From 95670d2086d1416e9e4c6e15bc00c4ec5a508706 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 22 Jun 2012 00:39:41 +0100 Subject: [PATCH] refactor AttachmentsModule tests to use a common method for standard attachment item setup --- .../Tests/AttachmentsModuleTests.cs | 139 +++++++++--------- 1 file changed, 69 insertions(+), 70 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 94c00304de..8f4a807182 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -58,6 +58,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests private AttachmentsModule m_attMod; private ScenePresence m_presence; + /// + /// Standard user ID + /// + private UUID m_userId = TestHelpers.ParseTail(0x1); + +// /// +// /// Standard attachment item ID +// /// +// private UUID m_attItemId = TestHelpers.ParseTail(0x10); +// +// /// +// /// Standard attachment asset ID +// /// +// private UUID m_attAssetId = TestHelpers.ParseTail(0x11); + [TestFixtureSetUp] public void FixtureInit() { @@ -86,13 +101,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests } /// - /// Add the standard presence for a test. + /// Creates an attachment item in the given user's inventory. Does not attach. /// - private void AddPresence() + /// + /// A user with the given ID and an inventory must already exist. + /// + /// + /// The attachment item. + /// + /// + /// + /// + /// + private InventoryItemBase CreateAttachmentItem(UUID userId, string attName, int rawItemId, int rawAssetId) { - UUID userId = TestHelpers.ParseTail(0x1); - UserAccountHelpers.CreateUserWithInventory(scene, userId); - m_presence = SceneHelpers.AddScenePresence(scene, userId); + return UserInventoryHelpers.CreateInventoryItem( + scene, + attName, + TestHelpers.ParseTail(rawItemId), + TestHelpers.ParseTail(rawAssetId), + userId, + InventoryType.Object); } [Test] @@ -101,7 +130,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests TestHelpers.InMethod(); // TestHelpers.EnableLogging(); - AddPresence(); + UserAccountHelpers.CreateUserWithInventory(scene, m_userId); + m_presence = SceneHelpers.AddScenePresence(scene, m_userId); + string attName = "att"; SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup; @@ -140,24 +171,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - AddPresence(); + UserAccountHelpers.CreateUserWithInventory(scene, m_userId); + m_presence = SceneHelpers.AddScenePresence(scene, m_userId); - UUID attItemId = TestHelpers.ParseTail(0x2); - UUID attAssetId = TestHelpers.ParseTail(0x3); - string attName = "att"; - - UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); + InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); m_attMod.RezSingleAttachmentFromInventory( - m_presence, attItemId, (uint)AttachmentPoint.Chest); + m_presence, attItem.ID, (uint)AttachmentPoint.Chest); // Check scene presence status Assert.That(m_presence.HasAttachments(), Is.True); List attachments = m_presence.GetAttachments(); Assert.That(attachments.Count, Is.EqualTo(1)); SceneObjectGroup attSo = attachments[0]; - Assert.That(attSo.Name, Is.EqualTo(attName)); + Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); @@ -165,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // Check appearance status Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1)); - Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); + Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); } [Test] @@ -174,17 +201,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - AddPresence(); + UserAccountHelpers.CreateUserWithInventory(scene, m_userId); + m_presence = SceneHelpers.AddScenePresence(scene, m_userId); - UUID attItemId = TestHelpers.ParseTail(0x2); - UUID attAssetId = TestHelpers.ParseTail(0x3); - string attName = "att"; + InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); - UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); - - ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( - m_presence, attItemId, (uint)AttachmentPoint.Chest); + ISceneEntity so + = m_attMod.RezSingleAttachmentFromInventory( + m_presence, attItem.ID, (uint)AttachmentPoint.Chest); m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId); // Check scene presence status @@ -196,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0)); // Check item status - Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Null); + Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); // Check object in scene Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); @@ -208,18 +232,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - AddPresence(); + UserAccountHelpers.CreateUserWithInventory(scene, m_userId); + m_presence = SceneHelpers.AddScenePresence(scene, m_userId); - UUID attItemId = TestHelpers.ParseTail(0x2); - UUID attAssetId = TestHelpers.ParseTail(0x3); - string attName = "att"; - - UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); + InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); m_attMod.RezSingleAttachmentFromInventory( - m_presence, attItemId, (uint)AttachmentPoint.Chest); - m_attMod.DetachSingleAttachmentToInv(m_presence, attItemId); + m_presence, attItem.ID, (uint)AttachmentPoint.Chest); + m_attMod.DetachSingleAttachmentToInv(m_presence, attItem.ID); // Check status on scene presence Assert.That(m_presence.HasAttachments(), Is.False); @@ -227,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests Assert.That(attachments.Count, Is.EqualTo(0)); // Check item status - Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0)); + Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); } /// @@ -239,17 +259,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - UUID userId = TestHelpers.ParseTail(0x1); - UUID attItemId = TestHelpers.ParseTail(0x2); - UUID attAssetId = TestHelpers.ParseTail(0x3); - string attName = "att"; + UserAccountHelpers.CreateUserWithInventory(scene, m_userId); + InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); - UserAccountHelpers.CreateUserWithInventory(scene, userId); - InventoryItemBase attItem - = UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, userId, InventoryType.Object); - - AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); acd.Appearance = new AvatarAppearance(); acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); @@ -268,17 +281,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - UUID userId = TestHelpers.ParseTail(0x1); - UUID attItemId = TestHelpers.ParseTail(0x2); - UUID attAssetId = TestHelpers.ParseTail(0x3); - string attName = "att"; + UserAccountHelpers.CreateUserWithInventory(scene, m_userId); + InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); - UserAccountHelpers.CreateUserWithInventory(scene, userId); - InventoryItemBase attItem - = UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, userId, InventoryType.Object); - - AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); acd.Appearance = new AvatarAppearance(); acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); @@ -288,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests Assert.That(attachments.Count, Is.EqualTo(1)); SceneObjectGroup attSo = attachments[0]; - Assert.That(attSo.Name, Is.EqualTo(attName)); + Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); @@ -298,9 +304,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests List retreivedAttachments = presence.Appearance.GetAttachments(); Assert.That(retreivedAttachments.Count, Is.EqualTo(1)); Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest)); - Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItemId)); - Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attAssetId)); - Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); + Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItem.ID)); + Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attItem.AssetID)); + Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); } [Test] @@ -308,17 +314,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests { TestHelpers.InMethod(); - UUID userId = TestHelpers.ParseTail(0x1); - UUID attItemId = TestHelpers.ParseTail(0x2); - UUID attAssetId = TestHelpers.ParseTail(0x3); - string attName = "att"; + UserAccountHelpers.CreateUserWithInventory(scene, m_userId); + InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); - UserAccountHelpers.CreateUserWithInventory(scene, userId); - InventoryItemBase attItem - = UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, userId, InventoryType.Object); - - AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); + AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); acd.Appearance = new AvatarAppearance(); acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd);