* Rex merge, Region/Terrain
parent
642ced53d1
commit
9559c3f6e6
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@ -1,65 +1,65 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||||
*
|
*
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||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
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||||||
*
|
*
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||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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// associated with an assembly.
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[assembly : AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")]
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[assembly : AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")]
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[assembly : AssemblyDescription("")]
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[assembly : AssemblyDescription("")]
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[assembly : AssemblyConfiguration("")]
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[assembly : AssemblyConfiguration("")]
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[assembly : AssemblyCompany("")]
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[assembly : AssemblyCompany("")]
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[assembly : AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")]
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[assembly : AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")]
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[assembly : AssemblyCopyright("Copyright © 2007")]
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[assembly : AssemblyCopyright("Copyright © OpenSimulator.org Developers 2007-2008")]
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[assembly : AssemblyTrademark("")]
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[assembly : AssemblyTrademark("")]
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[assembly : AssemblyCulture("")]
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[assembly : AssemblyCulture("")]
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|
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// Setting ComVisible to false makes the types in this assembly not visible
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// Setting ComVisible to false makes the types in this assembly not visible
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||||||
// to COM components. If you need to access a type in this assembly from
|
// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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// COM, set the ComVisible attribute to true on that type.
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[assembly : ComVisible(false)]
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[assembly : ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly : Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")]
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[assembly : Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")]
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|
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// Version information for an assembly consists of the following four values:
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// Version information for an assembly consists of the following four values:
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//
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//
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// Major Version
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// Major Version
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// Minor Version
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// Minor Version
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// Build Number
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// Build Number
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// Revision
|
// Revision
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//
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//
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// You can specify all the values or you can default the Revision and Build Numbers
|
// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
|
// by using the '*' as shown below:
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|
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[assembly : AssemblyVersion("1.0.0.0")]
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[assembly : AssemblyVersion("1.0.0.0")]
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[assembly : AssemblyFileVersion("1.0.0.0")]
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[assembly : AssemblyFileVersion("1.0.0.0")]
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|
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File diff suppressed because it is too large
Load Diff
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@ -1,146 +1,144 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
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* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
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||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System;
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namespace libTerrain
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namespace libTerrain
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{
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{
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partial class Channel
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partial class Channel
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{
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{
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/// <summary>
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/// <summary>
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/// Flattens the area underneath rx,ry by moving it to the average of the area. Uses a spherical mask provided by the raise() function.
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/// Flattens the area underneath rx,ry by moving it to the average of the area. Uses a spherical mask provided by the raise() function.
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/// </summary>
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/// </summary>
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/// <param name="rx">The X coordinate of the terrain mask</param>
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/// <param name="rx">The X coordinate of the terrain mask</param>
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/// <param name="ry">The Y coordinate of the terrain mask</param>
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/// <param name="ry">The Y coordinate of the terrain mask</param>
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/// <param name="size">The size of the terrain mask</param>
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/// <param name="size">The size of the terrain mask</param>
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/// <param name="amount">The scale of the terrain mask</param>
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/// <param name="amount">The scale of the terrain mask</param>
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public void Flatten(double rx, double ry, double size, double amount)
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public void Flatten(double rx, double ry, double size, double amount)
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{
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{
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FlattenSlow(rx, ry, size, amount);
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FlattenSlow(rx, ry, size, amount);
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}
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}
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private void FlattenSlow(double rx, double ry, double size, double amount)
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private void FlattenSlow(double rx, double ry, double size, double amount)
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{
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{
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// Generate the mask
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// Generate the mask
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Channel temp = new Channel(w, h);
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Channel temp = new Channel(w, h);
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temp.Fill(0);
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temp.Fill(0);
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temp.Raise(rx, ry, size, amount);
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temp.Raise(rx, ry, size, amount);
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temp.Normalise();
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temp.Normalise();
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double total_mod = temp.Sum();
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double total_mod = temp.Sum();
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// Establish the average height under the area
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// Establish the average height under the area
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Channel newmap = new Channel(w, h);
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Channel newmap = new Channel(w, h);
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newmap.map = (double[,]) map.Clone();
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newmap.map = (double[,]) map.Clone();
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newmap *= temp;
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newmap *= temp;
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double total_terrain = newmap.Sum();
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double total_terrain = newmap.Sum();
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double avg_height = total_terrain/total_mod;
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double avg_height = total_terrain/total_mod;
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// Create a flat terrain using the average height
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// Create a flat terrain using the average height
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Channel flat = new Channel(w, h);
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Channel flat = new Channel(w, h);
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flat.Fill(avg_height);
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flat.Fill(avg_height);
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// Blend the current terrain with the average height terrain
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// Blend the current terrain with the average height terrain
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// using the "raised" empty terrain as a mask
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// using the "raised" empty terrain as a mask
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Blend(flat, temp);
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Blend(flat, temp);
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}
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}
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private void FlattenFast(double rx, double ry, double size, double amount)
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private void FlattenFast(double rx, double ry, double size, double amount)
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{
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{
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int x, y;
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int x, y;
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double avg = 0;
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double avg = 0;
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double div = 0;
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double div = 0;
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int minX = Math.Max(0, (int) (rx - (size + 1)));
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int minX = Math.Max(0, (int) (rx - (size + 1)));
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int maxX = Math.Min(w, (int) (rx + (size + 1)));
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int maxX = Math.Min(w, (int) (rx + (size + 1)));
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int minY = Math.Max(0, (int) (ry - (size + 1)));
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int minY = Math.Max(0, (int) (ry - (size + 1)));
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int maxY = Math.Min(h, (int) (ry + (size + 1)));
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int maxY = Math.Min(h, (int) (ry + (size + 1)));
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for (x = minX; x < maxX; x++)
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for (x = minX; x < maxX; x++)
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{
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{
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for (y = minY; y < maxY; y++)
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for (y = minY; y < maxY; y++)
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{
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{
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double z = size;
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double z = size;
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z *= z;
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z *= z;
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z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
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z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
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if (z < 0)
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if (z < 0)
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z = 0;
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z = 0;
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avg += z*amount;
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avg += z*amount;
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div += z;
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div += z;
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}
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}
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}
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}
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double height = avg/div;
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double height = avg/div;
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for (x = minX; x < maxX; x++)
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for (x = minX; x < maxX; x++)
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{
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{
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for (y = minY; y < maxY; y++)
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for (y = minY; y < maxY; y++)
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{
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{
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double z = size;
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double z = size;
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z *= z;
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z *= z;
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z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
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z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
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if (z < 0)
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if (z > 0.0)
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z = 0;
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Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
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}
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Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
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}
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}
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}
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}
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}
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public void Flatten(Channel mask, double amount)
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{
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public void Flatten(Channel mask, double amount)
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// Generate the mask
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{
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Channel temp = mask*amount;
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// Generate the mask
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temp.Clip(0, 1); // Cut off out-of-bounds values
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Channel temp = mask*amount;
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temp.Clip(0, 1); // Cut off out-of-bounds values
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double total_mod = temp.Sum();
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double total_mod = temp.Sum();
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// Establish the average height under the area
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Channel map = new Channel(w, h);
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// Establish the average height under the area
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map.map = (double[,]) this.map.Clone();
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Channel map = new Channel(w, h);
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map.map = (double[,]) this.map.Clone();
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map *= temp;
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map *= temp;
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double total_terrain = map.Sum();
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double avg_height = total_terrain/total_mod;
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double total_terrain = map.Sum();
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double avg_height = total_terrain/total_mod;
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// Create a flat terrain using the average height
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Channel flat = new Channel(w, h);
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// Create a flat terrain using the average height
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flat.Fill(avg_height);
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Channel flat = new Channel(w, h);
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flat.Fill(avg_height);
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// Blend the current terrain with the average height terrain
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// using the "raised" empty terrain as a mask
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// Blend the current terrain with the average height terrain
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Blend(flat, temp);
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// using the "raised" empty terrain as a mask
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}
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Blend(flat, temp);
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}
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}
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}
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}
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}
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@ -1,137 +1,131 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
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|
|
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using System;
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using System;
|
||||||
|
|
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namespace libTerrain
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namespace libTerrain
|
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{
|
{
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partial class Channel
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partial class Channel
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{
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{
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/// <summary>
|
/// <summary>
|
||||||
/// Raises land around the selection
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/// Raises land around the selection
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/// </summary>
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/// </summary>
|
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/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
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/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
|
||||||
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
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/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
|
||||||
/// <param name="size">The radius of the dimple</param>
|
/// <param name="size">The radius of the dimple</param>
|
||||||
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
||||||
public void Raise(double rx, double ry, double size, double amount)
|
public void Raise(double rx, double ry, double size, double amount)
|
||||||
{
|
{
|
||||||
RaiseSphere(rx, ry, size, amount);
|
RaiseSphere(rx, ry, size, amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Raises land in a sphere around the selection
|
/// Raises land in a sphere around the selection
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
|
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
|
||||||
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
|
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
|
||||||
/// <param name="size">The radius of the sphere dimple</param>
|
/// <param name="size">The radius of the sphere dimple</param>
|
||||||
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
||||||
public void RaiseSphere(double rx, double ry, double size, double amount)
|
public void RaiseSphere(double rx, double ry, double size, double amount)
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
for (x = 0; x < w; x++)
|
for (x = 0; x < w; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < h; y++)
|
for (y = 0; y < h; y++)
|
||||||
{
|
{
|
||||||
double z = size;
|
double z = size;
|
||||||
z *= z;
|
z *= z;
|
||||||
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
|
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
|
||||||
|
|
||||||
if (z < 0)
|
if (z > 0.0)
|
||||||
z = 0;
|
Set(x, y, map[x, y] + (z * amount));
|
||||||
|
}
|
||||||
Set(x, y, map[x, y] + (z*amount));
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
/// <summary>
|
||||||
|
/// Raises land in a cone around the selection
|
||||||
/// <summary>
|
/// </summary>
|
||||||
/// Raises land in a cone around the selection
|
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
|
||||||
/// </summary>
|
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
|
||||||
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
|
/// <param name="size">The radius of the cone</param>
|
||||||
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
|
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
||||||
/// <param name="size">The radius of the cone</param>
|
public void RaiseCone(double rx, double ry, double size, double amount)
|
||||||
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
{
|
||||||
public void RaiseCone(double rx, double ry, double size, double amount)
|
int x, y;
|
||||||
{
|
for (x = 0; x < w; x++)
|
||||||
int x, y;
|
{
|
||||||
for (x = 0; x < w; x++)
|
for (y = 0; y < h; y++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < h; y++)
|
double z = size;
|
||||||
{
|
z -= Math.Sqrt(((x - rx)*(x - rx)) + ((y - ry)*(y - ry)));
|
||||||
double z = size;
|
|
||||||
z -= Math.Sqrt(((x - rx)*(x - rx)) + ((y - ry)*(y - ry)));
|
if (z > 0.0)
|
||||||
|
Set(x, y, map[x, y] + (z * amount));
|
||||||
if (z < 0)
|
}
|
||||||
z = 0;
|
}
|
||||||
|
}
|
||||||
Set(x, y, map[x, y] + (z*amount));
|
|
||||||
}
|
/// <summary>
|
||||||
}
|
/// Lowers land in a sphere around the selection
|
||||||
}
|
/// </summary>
|
||||||
|
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
|
||||||
/// <summary>
|
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
|
||||||
/// Lowers land in a sphere around the selection
|
/// <param name="size">The radius of the sphere dimple</param>
|
||||||
/// </summary>
|
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
|
||||||
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
|
public void Lower(double rx, double ry, double size, double amount)
|
||||||
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
|
{
|
||||||
/// <param name="size">The radius of the sphere dimple</param>
|
LowerSphere(rx, ry, size, amount);
|
||||||
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
|
}
|
||||||
public void Lower(double rx, double ry, double size, double amount)
|
|
||||||
{
|
/// <summary>
|
||||||
LowerSphere(rx, ry, size, amount);
|
/// Lowers land in a sphere around the selection
|
||||||
}
|
/// </summary>
|
||||||
|
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
|
||||||
/// <summary>
|
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
|
||||||
/// Lowers land in a sphere around the selection
|
/// <param name="size">The radius of the sphere dimple</param>
|
||||||
/// </summary>
|
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
|
||||||
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
|
public void LowerSphere(double rx, double ry, double size, double amount)
|
||||||
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
|
{
|
||||||
/// <param name="size">The radius of the sphere dimple</param>
|
int x, y;
|
||||||
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
|
for (x = 0; x < w; x++)
|
||||||
public void LowerSphere(double rx, double ry, double size, double amount)
|
{
|
||||||
{
|
for (y = 0; y < h; y++)
|
||||||
int x, y;
|
{
|
||||||
for (x = 0; x < w; x++)
|
double z = size;
|
||||||
{
|
z *= z;
|
||||||
for (y = 0; y < h; y++)
|
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
|
||||||
{
|
|
||||||
double z = size;
|
if (z > 0.0)
|
||||||
z *= z;
|
Set(x, y, map[x, y] - (z * amount));
|
||||||
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
|
}
|
||||||
|
}
|
||||||
if (z < 0)
|
}
|
||||||
z = 0;
|
}
|
||||||
|
}
|
||||||
Set(x, y, map[x, y] - (z*amount));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,29 +1,29 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* Needs BSD rewrite */
|
/* Needs BSD rewrite */
|
||||||
|
|
|
@ -1,29 +1,29 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* Needs BSD rewrite */
|
/* Needs BSD rewrite */
|
||||||
|
|
|
@ -1,29 +1,29 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* Needs BSD rewrite */
|
/* Needs BSD rewrite */
|
||||||
|
|
|
@ -1,359 +1,377 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace libTerrain
|
namespace libTerrain
|
||||||
{
|
{
|
||||||
partial class Channel
|
partial class Channel
|
||||||
{
|
{
|
||||||
public Channel Normalise()
|
public Channel Normalise()
|
||||||
{
|
{
|
||||||
SetDiff();
|
SetDiff();
|
||||||
|
|
||||||
double max = FindMax();
|
double max = FindMax();
|
||||||
double min = FindMin();
|
double min = FindMin();
|
||||||
|
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|
||||||
if (max != min)
|
if (max != min)
|
||||||
{
|
{
|
||||||
for (x = 0; x < w; x++)
|
for (x = 0; x < w; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < h; y++)
|
for (y = 0; y < h; y++)
|
||||||
{
|
{
|
||||||
map[x, y] = (map[x, y] - min)*(1.0/(max - min));
|
map[x, y] = (map[x, y] - min)*(1.0/(max - min));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Fill(0.5);
|
Fill(0.5);
|
||||||
}
|
}
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Channel Normalise(double minv, double maxv)
|
public Channel Normalise(double minv, double maxv)
|
||||||
{
|
{
|
||||||
SetDiff();
|
SetDiff();
|
||||||
|
|
||||||
if (minv == maxv)
|
if (minv == maxv)
|
||||||
{
|
{
|
||||||
Fill(minv);
|
Fill(minv);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
double max = FindMax();
|
double max = FindMax();
|
||||||
double min = FindMin();
|
double min = FindMin();
|
||||||
|
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|
||||||
for (x = 0; x < w; x++)
|
for (x = 0; x < w; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < h; y++)
|
for (y = 0; y < h; y++)
|
||||||
{
|
{
|
||||||
if (min != max)
|
if (min != max)
|
||||||
{
|
{
|
||||||
double val = (map[x, y] - min)*(1.0/(max - min));
|
double val = (map[x, y] - min)*(1.0/(max - min));
|
||||||
val *= maxv - minv;
|
val *= maxv - minv;
|
||||||
val += minv;
|
val += minv;
|
||||||
|
|
||||||
map[x, y] = val;
|
map[x, y] = val;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
map[x, y] = 0.5;
|
map[x, y] = 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Channel Clip()
|
public Channel Elevate(double meters)
|
||||||
{
|
{
|
||||||
int x, y;
|
SetDiff();
|
||||||
|
|
||||||
for (x = 0; x < w; x++)
|
int x, y;
|
||||||
{
|
|
||||||
for (y = 0; y < h; y++)
|
for (x = 0; x < w; x++)
|
||||||
{
|
{
|
||||||
SetClip(x, y, map[x, y]);
|
for (y = 0; y < h; y++)
|
||||||
}
|
{
|
||||||
}
|
map[x, y] += meters;
|
||||||
|
}
|
||||||
return this;
|
}
|
||||||
}
|
|
||||||
|
return this;
|
||||||
public Channel Clip(double min, double max)
|
}
|
||||||
{
|
|
||||||
int x, y;
|
|
||||||
for (x = 0; x < w; x++)
|
public Channel Clip()
|
||||||
{
|
{
|
||||||
for (y = 0; y < h; y++)
|
int x, y;
|
||||||
{
|
|
||||||
double val = map[x, y];
|
for (x = 0; x < w; x++)
|
||||||
if (val > max) val = max;
|
{
|
||||||
if (val < min) val = min;
|
for (y = 0; y < h; y++)
|
||||||
|
{
|
||||||
Set(x, y, val);
|
SetClip(x, y, map[x, y]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return this;
|
|
||||||
}
|
return this;
|
||||||
|
}
|
||||||
public Channel Crop(int x1, int y1, int x2, int y2)
|
|
||||||
{
|
public Channel Clip(double min, double max)
|
||||||
int width = x1 - x2 + 1;
|
{
|
||||||
int height = y1 - y2 + 1;
|
int x, y;
|
||||||
Channel chan = new Channel(width, height);
|
for (x = 0; x < w; x++)
|
||||||
|
{
|
||||||
int x, y;
|
for (y = 0; y < h; y++)
|
||||||
int nx, ny;
|
{
|
||||||
|
double val = map[x, y];
|
||||||
nx = 0;
|
if (val > max) val = max;
|
||||||
for (x = x1; x < x2; x++)
|
if (val < min) val = min;
|
||||||
{
|
|
||||||
ny = 0;
|
Set(x, y, val);
|
||||||
for (y = y1; y < y2; y++)
|
}
|
||||||
{
|
}
|
||||||
chan.map[nx, ny] = map[x, y];
|
return this;
|
||||||
|
}
|
||||||
ny++;
|
|
||||||
}
|
public Channel Crop(int x1, int y1, int x2, int y2)
|
||||||
nx++;
|
{
|
||||||
}
|
int width = x1 - x2 + 1;
|
||||||
|
int height = y1 - y2 + 1;
|
||||||
return this;
|
Channel chan = new Channel(width, height);
|
||||||
}
|
|
||||||
|
int x, y;
|
||||||
public Channel AddClip(Channel other)
|
int nx, ny;
|
||||||
{
|
|
||||||
SetDiff();
|
nx = 0;
|
||||||
|
for (x = x1; x < x2; x++)
|
||||||
int x, y;
|
{
|
||||||
for (x = 0; x < w; x++)
|
ny = 0;
|
||||||
{
|
for (y = y1; y < y2; y++)
|
||||||
for (y = 0; y < h; y++)
|
{
|
||||||
{
|
chan.map[nx, ny] = map[x, y];
|
||||||
map[x, y] = other.map[x, y];
|
|
||||||
if (map[x, y] > 1)
|
ny++;
|
||||||
map[x, y] = 1;
|
}
|
||||||
if (map[x, y] < 0)
|
nx++;
|
||||||
map[x, y] = 0;
|
}
|
||||||
}
|
|
||||||
}
|
return this;
|
||||||
return this;
|
}
|
||||||
}
|
|
||||||
|
public Channel AddClip(Channel other)
|
||||||
public void Smooth(double amount)
|
{
|
||||||
{
|
SetDiff();
|
||||||
SetDiff();
|
|
||||||
|
int x, y;
|
||||||
double area = amount;
|
for (x = 0; x < w; x++)
|
||||||
double step = amount/4.0;
|
{
|
||||||
|
for (y = 0; y < h; y++)
|
||||||
double[,] manipulate = new double[w,h];
|
{
|
||||||
int x, y;
|
map[x, y] = other.map[x, y];
|
||||||
double n, l;
|
if (map[x, y] > 1)
|
||||||
for (x = 0; x < w; x++)
|
map[x, y] = 1;
|
||||||
{
|
if (map[x, y] < 0)
|
||||||
for (y = 0; y < h; y++)
|
map[x, y] = 0;
|
||||||
{
|
}
|
||||||
double average = 0.0;
|
}
|
||||||
int avgsteps = 0;
|
return this;
|
||||||
|
}
|
||||||
for (n = 0.0 - area; n < area; n += step)
|
|
||||||
{
|
public void Smooth(double amount)
|
||||||
for (l = 0.0 - area; l < area; l += step)
|
{
|
||||||
{
|
SetDiff();
|
||||||
avgsteps++;
|
|
||||||
average += GetBilinearInterpolate(x + n, y + l);
|
double area = amount;
|
||||||
}
|
double step = amount/4.0;
|
||||||
}
|
|
||||||
|
double[,] manipulate = new double[w,h];
|
||||||
manipulate[x, y] = average/avgsteps;
|
int x, y;
|
||||||
}
|
double n, l;
|
||||||
}
|
for (x = 0; x < w; x++)
|
||||||
map = manipulate;
|
{
|
||||||
}
|
for (y = 0; y < h; y++)
|
||||||
|
{
|
||||||
public void Pertubation(double amount)
|
double average = 0.0;
|
||||||
{
|
int avgsteps = 0;
|
||||||
SetDiff();
|
|
||||||
|
for (n = 0.0 - area; n < area; n += step)
|
||||||
// Simple pertubation filter
|
{
|
||||||
double[,] manipulated = new double[w,h];
|
for (l = 0.0 - area; l < area; l += step)
|
||||||
Random generator = new Random(seed); // Seeds FTW!
|
{
|
||||||
//double amount = 8.0;
|
avgsteps++;
|
||||||
|
average += GetBilinearInterpolate(x + n, y + l);
|
||||||
int x, y;
|
}
|
||||||
for (x = 0; x < w; x++)
|
}
|
||||||
{
|
|
||||||
for (y = 0; y < h; y++)
|
manipulate[x, y] = average/avgsteps;
|
||||||
{
|
}
|
||||||
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
|
}
|
||||||
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
|
map = manipulate;
|
||||||
double p = GetBilinearInterpolate(offset_x, offset_y);
|
}
|
||||||
manipulated[x, y] = p;
|
|
||||||
}
|
public void Pertubation(double amount)
|
||||||
}
|
{
|
||||||
map = manipulated;
|
SetDiff();
|
||||||
}
|
|
||||||
|
// Simple pertubation filter
|
||||||
public void PertubationMask(Channel mask)
|
double[,] manipulated = new double[w,h];
|
||||||
{
|
Random generator = new Random(seed); // Seeds FTW!
|
||||||
// Simple pertubation filter
|
//double amount = 8.0;
|
||||||
double[,] manipulated = new double[w,h];
|
|
||||||
Random generator = new Random(seed); // Seeds FTW!
|
int x, y;
|
||||||
//double amount = 8.0;
|
for (x = 0; x < w; x++)
|
||||||
|
{
|
||||||
double amount;
|
for (y = 0; y < h; y++)
|
||||||
|
{
|
||||||
int x, y;
|
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
|
||||||
for (x = 0; x < w; x++)
|
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
|
||||||
{
|
double p = GetBilinearInterpolate(offset_x, offset_y);
|
||||||
for (y = 0; y < h; y++)
|
manipulated[x, y] = p;
|
||||||
{
|
}
|
||||||
amount = mask.map[x, y];
|
}
|
||||||
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
|
map = manipulated;
|
||||||
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
|
}
|
||||||
|
|
||||||
if (offset_x > w)
|
public void PertubationMask(Channel mask)
|
||||||
offset_x = w - 1;
|
{
|
||||||
if (offset_y > h)
|
// Simple pertubation filter
|
||||||
offset_y = h - 1;
|
double[,] manipulated = new double[w,h];
|
||||||
if (offset_y < 0)
|
Random generator = new Random(seed); // Seeds FTW!
|
||||||
offset_y = 0;
|
//double amount = 8.0;
|
||||||
if (offset_x < 0)
|
|
||||||
offset_x = 0;
|
double amount;
|
||||||
|
|
||||||
double p = GetBilinearInterpolate(offset_x, offset_y);
|
int x, y;
|
||||||
manipulated[x, y] = p;
|
for (x = 0; x < w; x++)
|
||||||
SetDiff(x, y);
|
{
|
||||||
}
|
for (y = 0; y < h; y++)
|
||||||
}
|
{
|
||||||
map = manipulated;
|
amount = mask.map[x, y];
|
||||||
}
|
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
|
||||||
|
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
|
||||||
public void Distort(Channel mask, double str)
|
|
||||||
{
|
if (offset_x > w)
|
||||||
// Simple pertubation filter
|
offset_x = w - 1;
|
||||||
double[,] manipulated = new double[w,h];
|
if (offset_y > h)
|
||||||
|
offset_y = h - 1;
|
||||||
double amount;
|
if (offset_y < 0)
|
||||||
|
offset_y = 0;
|
||||||
int x, y;
|
if (offset_x < 0)
|
||||||
for (x = 0; x < w; x++)
|
offset_x = 0;
|
||||||
{
|
|
||||||
for (y = 0; y < h; y++)
|
double p = GetBilinearInterpolate(offset_x, offset_y);
|
||||||
{
|
manipulated[x, y] = p;
|
||||||
amount = mask.map[x, y];
|
SetDiff(x, y);
|
||||||
double offset_x = (double) x + (amount*str) - (0.5*str);
|
}
|
||||||
double offset_y = (double) y + (amount*str) - (0.5*str);
|
}
|
||||||
|
map = manipulated;
|
||||||
if (offset_x > w)
|
}
|
||||||
offset_x = w - 1;
|
|
||||||
if (offset_y > h)
|
public void Distort(Channel mask, double str)
|
||||||
offset_y = h - 1;
|
{
|
||||||
if (offset_y < 0)
|
// Simple pertubation filter
|
||||||
offset_y = 0;
|
double[,] manipulated = new double[w,h];
|
||||||
if (offset_x < 0)
|
|
||||||
offset_x = 0;
|
double amount;
|
||||||
|
|
||||||
double p = GetBilinearInterpolate(offset_x, offset_y);
|
int x, y;
|
||||||
manipulated[x, y] = p;
|
for (x = 0; x < w; x++)
|
||||||
SetDiff(x, y);
|
{
|
||||||
}
|
for (y = 0; y < h; y++)
|
||||||
}
|
{
|
||||||
map = manipulated;
|
amount = mask.map[x, y];
|
||||||
}
|
double offset_x = (double) x + (amount*str) - (0.5*str);
|
||||||
|
double offset_y = (double) y + (amount*str) - (0.5*str);
|
||||||
public void Distort(Channel mask, Channel mask2, double str)
|
|
||||||
{
|
if (offset_x > w)
|
||||||
// Simple pertubation filter
|
offset_x = w - 1;
|
||||||
double[,] manipulated = new double[w,h];
|
if (offset_y > h)
|
||||||
|
offset_y = h - 1;
|
||||||
double amountX;
|
if (offset_y < 0)
|
||||||
double amountY;
|
offset_y = 0;
|
||||||
|
if (offset_x < 0)
|
||||||
int x, y;
|
offset_x = 0;
|
||||||
for (x = 0; x < w; x++)
|
|
||||||
{
|
double p = GetBilinearInterpolate(offset_x, offset_y);
|
||||||
for (y = 0; y < h; y++)
|
manipulated[x, y] = p;
|
||||||
{
|
SetDiff(x, y);
|
||||||
amountX = mask.map[x, y];
|
}
|
||||||
amountY = mask2.map[x, y];
|
}
|
||||||
double offset_x = (double) x + (amountX*str) - (0.5*str);
|
map = manipulated;
|
||||||
double offset_y = (double) y + (amountY*str) - (0.5*str);
|
}
|
||||||
|
|
||||||
if (offset_x > w)
|
public void Distort(Channel mask, Channel mask2, double str)
|
||||||
offset_x = w - 1;
|
{
|
||||||
if (offset_y > h)
|
// Simple pertubation filter
|
||||||
offset_y = h - 1;
|
double[,] manipulated = new double[w,h];
|
||||||
if (offset_y < 0)
|
|
||||||
offset_y = 0;
|
double amountX;
|
||||||
if (offset_x < 0)
|
double amountY;
|
||||||
offset_x = 0;
|
|
||||||
|
int x, y;
|
||||||
double p = GetBilinearInterpolate(offset_x, offset_y);
|
for (x = 0; x < w; x++)
|
||||||
manipulated[x, y] = p;
|
{
|
||||||
SetDiff(x, y);
|
for (y = 0; y < h; y++)
|
||||||
}
|
{
|
||||||
}
|
amountX = mask.map[x, y];
|
||||||
map = manipulated;
|
amountY = mask2.map[x, y];
|
||||||
}
|
double offset_x = (double) x + (amountX*str) - (0.5*str);
|
||||||
|
double offset_y = (double) y + (amountY*str) - (0.5*str);
|
||||||
public Channel Blend(Channel other, double amount)
|
|
||||||
{
|
if (offset_x > w)
|
||||||
int x, y;
|
offset_x = w - 1;
|
||||||
for (x = 0; x < w; x++)
|
if (offset_y > h)
|
||||||
{
|
offset_y = h - 1;
|
||||||
for (y = 0; y < h; y++)
|
if (offset_y < 0)
|
||||||
{
|
offset_y = 0;
|
||||||
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount));
|
if (offset_x < 0)
|
||||||
}
|
offset_x = 0;
|
||||||
}
|
|
||||||
return this;
|
double p = GetBilinearInterpolate(offset_x, offset_y);
|
||||||
}
|
manipulated[x, y] = p;
|
||||||
|
SetDiff(x, y);
|
||||||
public Channel Blend(Channel other, Channel amount)
|
}
|
||||||
{
|
}
|
||||||
int x, y;
|
map = manipulated;
|
||||||
for (x = 0; x < w; x++)
|
}
|
||||||
{
|
|
||||||
for (y = 0; y < h; y++)
|
public Channel Blend(Channel other, double amount)
|
||||||
{
|
{
|
||||||
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
|
int x, y;
|
||||||
}
|
for (x = 0; x < w; x++)
|
||||||
}
|
{
|
||||||
return this;
|
for (y = 0; y < h; y++)
|
||||||
}
|
{
|
||||||
}
|
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Channel Blend(Channel other, Channel amount)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
for (x = 0; x < w; x++)
|
||||||
|
{
|
||||||
|
for (y = 0; y < h; y++)
|
||||||
|
{
|
||||||
|
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,42 +1,42 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace libTerrain
|
namespace libTerrain
|
||||||
{
|
{
|
||||||
public class Point2D
|
public class Point2D
|
||||||
{
|
{
|
||||||
public double x;
|
public double x;
|
||||||
public double y;
|
public double y;
|
||||||
|
|
||||||
public Point2D(double X, double Y)
|
public Point2D(double X, double Y)
|
||||||
{
|
{
|
||||||
x = X;
|
x = X;
|
||||||
y = Y;
|
y = Y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,60 +1,60 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace libTerrain
|
namespace libTerrain
|
||||||
{
|
{
|
||||||
internal class Tools
|
internal class Tools
|
||||||
{
|
{
|
||||||
public static double LinearInterpolate(double a, double b, double amount)
|
public static double LinearInterpolate(double a, double b, double amount)
|
||||||
{
|
{
|
||||||
return a + ((b - a)*amount);
|
return a + ((b - a)*amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double ExponentialInterpolate(double a, double b, double amount)
|
public static double ExponentialInterpolate(double a, double b, double amount)
|
||||||
{
|
{
|
||||||
a = Math.Pow(a, amount);
|
a = Math.Pow(a, amount);
|
||||||
b = Math.Pow(b - a, 1.0 - amount);
|
b = Math.Pow(b - a, 1.0 - amount);
|
||||||
return a + b;
|
return a + b;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int PowerOf2Log2(int n)
|
public static int PowerOf2Log2(int n)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 31; i++)
|
for (int i = 0; i < 31; i++)
|
||||||
{
|
{
|
||||||
if ((n & 1) == 1)
|
if ((n & 1) == 1)
|
||||||
{
|
{
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
n >>= 1;
|
n >>= 1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue