegate(Scene scene)
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{
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scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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scene.ForEachRootClient(delegate(IClientAPI client)
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{
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if (name == null || scenePresence.Name == name)
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if (name == null || client.Name == name)
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{
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m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
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scenePresence.Firstname,
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scenePresence.Lastname,
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client.FirstName,
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client.LastName,
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newDebug);
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scenePresence.ControllingClient.DebugPacketLevel = newDebug;
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client.DebugPacketLevel = newDebug;
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}
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});
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}
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@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes
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ForEachCurrentScene(
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delegate(Scene scene)
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{
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scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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scene.ForEachAvatar(delegate(ScenePresence scenePresence)
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{
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avatars.Add(scenePresence);
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});
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@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart part = parts[i];
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Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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Scene.ForEachAvatar(delegate(ScenePresence avatar)
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{
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if (avatar.ParentID == LocalId)
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avatar.StandUp();
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|
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@ -992,7 +992,7 @@ namespace OpenSim.Region.Framework.Scenes
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public PrimitiveBaseShape Shape
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{
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get { return m_shape; }
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set { m_shape = value; }
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set { m_shape = value;}
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}
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/// <summary>
|
||||
|
@ -1336,12 +1336,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="AgentID"></param>
|
||||
private void SendRootPartPropertiesToClient(UUID AgentID)
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client)
|
||||
{
|
||||
// Ugly reference :(
|
||||
if (avatar.UUID == AgentID)
|
||||
if (client.AgentId == AgentID)
|
||||
{
|
||||
m_parentGroup.SendPropertiesToClient(avatar.ControllingClient);
|
||||
m_parentGroup.SendPropertiesToClient(client);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1461,9 +1461,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (volume < 0)
|
||||
volume = 0;
|
||||
|
||||
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client)
|
||||
{
|
||||
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
||||
client.SendAttachedSoundGainChange(UUID, (float)volume);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
||||
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
|
||||
{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
|
@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
||||
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
|
||||
{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
|
@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
||||
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
|
||||
{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
|
@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
|
||||
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||
|
|
|
@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
// send the animations of the other presences to me
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
m_scene.ForEachAvatar(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence != this)
|
||||
presence.Animator.SendAnimPackToClient(ControllingClient);
|
||||
|
@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SendOtherAgentsAvatarDataToMe()
|
||||
{
|
||||
int count = 0;
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
// only send information about other root agents
|
||||
if (scenePresence.UUID == UUID)
|
||||
|
@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
// only send information about other root agents
|
||||
if (scenePresence.UUID == UUID)
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
|
||||
scene.ForEachAvatar(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,15 +123,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachScenePresence(
|
||||
scene.ForEachAvatar(
|
||||
delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.ControllingClient is LLClientView && !((LLClientView)sp.ControllingClient).ChildAgentStatus())
|
||||
{
|
||||
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -373,7 +373,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
|
|||
scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
|
||||
scene.RegionInfo.RegionID,
|
||||
DateTime.UtcNow.ToString("s")));
|
||||
scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
scene.ForEachAvatar(delegate(ScenePresence sp)
|
||||
{
|
||||
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
|
||||
list.Append("</avatars>");
|
||||
|
|
|
@ -711,7 +711,7 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
|
||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||
connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
connectiondata.RegionScene.ForEachAvatar(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.UUID != presence.UUID)
|
||||
{
|
||||
|
|
|
@ -1644,7 +1644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (flexi)
|
||||
{
|
||||
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
|
||||
// work once the prim is already flexi
|
||||
// work once the prim is already flexi
|
||||
part.Shape.FlexiSoftness = softness;
|
||||
part.Shape.FlexiGravity = gravity;
|
||||
part.Shape.FlexiDrag = friction;
|
||||
|
@ -1654,10 +1654,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
part.Shape.FlexiForceY = (float)Force.y;
|
||||
part.Shape.FlexiForceZ = (float)Force.z;
|
||||
part.Shape.PathCurve = 0x80;
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
part.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
part.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3741,7 +3740,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
List<UUID> keytable = new List<UUID>();
|
||||
// parse for sitting avatare-uuids
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
World.ForEachAvatar(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
||||
keytable.Add(presence.UUID);
|
||||
|
@ -3803,7 +3802,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
// parse for sitting avatare-names
|
||||
List<String> nametable = new List<String>();
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
World.ForEachAvatar(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
||||
nametable.Add(presence.ControllingClient.Name);
|
||||
|
@ -7612,7 +7611,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
int avatarCount = 0;
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
World.ForEachAvatar(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
||||
avatarCount++;
|
||||
|
@ -9380,7 +9379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
landObject.SetMediaUrl(url);
|
||||
|
||||
// now send to all (non-child) agents in the parcel
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
World.ForEachAvatar(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.currentParcelUUID == landData.GlobalID)
|
||||
{
|
||||
|
@ -9413,7 +9412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (presence == null)
|
||||
{
|
||||
// send to all (non-child) agents in the parcel
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
World.ForEachAvatar(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.currentParcelUUID == landData.GlobalID)
|
||||
{
|
||||
|
@ -10528,7 +10527,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (checkAgents)
|
||||
{
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
World.ForEachAvatar(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X))
|
||||
{
|
||||
|
|
|
@ -873,7 +873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
|
||||
|
||||
LSL_List result = new LSL_List();
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
World.ForEachAvatar(delegate(ScenePresence sp)
|
||||
{
|
||||
result.Add(new LSL_String(sp.Name));
|
||||
});
|
||||
|
@ -2581,7 +2581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||
{
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
World.ForEachAvatar(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.Firstname == FirstName && sp.Lastname == SurName)
|
||||
{
|
||||
|
@ -2715,7 +2715,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
|
||||
|
||||
LSL_List result = new LSL_List();
|
||||
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
||||
World.ForEachAvatar(delegate (ScenePresence avatar)
|
||||
{
|
||||
if (avatar != null && avatar.UUID != m_host.OwnerID)
|
||||
{
|
||||
|
|
|
@ -507,7 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
senseEntity(sp);
|
||||
if ((ts.type & AGENT_BY_USERNAME) != 0)
|
||||
{
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachAvatar(
|
||||
delegate (ScenePresence ssp)
|
||||
{
|
||||
if (ssp.Lastname == "Resident")
|
||||
|
@ -526,7 +526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
}
|
||||
else
|
||||
{
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity);
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachAvatar(senseEntity);
|
||||
}
|
||||
return sensedEntities;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue