Add test to check persistence of newly added pre-linked objects

Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup.  Adding an in-memory store here would be unecessary overhead.
viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-09-06 23:00:24 +01:00
parent 0246edc2ea
commit 953b7f4917
10 changed files with 234 additions and 24 deletions

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@ -684,7 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
public void TriggerOnBackup(IRegionDataStore dstore, bool forced)
{
OnBackupDelegate handlerOnAttach = OnBackup;
if (handlerOnAttach != null)
@ -693,7 +693,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
d(dstore, false);
d(dstore, forced);
}
catch (Exception e)
{

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@ -1531,15 +1531,24 @@ namespace OpenSim.Region.Framework.Scenes
Backup();
}
public void Backup()
{
Backup(false);
}
/// <summary>
/// Backup the scene. This acts as the main method of the backup thread.
/// </summary>
/// <param name="forced">
/// If true, then any changes that have not yet been persisted are persisted. If false,
/// then the persistence decision is left to the backup code (in some situations, such as object persistence,
/// it's much more efficient to backup multiple changes at once rather than every single one).
/// <returns></returns>
public void Backup()
public void Backup(bool forced)
{
lock (m_returns)
{
EventManager.TriggerOnBackup(m_storageManager.DataStore);
EventManager.TriggerOnBackup(m_storageManager.DataStore, forced);
m_backingup = false;
foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)

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@ -1383,12 +1383,11 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_isBackedUp)
return;
// Since this is the top of the section of call stack for backing up a particular scene object, don't let
// any exception propogate upwards.
if (IsDeleted || UUID == UUID.Zero)
return;
// Since this is the top of the section of call stack for backing up a particular scene object, don't let
// any exception propogate upwards.
try
{
if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart

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@ -28,20 +28,21 @@
using System;
using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
using NUnit.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class BorderTests
{
[Test]
public void TestCross()
{
TestHelper.InMethod();
List<Border> testborders = new List<Border>();
Border NorthBorder = new Border();
@ -75,8 +76,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
position = new Vector3(200,280,21);
Assert.That(NorthBorder.TestCross(position));
// Test automatic border crossing
// by setting the border crossing aabb to be the whole region
position = new Vector3(25,25,21); // safely within one 256m region
@ -95,12 +94,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region
Assert.That(WestBorder.TestCross(position));
}
[Test]
public void TestCrossSquare512()
{
TestHelper.InMethod();
List<Border> testborders = new List<Border>();
Border NorthBorder = new Border();
@ -174,12 +174,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(!b.TestCross(position));
}
}
[Test]
public void TestCrossRectangle512x256()
{
TestHelper.InMethod();
List<Border> testborders = new List<Border>();
Border NorthBorder = new Border();
@ -258,6 +259,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[Test]
public void TestCrossOdd512x512w256hole()
{
TestHelper.InMethod();
List<Border> testborders = new List<Border>();
// 512____
// | |

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@ -53,7 +53,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void T010_AddObjects()
{
TestHelper.InMethod();
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
random = new Random();
SceneObjectGroup found;
@ -89,7 +88,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void T011_ThreadAddRemoveTest()
{
TestHelper.InMethod();
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
// This test adds and removes with mutiple threads, attempting to break the
// uuid and localid dictionary coherence.

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@ -26,13 +26,13 @@
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
@ -260,5 +260,54 @@ namespace OpenSim.Region.Framework.Scenes.Tests
&& (part4.RotationOffset.W - compareQuaternion.W < 0.00003),
"Badness 3");
}
/// <summary>
/// Test that a new scene object which is already linked is correctly persisted to the persistence layer.
/// </summary>
[Test]
public void TestNewSceneObjectLinkPersistence()
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneSetupHelpers.SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
string linkPartName = "linkpart";
UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
SceneObjectPart rootPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
scene.AddNewSceneObject(sog, true);
// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
// scene backup thread.
scene.Backup(true);
List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
Assert.That(storedObjects.Count, Is.EqualTo(1));
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
Assert.That(storedObjects[0].RootPart.UUID, Is.EqualTo(rootPartUuid));
// TODO: assertion for child prim
}
/// <summary>
/// Test that a delink is correctly persisted to the database
/// </summary>
// [Test]
// public void TestDelinkPersistence()
// {
// TestHelper.InMethod();
//
// Scene scene = SceneSetupHelpers.SetupScene();
// }
}
}
}

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@ -173,6 +173,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(neighbours.Count, Is.EqualTo(2));
}
public void fixNullPresence()
{
string firstName = "testfirstname";
@ -389,8 +390,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public static string GetRandomCapsObjectPath()
{
TestHelper.InMethod();
UUID caps = UUID.Random();
string capsPath = caps.ToString();
capsPath = capsPath.Remove(capsPath.Length - 4, 4);
@ -429,4 +428,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
return name.ToString();
}
}
}
}

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@ -0,0 +1,149 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Collections.Generic;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Data.Null
{
/// <summary>
/// Mock region data plugin. This obeys the api contract for persistence but stores everything in memory, so that
/// tests can check correct persistence.
/// </summary>
public class NullDataStore : IRegionDataStore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>();
protected Dictionary<UUID, SceneObjectGroup> m_sceneObjects = new Dictionary<UUID, SceneObjectGroup>();
protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
= new Dictionary<UUID, ICollection<TaskInventoryItem>>();
protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>();
public void Initialise(string dbfile)
{
return;
}
public void Dispose()
{
}
public void StoreRegionSettings(RegionSettings rs)
{
m_regionSettings[rs.RegionUUID] = rs;
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
//This connector doesn't support the windlight module yet
//Return default LL windlight settings
return new RegionLightShareData();
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
//This connector doesn't support the windlight module yet
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = null;
m_regionSettings.TryGetValue(regionUUID, out rs);
return rs;
}
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Storing object {0} {1} in {2}", obj.Name, obj.UUID, regionUUID);
m_sceneObjects[obj.UUID] = obj;
}
public void RemoveObject(UUID obj, UUID regionUUID)
{
m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Removing object {0} from {1}", obj, regionUUID);
if (m_sceneObjects.ContainsKey(obj))
m_sceneObjects.Remove(obj);
}
// see IRegionDatastore
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
m_primItems[primID] = items;
}
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{
m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Loading objects from {0}", regionUUID);
return new List<SceneObjectGroup>(m_sceneObjects.Values);
}
public void StoreTerrain(double[,] ter, UUID regionID)
{
m_terrains[regionID] = ter;
}
public double[,] LoadTerrain(UUID regionID)
{
if (m_terrains.ContainsKey(regionID))
return m_terrains[regionID];
else
return null;
}
public void RemoveLandObject(UUID globalID)
{
if (m_landData.ContainsKey(globalID))
m_landData.Remove(globalID);
}
public void StoreLandObject(ILandObject land)
{
m_landData[land.LandData.GlobalID] = land.LandData;
}
public List<LandData> LoadLandObjects(UUID regionUUID)
{
return new List<LandData>(m_landData.Values);
}
public void Shutdown()
{
}
}
}

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -29,7 +29,6 @@ using System;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
@ -48,6 +47,11 @@ namespace OpenSim.Tests.Common.Mock
{
}
/// <summary>
/// Allow retrieval for test check purposes
/// </summary>
public StorageManager StorageManager { get { return m_storageManager; } }
/// <summary>
/// Temporarily override session authentication for tests (namely teleport).
/// </summary>

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@ -157,7 +157,7 @@ namespace OpenSim.Tests.Common.Setup
AgentCircuitManager acm = new AgentCircuitManager();
SceneCommunicationService scs = new SceneCommunicationService();
StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
StorageManager sm = new StorageManager("OpenSim.Tests.Common.dll", "", "");
IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene(