* Rex merge, Region/Terrain

afrisby-3
Adam Frisby 2008-02-23 04:07:00 +00:00
parent 642ced53d1
commit 9559c3f6e6
10 changed files with 2362 additions and 2263 deletions

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@ -1,65 +1,65 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")]
[assembly : AssemblyCopyright("Copyright © 2007")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")]
[assembly : AssemblyCopyright("Copyright © OpenSimulator.org Developers 2007-2008")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
partial class Channel
{
/// <summary>
/// Flattens the area underneath rx,ry by moving it to the average of the area. Uses a spherical mask provided by the raise() function.
/// </summary>
/// <param name="rx">The X coordinate of the terrain mask</param>
/// <param name="ry">The Y coordinate of the terrain mask</param>
/// <param name="size">The size of the terrain mask</param>
/// <param name="amount">The scale of the terrain mask</param>
public void Flatten(double rx, double ry, double size, double amount)
{
FlattenSlow(rx, ry, size, amount);
}
private void FlattenSlow(double rx, double ry, double size, double amount)
{
// Generate the mask
Channel temp = new Channel(w, h);
temp.Fill(0);
temp.Raise(rx, ry, size, amount);
temp.Normalise();
double total_mod = temp.Sum();
// Establish the average height under the area
Channel newmap = new Channel(w, h);
newmap.map = (double[,]) map.Clone();
newmap *= temp;
double total_terrain = newmap.Sum();
double avg_height = total_terrain/total_mod;
// Create a flat terrain using the average height
Channel flat = new Channel(w, h);
flat.Fill(avg_height);
// Blend the current terrain with the average height terrain
// using the "raised" empty terrain as a mask
Blend(flat, temp);
}
private void FlattenFast(double rx, double ry, double size, double amount)
{
int x, y;
double avg = 0;
double div = 0;
int minX = Math.Max(0, (int) (rx - (size + 1)));
int maxX = Math.Min(w, (int) (rx + (size + 1)));
int minY = Math.Max(0, (int) (ry - (size + 1)));
int maxY = Math.Min(h, (int) (ry + (size + 1)));
for (x = minX; x < maxX; x++)
{
for (y = minY; y < maxY; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z < 0)
z = 0;
avg += z*amount;
div += z;
}
}
double height = avg/div;
for (x = minX; x < maxX; x++)
{
for (y = minY; y < maxY; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z < 0)
z = 0;
Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
}
}
}
public void Flatten(Channel mask, double amount)
{
// Generate the mask
Channel temp = mask*amount;
temp.Clip(0, 1); // Cut off out-of-bounds values
double total_mod = temp.Sum();
// Establish the average height under the area
Channel map = new Channel(w, h);
map.map = (double[,]) this.map.Clone();
map *= temp;
double total_terrain = map.Sum();
double avg_height = total_terrain/total_mod;
// Create a flat terrain using the average height
Channel flat = new Channel(w, h);
flat.Fill(avg_height);
// Blend the current terrain with the average height terrain
// using the "raised" empty terrain as a mask
Blend(flat, temp);
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
partial class Channel
{
/// <summary>
/// Flattens the area underneath rx,ry by moving it to the average of the area. Uses a spherical mask provided by the raise() function.
/// </summary>
/// <param name="rx">The X coordinate of the terrain mask</param>
/// <param name="ry">The Y coordinate of the terrain mask</param>
/// <param name="size">The size of the terrain mask</param>
/// <param name="amount">The scale of the terrain mask</param>
public void Flatten(double rx, double ry, double size, double amount)
{
FlattenSlow(rx, ry, size, amount);
}
private void FlattenSlow(double rx, double ry, double size, double amount)
{
// Generate the mask
Channel temp = new Channel(w, h);
temp.Fill(0);
temp.Raise(rx, ry, size, amount);
temp.Normalise();
double total_mod = temp.Sum();
// Establish the average height under the area
Channel newmap = new Channel(w, h);
newmap.map = (double[,]) map.Clone();
newmap *= temp;
double total_terrain = newmap.Sum();
double avg_height = total_terrain/total_mod;
// Create a flat terrain using the average height
Channel flat = new Channel(w, h);
flat.Fill(avg_height);
// Blend the current terrain with the average height terrain
// using the "raised" empty terrain as a mask
Blend(flat, temp);
}
private void FlattenFast(double rx, double ry, double size, double amount)
{
int x, y;
double avg = 0;
double div = 0;
int minX = Math.Max(0, (int) (rx - (size + 1)));
int maxX = Math.Min(w, (int) (rx + (size + 1)));
int minY = Math.Max(0, (int) (ry - (size + 1)));
int maxY = Math.Min(h, (int) (ry + (size + 1)));
for (x = minX; x < maxX; x++)
{
for (y = minY; y < maxY; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z < 0)
z = 0;
avg += z*amount;
div += z;
}
}
double height = avg/div;
for (x = minX; x < maxX; x++)
{
for (y = minY; y < maxY; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z > 0.0)
Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
}
}
}
public void Flatten(Channel mask, double amount)
{
// Generate the mask
Channel temp = mask*amount;
temp.Clip(0, 1); // Cut off out-of-bounds values
double total_mod = temp.Sum();
// Establish the average height under the area
Channel map = new Channel(w, h);
map.map = (double[,]) this.map.Clone();
map *= temp;
double total_terrain = map.Sum();
double avg_height = total_terrain/total_mod;
// Create a flat terrain using the average height
Channel flat = new Channel(w, h);
flat.Fill(avg_height);
// Blend the current terrain with the average height terrain
// using the "raised" empty terrain as a mask
Blend(flat, temp);
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
partial class Channel
{
/// <summary>
/// Raises land around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
/// <param name="size">The radius of the dimple</param>
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
public void Raise(double rx, double ry, double size, double amount)
{
RaiseSphere(rx, ry, size, amount);
}
/// <summary>
/// Raises land in a sphere around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
/// <param name="size">The radius of the sphere dimple</param>
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
public void RaiseSphere(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z < 0)
z = 0;
Set(x, y, map[x, y] + (z*amount));
}
}
}
/// <summary>
/// Raises land in a cone around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
/// <param name="size">The radius of the cone</param>
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
public void RaiseCone(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z -= Math.Sqrt(((x - rx)*(x - rx)) + ((y - ry)*(y - ry)));
if (z < 0)
z = 0;
Set(x, y, map[x, y] + (z*amount));
}
}
}
/// <summary>
/// Lowers land in a sphere around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
/// <param name="size">The radius of the sphere dimple</param>
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
public void Lower(double rx, double ry, double size, double amount)
{
LowerSphere(rx, ry, size, amount);
}
/// <summary>
/// Lowers land in a sphere around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
/// <param name="size">The radius of the sphere dimple</param>
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
public void LowerSphere(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z < 0)
z = 0;
Set(x, y, map[x, y] - (z*amount));
}
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
partial class Channel
{
/// <summary>
/// Raises land around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
/// <param name="size">The radius of the dimple</param>
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
public void Raise(double rx, double ry, double size, double amount)
{
RaiseSphere(rx, ry, size, amount);
}
/// <summary>
/// Raises land in a sphere around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
/// <param name="size">The radius of the sphere dimple</param>
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
public void RaiseSphere(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z > 0.0)
Set(x, y, map[x, y] + (z * amount));
}
}
}
/// <summary>
/// Raises land in a cone around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
/// <param name="size">The radius of the cone</param>
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
public void RaiseCone(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z -= Math.Sqrt(((x - rx)*(x - rx)) + ((y - ry)*(y - ry)));
if (z > 0.0)
Set(x, y, map[x, y] + (z * amount));
}
}
}
/// <summary>
/// Lowers land in a sphere around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
/// <param name="size">The radius of the sphere dimple</param>
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
public void Lower(double rx, double ry, double size, double amount)
{
LowerSphere(rx, ry, size, amount);
}
/// <summary>
/// Lowers land in a sphere around the selection
/// </summary>
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
/// <param name="size">The radius of the sphere dimple</param>
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
public void LowerSphere(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z > 0.0)
Set(x, y, map[x, y] - (z * amount));
}
}
}
}
}

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@ -1,29 +1,29 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Needs BSD rewrite */
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Needs BSD rewrite */

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@ -1,29 +1,29 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Needs BSD rewrite */
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Needs BSD rewrite */

View File

@ -1,29 +1,29 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Needs BSD rewrite */
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Needs BSD rewrite */

View File

@ -1,359 +1,377 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
partial class Channel
{
public Channel Normalise()
{
SetDiff();
double max = FindMax();
double min = FindMin();
int x, y;
if (max != min)
{
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] = (map[x, y] - min)*(1.0/(max - min));
}
}
}
else
{
Fill(0.5);
}
return this;
}
public Channel Normalise(double minv, double maxv)
{
SetDiff();
if (minv == maxv)
{
Fill(minv);
return this;
}
double max = FindMax();
double min = FindMin();
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
if (min != max)
{
double val = (map[x, y] - min)*(1.0/(max - min));
val *= maxv - minv;
val += minv;
map[x, y] = val;
}
else
{
map[x, y] = 0.5;
}
}
}
return this;
}
public Channel Clip()
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
SetClip(x, y, map[x, y]);
}
}
return this;
}
public Channel Clip(double min, double max)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double val = map[x, y];
if (val > max) val = max;
if (val < min) val = min;
Set(x, y, val);
}
}
return this;
}
public Channel Crop(int x1, int y1, int x2, int y2)
{
int width = x1 - x2 + 1;
int height = y1 - y2 + 1;
Channel chan = new Channel(width, height);
int x, y;
int nx, ny;
nx = 0;
for (x = x1; x < x2; x++)
{
ny = 0;
for (y = y1; y < y2; y++)
{
chan.map[nx, ny] = map[x, y];
ny++;
}
nx++;
}
return this;
}
public Channel AddClip(Channel other)
{
SetDiff();
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] = other.map[x, y];
if (map[x, y] > 1)
map[x, y] = 1;
if (map[x, y] < 0)
map[x, y] = 0;
}
}
return this;
}
public void Smooth(double amount)
{
SetDiff();
double area = amount;
double step = amount/4.0;
double[,] manipulate = new double[w,h];
int x, y;
double n, l;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double average = 0.0;
int avgsteps = 0;
for (n = 0.0 - area; n < area; n += step)
{
for (l = 0.0 - area; l < area; l += step)
{
avgsteps++;
average += GetBilinearInterpolate(x + n, y + l);
}
}
manipulate[x, y] = average/avgsteps;
}
}
map = manipulate;
}
public void Pertubation(double amount)
{
SetDiff();
// Simple pertubation filter
double[,] manipulated = new double[w,h];
Random generator = new Random(seed); // Seeds FTW!
//double amount = 8.0;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
}
}
map = manipulated;
}
public void PertubationMask(Channel mask)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
Random generator = new Random(seed); // Seeds FTW!
//double amount = 8.0;
double amount;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amount = mask.map[x, y];
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public void Distort(Channel mask, double str)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
double amount;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amount = mask.map[x, y];
double offset_x = (double) x + (amount*str) - (0.5*str);
double offset_y = (double) y + (amount*str) - (0.5*str);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public void Distort(Channel mask, Channel mask2, double str)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
double amountX;
double amountY;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amountX = mask.map[x, y];
amountY = mask2.map[x, y];
double offset_x = (double) x + (amountX*str) - (0.5*str);
double offset_y = (double) y + (amountY*str) - (0.5*str);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public Channel Blend(Channel other, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount));
}
}
return this;
}
public Channel Blend(Channel other, Channel amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
}
}
return this;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
partial class Channel
{
public Channel Normalise()
{
SetDiff();
double max = FindMax();
double min = FindMin();
int x, y;
if (max != min)
{
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] = (map[x, y] - min)*(1.0/(max - min));
}
}
}
else
{
Fill(0.5);
}
return this;
}
public Channel Normalise(double minv, double maxv)
{
SetDiff();
if (minv == maxv)
{
Fill(minv);
return this;
}
double max = FindMax();
double min = FindMin();
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
if (min != max)
{
double val = (map[x, y] - min)*(1.0/(max - min));
val *= maxv - minv;
val += minv;
map[x, y] = val;
}
else
{
map[x, y] = 0.5;
}
}
}
return this;
}
public Channel Elevate(double meters)
{
SetDiff();
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] += meters;
}
}
return this;
}
public Channel Clip()
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
SetClip(x, y, map[x, y]);
}
}
return this;
}
public Channel Clip(double min, double max)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double val = map[x, y];
if (val > max) val = max;
if (val < min) val = min;
Set(x, y, val);
}
}
return this;
}
public Channel Crop(int x1, int y1, int x2, int y2)
{
int width = x1 - x2 + 1;
int height = y1 - y2 + 1;
Channel chan = new Channel(width, height);
int x, y;
int nx, ny;
nx = 0;
for (x = x1; x < x2; x++)
{
ny = 0;
for (y = y1; y < y2; y++)
{
chan.map[nx, ny] = map[x, y];
ny++;
}
nx++;
}
return this;
}
public Channel AddClip(Channel other)
{
SetDiff();
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] = other.map[x, y];
if (map[x, y] > 1)
map[x, y] = 1;
if (map[x, y] < 0)
map[x, y] = 0;
}
}
return this;
}
public void Smooth(double amount)
{
SetDiff();
double area = amount;
double step = amount/4.0;
double[,] manipulate = new double[w,h];
int x, y;
double n, l;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double average = 0.0;
int avgsteps = 0;
for (n = 0.0 - area; n < area; n += step)
{
for (l = 0.0 - area; l < area; l += step)
{
avgsteps++;
average += GetBilinearInterpolate(x + n, y + l);
}
}
manipulate[x, y] = average/avgsteps;
}
}
map = manipulate;
}
public void Pertubation(double amount)
{
SetDiff();
// Simple pertubation filter
double[,] manipulated = new double[w,h];
Random generator = new Random(seed); // Seeds FTW!
//double amount = 8.0;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
}
}
map = manipulated;
}
public void PertubationMask(Channel mask)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
Random generator = new Random(seed); // Seeds FTW!
//double amount = 8.0;
double amount;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amount = mask.map[x, y];
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public void Distort(Channel mask, double str)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
double amount;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amount = mask.map[x, y];
double offset_x = (double) x + (amount*str) - (0.5*str);
double offset_y = (double) y + (amount*str) - (0.5*str);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public void Distort(Channel mask, Channel mask2, double str)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
double amountX;
double amountY;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amountX = mask.map[x, y];
amountY = mask2.map[x, y];
double offset_x = (double) x + (amountX*str) - (0.5*str);
double offset_y = (double) y + (amountY*str) - (0.5*str);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public Channel Blend(Channel other, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount));
}
}
return this;
}
public Channel Blend(Channel other, Channel amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
}
}
return this;
}
}
}

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@ -1,42 +1,42 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace libTerrain
{
public class Point2D
{
public double x;
public double y;
public Point2D(double X, double Y)
{
x = X;
y = Y;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace libTerrain
{
public class Point2D
{
public double x;
public double y;
public Point2D(double X, double Y)
{
x = X;
y = Y;
}
}
}

View File

@ -1,60 +1,60 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
internal class Tools
{
public static double LinearInterpolate(double a, double b, double amount)
{
return a + ((b - a)*amount);
}
public static double ExponentialInterpolate(double a, double b, double amount)
{
a = Math.Pow(a, amount);
b = Math.Pow(b - a, 1.0 - amount);
return a + b;
}
public static int PowerOf2Log2(int n)
{
for (int i = 0; i < 31; i++)
{
if ((n & 1) == 1)
{
return i;
}
n >>= 1;
}
return 0;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
internal class Tools
{
public static double LinearInterpolate(double a, double b, double amount)
{
return a + ((b - a)*amount);
}
public static double ExponentialInterpolate(double a, double b, double amount)
{
a = Math.Pow(a, amount);
b = Math.Pow(b - a, 1.0 - amount);
return a + b;
}
public static int PowerOf2Log2(int n)
{
for (int i = 0; i < 31; i++)
{
if ((n & 1) == 1)
{
return i;
}
n >>= 1;
}
return 0;
}
}
}