porting console commands from raw2sculpt 3.2

0.7.3-extended
SignpostMarv 2012-07-04 00:53:16 +01:00 committed by Justin Clark-Casey (justincc)
parent d53ef3b302
commit 952b3448a6
1 changed files with 34 additions and 0 deletions

View File

@ -1088,6 +1088,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain
CheckForTerrainUpdates(); CheckForTerrainUpdates();
} }
private void InterfaceMinTerrain(Object[] args)
{
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
}
}
CheckForTerrainUpdates();
}
private void InterfaceMaxTerrain(Object[] args)
{
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
}
}
CheckForTerrainUpdates();
}
private void InterfaceShowDebugStats(Object[] args) private void InterfaceShowDebugStats(Object[] args)
{ {
double max = Double.MinValue; double max = Double.MinValue;
@ -1224,6 +1250,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double"); rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double");
rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double"); rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double");
Command minCommand = new Command("min", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMinTerrain, "Sets the minimum terrain height to the specified value.");
minCommand.AddArgument("min", "terrain height to use as minimum", "Double");
Command maxCommand = new Command("max", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMaxTerrain, "Sets the maximum terrain height to the specified value.");
maxCommand.AddArgument("min", "terrain height to use as maximum", "Double");
// Debug // Debug
Command showDebugStatsCommand = Command showDebugStatsCommand =
@ -1255,6 +1287,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_commander.RegisterCommand("effect", pluginRunCommand); m_commander.RegisterCommand("effect", pluginRunCommand);
m_commander.RegisterCommand("flip", flipCommand); m_commander.RegisterCommand("flip", flipCommand);
m_commander.RegisterCommand("rescale", rescaleCommand); m_commander.RegisterCommand("rescale", rescaleCommand);
m_commander.RegisterCommand("min", minCommand);
m_commander.RegisterCommand("max", maxCommand);
// Add this to our scene so scripts can call these functions // Add this to our scene so scripts can call these functions
m_scene.RegisterModuleCommander(m_commander); m_scene.RegisterModuleCommander(m_commander);