bug fix: let ALL avatar controls have a repeat rate controled by viewer (so as before commit 8a3958ad04
on this)
parent
7cd4fa8cf5
commit
954bcbc5ef
|
@ -6201,7 +6201,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
(x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed
|
(x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed
|
||||||
// || ((x.ControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0 &&
|
// || ((x.ControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0 &&
|
||||||
// (x.ControlFlags & 0x3f8dfff) != 0) // we need to rotate the av on fly
|
// (x.ControlFlags & 0x3f8dfff) != 0) // we need to rotate the av on fly
|
||||||
|| (x.ControlFlags & 0x3f8dfff) != 0 // actually all movement controls need to pass
|
|| x.ControlFlags != (byte)AgentManager.ControlFlags.NONE// actually all movement controls need to pass
|
||||||
|| (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed
|
|| (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed
|
||||||
|| (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed
|
|| (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed
|
||||||
|| (Math.Abs(x.Far - m_thisAgentUpdateArgs.Far) >= 32) // significant if far distance changed
|
|| (Math.Abs(x.Far - m_thisAgentUpdateArgs.Far) >= 32) // significant if far distance changed
|
||||||
|
|
Loading…
Reference in New Issue