Made it so ( by default) the Clone avatar function, propagates the permissions on the cloned items. This needs further testing to make sure all permissions are set correctly.
parent
ea02a24161
commit
94f4953e31
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@ -284,7 +284,7 @@ namespace OpenSim.Grid.UserServer.Modules
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if (modifyPerms)
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{
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ModifyPermissions(clonedItem);
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ModifyPermissions(ref clonedItem);
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}
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SynchronousRestObjectRequester.MakeRequest<InventoryItemBase, bool>(
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@ -296,28 +296,35 @@ namespace OpenSim.Grid.UserServer.Modules
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return UUID.Zero;
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}
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private void ModifyPermissions(InventoryItemBase item)
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protected virtual void ModifyPermissions(ref InventoryItemBase item)
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{
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if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
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item.CurrentPermissions |= (uint)PermissionMask.Modify;
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// Propagate Permissions
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item.BasePermissions = item.BasePermissions & item.NextPermissions;
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item.CurrentPermissions = item.BasePermissions;
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item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
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item.GroupPermissions = item.GroupPermissions & item.NextPermissions;
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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item.CurrentPermissions |= (uint)PermissionMask.Copy;
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//set all items to +mod/+copy/- transfer
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//if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
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// item.CurrentPermissions |= (uint)PermissionMask.Modify;
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if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
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//if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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// item.CurrentPermissions |= (uint)PermissionMask.Copy;
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if ((item.NextPermissions & (uint)PermissionMask.Modify) == 0)
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item.NextPermissions |= (uint)PermissionMask.Modify;
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//if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
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// item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
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if ((item.NextPermissions & (uint)PermissionMask.Copy) == 0)
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item.NextPermissions |= (uint)PermissionMask.Copy;
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//if ((item.NextPermissions & (uint)PermissionMask.Modify) == 0)
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// item.NextPermissions |= (uint)PermissionMask.Modify;
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if ((item.NextPermissions & (uint)PermissionMask.Transfer) != 0)
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item.NextPermissions &= ~(uint)PermissionMask.Transfer;
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//if ((item.NextPermissions & (uint)PermissionMask.Copy) == 0)
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// item.NextPermissions |= (uint)PermissionMask.Copy;
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if ((item.EveryOnePermissions & (uint)PermissionMask.Transfer) != 0)
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item.EveryOnePermissions &= ~(uint)PermissionMask.Transfer;
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//if ((item.NextPermissions & (uint)PermissionMask.Transfer) != 0)
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// item.NextPermissions &= ~(uint)PermissionMask.Transfer;
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//if ((item.EveryOnePermissions & (uint)PermissionMask.Transfer) != 0)
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// item.EveryOnePermissions &= ~(uint)PermissionMask.Transfer;
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}
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private AvatarAppearance CreateDefaultAppearance(UUID avatarId)
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@ -387,7 +394,7 @@ namespace OpenSim.Grid.UserServer.Modules
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foreach (InventoryItemBase item in templateItems)
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{
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UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, false);
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UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, true);
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if (clonedItemId != UUID.Zero)
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{
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int appearanceType = ItemIsPartOfAppearance(item, appearance);
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