Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to

the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
remove-scene-viewer
Dan Lake 2011-11-03 17:06:08 -07:00
parent 69a4057135
commit 94dc7d07eb
23 changed files with 123 additions and 156 deletions

View File

@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
Rest.main.SceneManager.ForEachScene(delegate(Scene s)
{
s.ForEachScenePresence(delegate(ScenePresence sp)
s.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.Firstname == names[0] && sp.Lastname == names[1])
{

View File

@ -228,7 +228,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
foreach (Scene s in m_scenes)
{
s.ForEachScenePresence(
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
s.ForEachAvatar(
delegate(ScenePresence presence)
{
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
@ -279,11 +281,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
HashSet<UUID> receiverIDs = new HashSet<UUID>();
((Scene)c.Scene).ForEachRootScenePresence(
delegate(ScenePresence presence)
((Scene)c.Scene).ForEachRootClient(
delegate(IClientAPI client)
{
IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to
// non-owner agents
if ((c.Type == ChatTypeEnum.Owner) &&
@ -292,8 +292,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
return;
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
receiverIDs.Add(presence.UUID);
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
receiverIDs.Add(client.AgentId);
});
(c.Scene as Scene).EventManager.TriggerOnChatToClients(

View File

@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendGeneralAlert(string message)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
presence.ControllingClient.SendAlertMessage(message);
client.SendAlertMessage(message);
});
}
@ -162,9 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendNotificationToUsersInRegion(
UUID fromAvatarID, string fromAvatarName, string message)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
});
}

View File

@ -140,14 +140,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
// This is a bit crude. It seems the client will be null before it actually stops the thread
// The thread will kill itself eventually :/
// Is there another way to make sure *all* clients get this 'inter region' message?
m_scene.ForEachRootScenePresence(
delegate(ScenePresence p)
m_scene.ForEachRootClient(
delegate(IClientAPI client)
{
if (p.UUID != godID)
if (client.AgentId != godID)
{
// Possibly this should really be p.Close() though that method doesn't send a close
// to the client
p.ControllingClient.Close();
client.Close();
}
}
);

View File

@ -145,57 +145,38 @@ namespace OpenSim.Region.CoreModules.World.LightShare
param.Add(mBlock);
return param;
}
public void SendProfileToClient(ScenePresence presence)
public void SendProfileToClient(IClientAPI client)
{
SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
}
public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{
if (presence.IsChildAgent == false)
{
List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
client.SendGenericMessage("Windlight", param);
}
}
else
{
//We probably don't want to spam chat with this.. probably
//m_log.Debug("[WINDLIGHT]: Module disabled");
}
}
public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{
if (presence.IsChildAgent == false)
{
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
}
}
else
{
//We probably don't want to spam chat with this.. probably
//m_log.Debug("[WINDLIGHT]: Module disabled");
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", param);
}
}
private void EventManager_OnMakeRootAgent(ScenePresence presence)
{
m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
SendProfileToClient(presence);
SendProfileToClient(presence.ControllingClient);
}
private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
{
ScenePresence Sc;
if (m_scene.TryGetScenePresence(pUUID,out Sc))
{
SendProfileToClient(Sc,wl);
}
IClientAPI client;
m_scene.TryGetClient(pUUID, out client);
SendProfileToClient(client, wl);
}
private void EventManager_OnSaveNewWindlightProfile()
{
if (m_scene.RegionInfo.WindlightSettings.valid)
m_scene.ForEachScenePresence(SendProfileToClient);
m_scene.ForEachRootClient(SendProfileToClient);
}
public void PostInitialise()

View File

@ -658,14 +658,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return;
Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
Scene.ForEachRootClient(delegate(IClientAPI client)
{
if (sp.UUID != senderID)
if (client.AgentId != senderID)
{
// make sure they are still there, we could be working down a long list
// Also make sure they are actually in the region
ScenePresence p;
if(Scene.TryGetScenePresence(sp.UUID, out p))
if(Scene.TryGetScenePresence(client.AgentId, out p))
Scene.TeleportClientHome(p.UUID, p.ControllingClient);
}
});
@ -927,9 +927,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void sendRegionInfoPacketToAll()
{
Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
Scene.ForEachRootClient(delegate(IClientAPI client)
{
HandleRegionInfoRequest(sp.ControllingClient);
HandleRegionInfoRequest(client);
});
}

View File

@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
m_scene.ForEachAvatar(delegate(ScenePresence avatar)
{
ILandObject over = null;
try

View File

@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
SceneObjectGroup grp = part.ParentGroup;
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_scene.ForEachAvatar(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
}
}
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_scene.ForEachAvatar(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance

View File

@ -488,9 +488,9 @@ namespace OpenSim.Region.CoreModules
private void SunUpdateToAllClients()
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
SunToClient(sp.ControllingClient);
SunToClient(client);
});
}

View File

@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules
m_frameLastUpdateClientArray = m_frame;
}
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
sp.ControllingClient.SendWindData(windSpeeds);
client.SendWindData(windSpeeds);
});
}
}

View File

@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
else
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_scene.ForEachAvatar(delegate(ScenePresence sp)
{
// Don't send a green dot for yourself
if (sp.UUID != remoteClient.AgentId)
@ -1180,7 +1180,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
else
{
OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_scene.ForEachAvatar(delegate(ScenePresence sp)
{
OSDMap responsemapdata = new OSDMap();
responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));

View File

@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes
try
{
ForEachRootScenePresence(delegate(ScenePresence agent)
ForEachAvatar(delegate(ScenePresence agent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes
GridRegion r = new GridRegion(region);
try
{
ForEachRootScenePresence(delegate(ScenePresence agent)
ForEachAvatar(delegate(ScenePresence agent)
{
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r);
@ -1423,12 +1423,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="stats">Stats on the Simulator's performance</param>
private void SendSimStatsPackets(SimStats stats)
{
ForEachRootScenePresence(
delegate(ScenePresence agent)
{
agent.ControllingClient.SendSimStats(stats);
}
);
ForEachRootClient(delegate(IClientAPI client)
{
client.SendSimStats(stats);
});
}
/// <summary>
@ -4214,35 +4212,32 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.GetScenePresence(localID);
}
/// <summary>
/// Returns true if scene presence is a child (no avatar in this scene)
/// </summary>
/// <param name="avatarID"></param>
/// <returns></returns>
public override bool PresenceChildStatus(UUID avatarID)
{
ScenePresence cp = GetScenePresence(avatarID);
// FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
// This needs to be fixed properly by cleaning up the logout code.
//if (cp != null)
// return cp.IsChildAgent;
//return false;
return cp.IsChildAgent;
ScenePresence sp;
return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent;
}
/// <summary>
/// Performs action on all ROOT (not child) scene presences.
/// This is just a shortcut function since frequently actions only appy to root SPs
/// Performs action on all avatars in the scene (root scene presences)
/// Avatars may be an NPC or a 'real' client.
/// </summary>
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
public void ForEachAvatar(Action<ScenePresence> action)
{
if(m_sceneGraph != null)
{
m_sceneGraph.ForEachRootScenePresence(action);
m_sceneGraph.ForEachAvatar(action);
}
}
/// <summary>
/// Performs action on all scene presences.
/// Performs action on all scene presences (root and child)
/// </summary>
/// <param name="action"></param>
public void ForEachScenePresence(Action<ScenePresence> action)
@ -4253,25 +4248,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Perform the given action for each object
/// </summary>
/// <param name="action"></param>
// public void ForEachObject(Action<SceneObjectGroup> action)
// {
// List<SceneObjectGroup> presenceList;
//
// lock (m_sceneObjects)
// {
// presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values);
// }
//
// foreach (SceneObjectGroup presence in presenceList)
// {
// action(presence);
// }
// }
/// <summary>
/// Get a group via its UUID
/// </summary>
@ -4344,6 +4320,22 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar);
}
/// <summary>
/// Perform an action on all clients with an avatar in this scene (root only)
/// </summary>
/// <param name="action"></param>
public void ForEachRootClient(Action<IClientAPI> action)
{
ForEachAvatar(delegate(ScenePresence presence)
{
action(presence.ControllingClient);
});
}
/// <summary>
/// Perform an action on all clients connected to the region (root and child)
/// </summary>
/// <param name="action"></param>
public void ForEachClient(Action<IClientAPI> action)
{
m_clientManager.ForEachSync(action);

View File

@ -1190,7 +1190,7 @@ namespace OpenSim.Region.Framework.Scenes
/// This is just a shortcut function since frequently actions only appy to root SPs
/// </summary>
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
public void ForEachAvatar(Action<ScenePresence> action)
{
ForEachScenePresence(delegate(ScenePresence sp)
{

View File

@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene(
delegate(Scene scene)
{
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
scene.ForEachRootClient(delegate(IClientAPI client)
{
if (name == null || scenePresence.Name == name)
if (name == null || client.Name == name)
{
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
scenePresence.Firstname,
scenePresence.Lastname,
client.FirstName,
client.LastName,
newDebug);
scenePresence.ControllingClient.DebugPacketLevel = newDebug;
client.DebugPacketLevel = newDebug;
}
});
}
@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene(
delegate(Scene scene)
{
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
scene.ForEachAvatar(delegate(ScenePresence scenePresence)
{
avatars.Add(scenePresence);
});

View File

@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectPart part = parts[i];
Scene.ForEachScenePresence(delegate(ScenePresence avatar)
Scene.ForEachAvatar(delegate(ScenePresence avatar)
{
if (avatar.ParentID == LocalId)
avatar.StandUp();

View File

@ -992,7 +992,7 @@ namespace OpenSim.Region.Framework.Scenes
public PrimitiveBaseShape Shape
{
get { return m_shape; }
set { m_shape = value; }
set { m_shape = value;}
}
/// <summary>
@ -1336,12 +1336,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="AgentID"></param>
private void SendRootPartPropertiesToClient(UUID AgentID)
{
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client)
{
// Ugly reference :(
if (avatar.UUID == AgentID)
if (client.AgentId == AgentID)
{
m_parentGroup.SendPropertiesToClient(avatar.ControllingClient);
m_parentGroup.SendPropertiesToClient(client);
}
});
}
@ -1461,9 +1461,9 @@ namespace OpenSim.Region.Framework.Scenes
if (volume < 0)
volume = 0;
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client)
{
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
client.SendAttachedSoundGainChange(UUID, (float)volume);
});
}
@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp)
{
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);

View File

@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// send the animations of the other presences to me
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
m_scene.ForEachAvatar(delegate(ScenePresence presence)
{
if (presence != this)
presence.Animator.SendAnimPackToClient(ControllingClient);
@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendOtherAgentsAvatarDataToMe()
{
int count = 0;
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
{
// only send information about other root agents
if (scenePresence.UUID == UUID)
@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
int count = 0;
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
{
// only send information about other root agents
if (scenePresence.UUID == UUID)

View File

@ -112,7 +112,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
foreach (Scene scene in m_scenes.Values)
{
scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
scene.ForEachAvatar(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
}
}
}
@ -123,15 +123,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
foreach (Scene scene in m_scenes.Values)
{
scene.ForEachScenePresence(
scene.ForEachAvatar(
delegate(ScenePresence sp)
{
if (sp.ControllingClient is LLClientView && !((LLClientView)sp.ControllingClient).ChildAgentStatus())
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
MainConsole.Instance.OutputFormat(
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
}
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
MainConsole.Instance.OutputFormat(
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
});
}
}

View File

@ -373,7 +373,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
scene.RegionInfo.RegionID,
DateTime.UtcNow.ToString("s")));
scene.ForEachRootScenePresence(delegate(ScenePresence sp)
scene.ForEachAvatar(delegate(ScenePresence sp)
{
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
list.Append("</avatars>");

View File

@ -711,7 +711,7 @@ namespace OpenSim.Region.RegionCombinerModule
List<Vector3> CoarseLocations = new List<Vector3>();
List<UUID> AvatarUUIDs = new List<UUID>();
connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
connectiondata.RegionScene.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.UUID != presence.UUID)
{

View File

@ -1644,7 +1644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (flexi)
{
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
// work once the prim is already flexi
// work once the prim is already flexi
part.Shape.FlexiSoftness = softness;
part.Shape.FlexiGravity = gravity;
part.Shape.FlexiDrag = friction;
@ -1654,10 +1654,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.Shape.FlexiForceY = (float)Force.y;
part.Shape.FlexiForceZ = (float)Force.z;
part.Shape.PathCurve = 0x80;
part.ParentGroup.HasGroupChanged = true;
part.ScheduleFullUpdate();
}
part.ParentGroup.HasGroupChanged = true;
part.ScheduleFullUpdate();
}
/// <summary>
@ -3741,7 +3740,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<UUID> keytable = new List<UUID>();
// parse for sitting avatare-uuids
World.ForEachRootScenePresence(delegate(ScenePresence presence)
World.ForEachAvatar(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
keytable.Add(presence.UUID);
@ -3803,7 +3802,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
// parse for sitting avatare-names
List<String> nametable = new List<String>();
World.ForEachRootScenePresence(delegate(ScenePresence presence)
World.ForEachAvatar(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
nametable.Add(presence.ControllingClient.Name);
@ -7612,7 +7611,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
int avatarCount = 0;
World.ForEachRootScenePresence(delegate(ScenePresence presence)
World.ForEachAvatar(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
avatarCount++;
@ -9380,7 +9379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
landObject.SetMediaUrl(url);
// now send to all (non-child) agents in the parcel
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.currentParcelUUID == landData.GlobalID)
{
@ -9413,7 +9412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence == null)
{
// send to all (non-child) agents in the parcel
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.currentParcelUUID == landData.GlobalID)
{
@ -10528,7 +10527,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (checkAgents)
{
World.ForEachScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X))
{

View File

@ -873,7 +873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
result.Add(new LSL_String(sp.Name));
});
@ -2581,7 +2581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.Firstname == FirstName && sp.Lastname == SurName)
{
@ -2715,7 +2715,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
World.ForEachAvatar(delegate (ScenePresence avatar)
{
if (avatar != null && avatar.UUID != m_host.OwnerID)
{

View File

@ -507,7 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
senseEntity(sp);
if ((ts.type & AGENT_BY_USERNAME) != 0)
{
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
m_CmdManager.m_ScriptEngine.World.ForEachAvatar(
delegate (ScenePresence ssp)
{
if (ssp.Lastname == "Resident")
@ -526,7 +526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
else
{
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity);
m_CmdManager.m_ScriptEngine.World.ForEachAvatar(senseEntity);
}
return sensedEntities;
}