Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead.
parent
d8d4e7f236
commit
9588328242
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@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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public void Close() { }
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public void PostInitialise() { }
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///<summary>
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///
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///</summary>
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@ -206,6 +205,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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using (Image mapTile = tileGenerator.CreateMapTile())
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{
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// XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there
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// is no static map tile.
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if (mapTile == null)
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return;
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using (MemoryStream stream = new MemoryStream())
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{
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mapTile.Save(stream, ImageFormat.Jpeg);
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@ -113,7 +113,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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//t = System.Environment.TickCount - t;
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//m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
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if (drawPrimVolume)
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{
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DrawObjectVolume(m_scene, mapbmp);
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@ -121,7 +120,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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}
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else
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{
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mapbmp = fetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
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mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
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}
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return mapbmp;
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}
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@ -232,11 +231,19 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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// }
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// }
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private Bitmap fetchTexture(UUID id)
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private Bitmap FetchTexture(UUID id)
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{
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AssetBase asset = m_scene.AssetService.Get(id.ToString());
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m_log.DebugFormat("[MAPTILE]: Fetched static texture {0}, found: {1}", id, asset != null);
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if (asset == null) return null;
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if (asset != null)
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{
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m_log.DebugFormat("[MAPTILE]: Static map image texture {0} found for {1}", id, m_scene.Name);
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}
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else
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{
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m_log.WarnFormat("[MAPTILE]: Static map image texture {0} not found for {1}", id, m_scene.Name);
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return null;
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}
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ManagedImage managedImage;
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Image image;
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@ -269,9 +269,10 @@
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; DefaultScriptEngine = "XEngine"
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;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
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;; Map tile options. You can choose to generate no map tiles at all,
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;; generate normal maptiles, or nominate an uploaded texture to
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;; be the map tile
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;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
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;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
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;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
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;; to disable the MapImageServiceModule entirely.
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; GenerateMaptiles = true
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;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
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@ -1,6 +1,20 @@
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; This file contains defaults for various settings in OpenSimulator. These can be overriden
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; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
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[XMLRPC]
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;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
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;; If enabled and set to XmlRpcRouterModule, this will post an event,
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;; "xmlrpc_uri(string)" to the script concurrently with the first
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;; remote_data event. This will contain the fully qualified URI an
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;; external site needs to use to send XMLRPC requests to that script
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;;
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;; If enabled and set to XmlRpcGridRouterModule, newly created channels
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;; will be registered with an external service via a configured uri
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XmlRpcRouterModule = "XmlRpcRouterModule"
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;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
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XmlRpcPort = 20800
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[Startup]
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; Console prompt
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