bug fix: let ALL avatar controls have a repeat rate controled by viewer (so as before commit 8a3958ad04
on this)
parent
7cd4fa8cf5
commit
954bcbc5ef
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@ -6201,7 +6201,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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(x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed
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// || ((x.ControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0 &&
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// (x.ControlFlags & 0x3f8dfff) != 0) // we need to rotate the av on fly
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|| (x.ControlFlags & 0x3f8dfff) != 0 // actually all movement controls need to pass
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|| x.ControlFlags != (byte)AgentManager.ControlFlags.NONE// actually all movement controls need to pass
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|| (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed
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|| (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed
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|| (Math.Abs(x.Far - m_thisAgentUpdateArgs.Far) >= 32) // significant if far distance changed
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