A few minor tweaks here and there in XInventoryService.
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6eaff18961
commit
953fe46811
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@ -40,9 +40,9 @@ namespace OpenSim.Services.InventoryService
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{
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public class XInventoryService : ServiceBase, IInventoryService
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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protected IXInventoryData m_Database;
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protected bool m_AllowDelete = true;
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@ -113,7 +113,7 @@ namespace OpenSim.Services.InventoryService
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result = true;
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}
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XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
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XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
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@ -163,13 +163,13 @@ namespace OpenSim.Services.InventoryService
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return newFolder;
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}
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protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
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protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
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{
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// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
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XInventoryFolder[] allFolders = m_Database.GetFolders(
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new string[] { "agentID" },
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new string[] { principalID.ToString() });
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new string[] { "agentID", "parentFolderID" },
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new string[] { principalID.ToString(), rootID.ToString() });
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XInventoryFolder[] sysFolders = Array.FindAll(
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allFolders,
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@ -301,16 +301,26 @@ namespace OpenSim.Services.InventoryService
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public virtual bool AddFolder(InventoryFolderBase folder)
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{
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//m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
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InventoryFolderBase check = GetFolder(folder);
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if (check != null)
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return false;
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XInventoryFolder xFolder = ConvertFromOpenSim(folder);
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return m_Database.StoreFolder(xFolder);
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if (folder.Type == (short)AssetType.Folder || folder.Type == (short)AssetType.Unknown ||
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GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
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{
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XInventoryFolder xFolder = ConvertFromOpenSim(folder);
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return m_Database.StoreFolder(xFolder);
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}
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else
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m_log.DebugFormat("[XINVENTORY]: Folder {0} of type {1} already exists", folder.Name, folder.Type);
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return false;
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}
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public virtual bool UpdateFolder(InventoryFolderBase folder)
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{
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//m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
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XInventoryFolder xFolder = ConvertFromOpenSim(folder);
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InventoryFolderBase check = GetFolder(folder);
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if (check == null)
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@ -319,9 +329,13 @@ namespace OpenSim.Services.InventoryService
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if (check.Type != -1 || xFolder.type != -1)
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{
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if (xFolder.version < check.Version)
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{
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//m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
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return false;
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}
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check.Version = (ushort)xFolder.version;
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xFolder = ConvertFromOpenSim(check);
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//m_log.DebugFormat("[XINVENTORY]: Storing {0} {1} {2}", xFolder.folderName, xFolder.version, xFolder.type);
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return m_Database.StoreFolder(xFolder);
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}
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@ -499,13 +513,30 @@ namespace OpenSim.Services.InventoryService
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return m_Database.GetAssetPermissions(principalID, assetID);
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}
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// CM never needed those. Left unimplemented.
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// Obsolete in core
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//
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public InventoryCollection GetUserInventory(UUID userID)
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public virtual InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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InventoryCollection userInventory = new InventoryCollection();
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userInventory.UserID = userID;
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userInventory.Folders = new List<InventoryFolderBase>();
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userInventory.Items = new List<InventoryItemBase>();
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List<InventoryFolderBase> skel = GetInventorySkeleton(userID);
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if (skel != null)
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{
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foreach (InventoryFolderBase f in skel)
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{
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InventoryCollection c = GetFolderContent(userID, f.ID);
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if (c != null && c.Items != null && c.Items.Count > 0)
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userInventory.Items.AddRange(c.Items);
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if (c != null && c.Folders != null && c.Folders.Count > 0)
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userInventory.Folders.AddRange(c.Folders);
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}
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}
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m_log.DebugFormat("[XINVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
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userID, userInventory.Folders.Count, userInventory.Items.Count);
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return userInventory;
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}
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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{
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}
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@ -525,6 +556,9 @@ namespace OpenSim.Services.InventoryService
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newFolder.ParentID = folder.parentFolderID;
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newFolder.Type = (short)folder.type;
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// Viewer can't understand anything that's not in it's LLFolderType enum
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if (newFolder.Type == 100)
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newFolder.Type = -1;
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newFolder.Version = (ushort)folder.version;
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newFolder.Name = folder.folderName;
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newFolder.Owner = folder.agentID;
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