Made it so ( by default) the Clone avatar function, propagates the permissions on the cloned items. This needs further testing to make sure all permissions are set correctly.

0.6.6-post-fixes
MW 2009-05-30 15:20:39 +00:00
parent ea02a24161
commit 94f4953e31
1 changed files with 28 additions and 21 deletions

View File

@ -48,7 +48,7 @@ namespace OpenSim.Grid.UserServer.Modules
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private UserDataBaseService m_userDataBaseService;
// private BaseHttpServer m_httpServer;
// private BaseHttpServer m_httpServer;
private UserConfig m_config;
private string m_inventoryServerUrl;
@ -80,7 +80,7 @@ namespace OpenSim.Grid.UserServer.Modules
public void RegisterHandlers(BaseHttpServer httpServer)
{
}
}
public void RunCommand(string module, string[] cmd)
{
@ -163,7 +163,7 @@ namespace OpenSim.Grid.UserServer.Modules
m_log.InfoFormat("[AvatarAppearance] finished cloning avatar with result: {0}", success);
return success;
}
private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
{
AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
@ -284,7 +284,7 @@ namespace OpenSim.Grid.UserServer.Modules
if (modifyPerms)
{
ModifyPermissions(clonedItem);
ModifyPermissions(ref clonedItem);
}
SynchronousRestObjectRequester.MakeRequest<InventoryItemBase, bool>(
@ -296,28 +296,35 @@ namespace OpenSim.Grid.UserServer.Modules
return UUID.Zero;
}
private void ModifyPermissions(InventoryItemBase item)
protected virtual void ModifyPermissions(ref InventoryItemBase item)
{
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
item.CurrentPermissions |= (uint)PermissionMask.Modify;
// Propagate Permissions
item.BasePermissions = item.BasePermissions & item.NextPermissions;
item.CurrentPermissions = item.BasePermissions;
item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
item.GroupPermissions = item.GroupPermissions & item.NextPermissions;
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
item.CurrentPermissions |= (uint)PermissionMask.Copy;
//set all items to +mod/+copy/- transfer
//if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
// item.CurrentPermissions |= (uint)PermissionMask.Modify;
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
//if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
// item.CurrentPermissions |= (uint)PermissionMask.Copy;
if ((item.NextPermissions & (uint)PermissionMask.Modify) == 0)
item.NextPermissions |= (uint)PermissionMask.Modify;
//if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
// item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
if ((item.NextPermissions & (uint)PermissionMask.Copy) == 0)
item.NextPermissions |= (uint)PermissionMask.Copy;
//if ((item.NextPermissions & (uint)PermissionMask.Modify) == 0)
// item.NextPermissions |= (uint)PermissionMask.Modify;
if ((item.NextPermissions & (uint)PermissionMask.Transfer) != 0)
item.NextPermissions &= ~(uint)PermissionMask.Transfer;
//if ((item.NextPermissions & (uint)PermissionMask.Copy) == 0)
// item.NextPermissions |= (uint)PermissionMask.Copy;
if ((item.EveryOnePermissions & (uint)PermissionMask.Transfer) != 0)
item.EveryOnePermissions &= ~(uint)PermissionMask.Transfer;
//if ((item.NextPermissions & (uint)PermissionMask.Transfer) != 0)
// item.NextPermissions &= ~(uint)PermissionMask.Transfer;
//if ((item.EveryOnePermissions & (uint)PermissionMask.Transfer) != 0)
// item.EveryOnePermissions &= ~(uint)PermissionMask.Transfer;
}
private AvatarAppearance CreateDefaultAppearance(UUID avatarId)
@ -349,7 +356,7 @@ namespace OpenSim.Grid.UserServer.Modules
}
#endregion
private bool CloneFolder(List<InventoryFolderBase> avatarInventory, UUID avID, UUID parentFolder, AvatarAppearance appearance, InventoryFolderBase templateFolder, List<InventoryFolderBase> templateFolders)
{
@ -387,7 +394,7 @@ namespace OpenSim.Grid.UserServer.Modules
foreach (InventoryItemBase item in templateItems)
{
UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, false);
UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, true);
if (clonedItemId != UUID.Zero)
{
int appearanceType = ItemIsPartOfAppearance(item, appearance);