Preliminary movement added to sugilite, forwards walking only and no animations.
parent
2bcd37aa94
commit
95676b2988
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@ -55,6 +55,7 @@ namespace OpenSim.Framework.Interfaces
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void StatusChange(bool status);
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
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public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
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public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
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@ -75,7 +76,7 @@ namespace OpenSim.Framework.Interfaces
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event GenericCall OnRegionHandShakeReply;
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event GenericCall OnRequestWearables;
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event GenericCall2 OnCompleteMovementToRegion;
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event GenericCall3 OnAgentUpdate;
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event UpdateAgent OnAgentUpdate;
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event GenericCall OnRequestAvatarsData;
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event GenericCall4 OnAddPrim;
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event UpdateShape OnUpdatePrimShape;
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@ -125,10 +126,12 @@ namespace OpenSim.Framework.Interfaces
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendLayerData(float[] map);
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void MoveAgentIntoRegion(RegionInfo regInfo);
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void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
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void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort);
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AgentCircuitData RequestClientInfo();
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void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
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void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID);
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@ -42,8 +42,20 @@ namespace OpenSim.Region.Scenes
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/// </summary>
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public override void update()
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{
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if (this.newForce)
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{
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this.SendTerseUpdateToALLClients();
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_updateCount = 0;
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}
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else if (movementflag != 0)
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{
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_updateCount++;
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if (_updateCount > 3)
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{
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this.SendTerseUpdateToALLClients();
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_updateCount = 0;
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}
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}
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}
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/// <summary>
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@ -116,15 +128,6 @@ namespace OpenSim.Region.Scenes
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}
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/// <summary>
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/// Very likely to be deleted soon!
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/// </summary>
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/// <returns></returns>
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public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
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{
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return null;
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}
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/// <summary>
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///
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/// </summary>
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@ -61,6 +61,7 @@ namespace OpenSim.Region.Scenes
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private ulong m_regionHandle;
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private Dictionary<uint, IClientAPI> m_clientThreads;
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private bool childAvatar = false;
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private bool newForce = false;
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protected RegionInfo m_regionInfo;
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/// <summary>
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@ -78,6 +79,7 @@ namespace OpenSim.Region.Scenes
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this.uuid = theClient.AgentId;
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m_regionInfo = reginfo;
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m_regionHandle = reginfo.RegionHandle;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)");
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ControllingClient = theClient;
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this.firstname = ControllingClient.FirstName;
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@ -99,8 +101,8 @@ namespace OpenSim.Region.Scenes
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//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
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ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
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ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
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/* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
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ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
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ControllingClient.OnAgentUpdate += new UpdateAgent(this.HandleAgentUpdate);
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/* ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
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ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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*/
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@ -135,32 +137,52 @@ namespace OpenSim.Region.Scenes
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/// </summary>
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public override void addForces()
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{
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lock (this.forcesList)
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{
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newForce = false;
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if (this.forcesList.Count > 0)
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{
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for (int i = 0; i < this.forcesList.Count; i++)
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{
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NewForce force = this.forcesList[i];
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PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
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lock (m_world.SyncRoot)
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{
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this._physActor.Velocity = phyVector;
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}
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this.updateflag = true;
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this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
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// but as we are setting the velocity (rather than using real forces) at the moment it is okay.
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this.newForce = true;
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}
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for (int i = 0; i < this.forcesList.Count; i++)
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{
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this.forcesList.RemoveAt(0);
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}
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}
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}
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}
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/// <summary>
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/// likely to removed very soon
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/// </summary>
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/// <param name="name"></param>
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public static void SetupTemplate(string name)
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public void SendTerseUpdateToClient(IClientAPI RemoteClient)
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{
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}
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/// <summary>
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/// likely to removed very soon
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/// </summary>
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/// <param name="objdata"></param>
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protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
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{
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RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.localid, new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z), new LLVector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z));
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}
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/// <summary>
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///
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/// </summary>
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public void SendTerseUpdateToALLClients()
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{
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List<Avatar> avatars = this.m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.SendTerseUpdateToClient(avatars[i].ControllingClient);
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}
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}
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/// <summary>
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/// Complete Avatar's movement into the region
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/// </summary>
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public void CompleteMovement()
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{
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this.ControllingClient.MoveAgentIntoRegion(m_regionInfo);
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@ -187,9 +209,55 @@ namespace OpenSim.Region.Scenes
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/// <summary>
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///
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/// </summary>
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public void SendRegionHandshake()
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/// <param name="pack"></param>
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public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
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{
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if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
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{
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Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
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if (((movementflag & 1) == 0) || (q != this.bodyRot))
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{
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//we should add a new force to the list
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// but for now we will deal with velocities
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NewForce newVelocity = new NewForce();
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Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
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Axiom.MathLib.Vector3 direc = q * v3;
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direc.Normalize();
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//work out velocity for sim physics system
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direc = direc * ((0.03f) * 128f);
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if (this._physActor.Flying)
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direc *= 4;
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newVelocity.X = direc.x;
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newVelocity.Y = direc.y;
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newVelocity.Z = direc.z;
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this.forcesList.Add(newVelocity);
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movementflag = 1;
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this.bodyRot = q;
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}
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}
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else
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{
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if (movementflag == 16)
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{
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movementflag = 0;
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}
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if ((movementflag) != 0)
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{
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NewForce newVelocity = new NewForce();
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newVelocity.X = 0;
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newVelocity.Y = 0;
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newVelocity.Z = 0;
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this.forcesList.Add(newVelocity);
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movementflag = 0;
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this.movementflag = 16;
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}
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}
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}
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/// <summary>
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@ -123,14 +123,8 @@ namespace OpenSim.Region.Scenes
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
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TerrainManager = new TerrainManager(new SecondLife());
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Terrain = new TerrainEngine();
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Avatar.SetupTemplate("avatar-texture.dat");
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Avatar.LoadAnims();
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//this.SetDefaultScripts();
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//this.LoadScriptEngines();
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}
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catch (Exception e)
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{
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@ -36,7 +36,7 @@ using libsecondlife;
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namespace OpenSim
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{
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public interface OpenSimNetworkHandler
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public interface ClientStackNetworkHandler
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{
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void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
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void RemoveClientCircuit(uint circuitcode);
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@ -47,7 +47,7 @@ namespace OpenSim
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public event GenericCall OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event GenericCall3 OnAgentUpdate;
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public event UpdateAgent OnAgentUpdate;
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public event StartAnim OnStartAnim;
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public event GenericCall OnRequestAvatarsData;
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public event LinkObjects OnLinkObjects;
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@ -393,6 +393,26 @@ namespace OpenSim
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="timeDilation"></param>
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/// <param name="localID"></param>
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/// <param name="position"></param>
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/// <param name="velocity"></param>
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public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity)
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{
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity);
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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terse.RegionData.RegionHandle = regionHandle;
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terse.RegionData.TimeDilation = timeDilation;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = terseBlock;
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this.OutPacket(terse);
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}
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#endregion
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#region Primitive Packet/data Sending Methods
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#region Helper Methods
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protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity)
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{
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byte[] bytes = new byte[60];
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int i = 0;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
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dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
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uint ID = localID;
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bytes[i++] = (byte)(ID % 256);
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bytes[i++] = (byte)((ID >> 8) % 256);
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bytes[i++] = (byte)((ID >> 16) % 256);
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bytes[i++] = (byte)((ID >> 24) % 256);
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bytes[i++] = 0;
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bytes[i++] = 1;
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i += 14;
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bytes[i++] = 128;
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bytes[i++] = 63;
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byte[] pb = pos.GetBytes();
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Array.Copy(pb, 0, bytes, i, pb.Length);
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i += 12;
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ushort InternVelocityX;
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ushort InternVelocityY;
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ushort InternVelocityZ;
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Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
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internDirec = new Axiom.MathLib.Vector3(velocity.X, velocity.Y, velocity.Z);
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internDirec = internDirec / 128.0f;
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internDirec.x += 1;
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internDirec.y += 1;
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internDirec.z += 1;
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InternVelocityX = (ushort)(32768 * internDirec.x);
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InternVelocityY = (ushort)(32768 * internDirec.y);
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InternVelocityZ = (ushort)(32768 * internDirec.z);
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ushort ac = 32767;
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bytes[i++] = (byte)(InternVelocityX % 256);
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bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
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bytes[i++] = (byte)(InternVelocityY % 256);
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bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
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bytes[i++] = (byte)(InternVelocityZ % 256);
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bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
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//accel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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//rot
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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//rotation vel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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dat.Data = bytes;
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return (dat);
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}
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/// <summary>
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///
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/// </summary>
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@ -168,7 +168,8 @@ namespace OpenSim
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case PacketType.AgentUpdate:
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if (OnAgentUpdate != null)
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{
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OnAgentUpdate(Pack);
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AgentUpdatePacket agenUpdate = (AgentUpdatePacket) Pack;
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OnAgentUpdate(this, agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotation );
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}
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break;
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case PacketType.AgentAnimation:
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@ -130,6 +130,9 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ClientStackNetworkHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ClientView.AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="NetworkServersInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimNetworkHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="PacketServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionServerBase.cs">
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<Compile Include="RegionApplicationBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UDPServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UserConfigUtility.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -11,6 +11,7 @@
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<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="ClientStackNetworkHandler.cs" />
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<include name="ClientView.AgentAssetUpload.cs" />
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<include name="ClientView.API.cs" />
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<include name="ClientView.cs" />
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<include name="ClientView.ProcessPackets.cs" />
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<include name="ClientViewBase.cs" />
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<include name="NetworkServersInfo.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="RegionServerBase.cs" />
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<include name="RegionApplicationBase.cs" />
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<include name="UDPServer.cs" />
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<include name="UserConfigUtility.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/InventoryCache.cs" />
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</sources>
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@ -40,13 +40,13 @@ namespace OpenSim
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{
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public class PacketServer
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{
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private OpenSimNetworkHandler _networkHandler;
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private ClientStackNetworkHandler _networkHandler;
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private IWorld _localWorld;
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public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
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public Dictionary<uint, IClientAPI> ClientAPIs = new Dictionary<uint, IClientAPI>();
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protected uint serverPort;
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public PacketServer(OpenSimNetworkHandler networkHandler, uint port)
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public PacketServer(ClientStackNetworkHandler networkHandler, uint port)
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{
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_networkHandler = networkHandler;
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this.serverPort = port;
|
||||
|
|
|
@ -52,7 +52,7 @@ using OpenSim.GenericConfig;
|
|||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class RegionServerBase
|
||||
public class RegionApplicationBase
|
||||
{
|
||||
protected IGenericConfig localConfig;
|
||||
protected PhysicsManager physManager;
|
||||
|
@ -78,12 +78,12 @@ namespace OpenSim
|
|||
|
||||
protected ConsoleBase m_console;
|
||||
|
||||
public RegionServerBase()
|
||||
public RegionApplicationBase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public RegionServerBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
|
||||
public RegionApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
|
||||
{
|
||||
this.configFileSetup = useConfigFile;
|
||||
m_sandbox = sandBoxMode;
|
|
@ -52,7 +52,7 @@ using OpenSim.GenericConfig;
|
|||
namespace OpenSim
|
||||
{
|
||||
|
||||
public class UDPServer : OpenSimNetworkHandler
|
||||
public class UDPServer : ClientStackNetworkHandler
|
||||
{
|
||||
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||
public Socket Server;
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class UserConfigUtility
|
||||
{
|
||||
}
|
||||
}
|
|
@ -57,7 +57,7 @@ using OpenGrid.Framework.Communications;
|
|||
namespace OpenSim
|
||||
{
|
||||
|
||||
public class OpenSimMain : RegionServerBase, conscmd_callback
|
||||
public class OpenSimMain : RegionApplicationBase, conscmd_callback
|
||||
{
|
||||
private CheckSumServer checkServer;
|
||||
protected RegionServerCommsManager commsManager;
|
||||
|
|
Loading…
Reference in New Issue