MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it.
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232613638f
commit
959084f885
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@ -201,7 +201,15 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
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public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
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{
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{
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List<MapBlockData> mapBlocks;
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List<MapBlockData> mapBlocks;
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mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
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mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX-2, minY-2, minX+2, minY+2);
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remoteClient.SendMapBlock(mapBlocks);
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mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 2, minY +3, minX +5, minY +5);
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remoteClient.SendMapBlock(mapBlocks);
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mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX +3, minY -5, minX + 5, minY + 2);
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remoteClient.SendMapBlock(mapBlocks);
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mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX -5, minY - 5, minX + 2, minY -3);
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remoteClient.SendMapBlock(mapBlocks);
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mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 5, minY - 2, minX -3, minY + 5);
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remoteClient.SendMapBlock(mapBlocks);
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remoteClient.SendMapBlock(mapBlocks);
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}
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}
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