some cleanup
parent
3ba63dde6e
commit
9526a96b4f
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@ -1604,13 +1604,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="remoteClient"></param>
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protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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SceneObjectPart part = GetSceneObjectPart(localID);
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if(part == null)
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return;
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if (group != null)
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SceneObjectGroup group = part.ParentGroup;
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if (group != null && !group.IsDeleted)
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{
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if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
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{
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group.UpdateTextureEntry(localID, texture);
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part.UpdateTextureEntry(texture);
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}
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}
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}
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@ -4129,20 +4129,6 @@ namespace OpenSim.Region.Framework.Scenes
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return Parts.Count();
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}
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/// <summary>
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/// Update the texture entry for this part
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(uint localID, byte[] textureEntry)
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{
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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part.UpdateTextureEntry(textureEntry);
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}
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}
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public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive)
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{
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uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff0; // Mask folded bits
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@ -5016,6 +5016,9 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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if (newTex.FaceTextures[i] != null)
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newFace = newTex.FaceTextures[i];
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if (oldFace.TextureID != newFace.TextureID)
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changeFlags |= Changed.TEXTURE;
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Color4 oldRGBA = oldFace.RGBA;
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Color4 newRGBA = newFace.RGBA;
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@ -5025,9 +5028,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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oldRGBA.A != newRGBA.A)
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changeFlags |= Changed.COLOR;
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if (oldFace.TextureID != newFace.TextureID)
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changeFlags |= Changed.TEXTURE;
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// Max change, skip the rest of testing
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if (changeFlags == (Changed.TEXTURE | Changed.COLOR))
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break;
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@ -5053,17 +5053,11 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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m_shape.TextureEntry = newTex.GetBytes();
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if (changeFlags != 0)
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TriggerScriptChangedEvent(changeFlags);
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UpdateFlag = UpdateRequired.FULL;
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ParentGroup.HasGroupChanged = true;
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//This is madness..
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//ParentGroup.ScheduleGroupForFullUpdate();
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//This is sparta
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ScheduleFullUpdate();
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}
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}
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internal void UpdatePhysicsSubscribedEvents()
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{
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PhysicsActor pa = PhysActor;
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@ -2280,18 +2280,13 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastChildAgentUpdateDrawDistance = DrawDistance;
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m_lastChildAgentUpdatePosition = AbsolutePosition;
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m_childUpdatesBusy = false; // allow them
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}
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m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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// send the rest of the world
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if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
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SendInitialDataToMe();
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// priority uses avatar position only
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// m_reprioritizationLastPosition = AbsolutePosition;
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@ -2958,31 +2953,32 @@ namespace OpenSim.Region.Framework.Scenes
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Dir_ControlFlags.DIR_CONTROL_FLAG_DOWN));
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MovementFlag &= noMovFlagsMask;
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AgentControlFlags &= noMovFlagsMask;
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uint tmpAgentControlFlags = (uint)m_AgentControlFlags;
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tmpAgentControlFlags &= noMovFlagsMask;
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if (LocalVectorToTarget3D.X < 0) //MoveBack
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{
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MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
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AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
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tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
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updated = true;
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}
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else if (LocalVectorToTarget3D.X > 0) //Move Forward
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{
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MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
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AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
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tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
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updated = true;
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}
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if (LocalVectorToTarget3D.Y > 0) //MoveLeft
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{
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MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
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AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
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tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
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updated = true;
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}
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else if (LocalVectorToTarget3D.Y < 0) //MoveRight
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{
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MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
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AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
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tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
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updated = true;
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}
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@ -3006,6 +3002,7 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}",
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// LocalVectorToTarget3D, agent_control_v3, Name);
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m_AgentControlFlags = (AgentManager.ControlFlags) tmpAgentControlFlags;
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agent_control_v3 += LocalVectorToTarget3D;
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}
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catch (Exception e)
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