* Fix bug in LLPacketHandler where the tickcount when a packet was approximately sent was not being stored in the ack record
* This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout0.6.0-stable
parent
d009927194
commit
95a3d6372d
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@ -102,10 +102,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//
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private class AckData
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{
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public AckData(Packet packet, Object identifier)
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public AckData(Packet packet, Object identifier, int tickCount)
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{
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Packet = packet;
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Identifier = identifier;
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TickCount = tickCount;
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}
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public Packet Packet;
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@ -355,7 +356,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// Resend the packet. Set the packet's tick count to
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// now, and keep it marked as resent.
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//
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//m_log.DebugFormat(
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// "[CLIENT]: Resending unacked packet number {0} after {1}ms",
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// packet.Header.Sequence, now - data.TickCount);
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packet.Header.Resent = true;
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QueuePacket(packet, ThrottleOutPacketType.Resend,
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data.Identifier);
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@ -372,8 +376,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!m_ReliableIsImportant || !packet.Header.Reliable)
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{
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if (!m_ImportantPackets.Contains(packet.Type))
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{
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m_NeedAck.Remove(packet.Header.Sequence);
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//m_log.DebugFormat(
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// "[CLIENT]: Discarding ack requirement for packet number {0}",
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// packet.Header.Sequence);
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}
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TriggerOnPacketDrop(packet, data.Identifier);
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continue;
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@ -611,6 +621,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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lock (m_NeedAck)
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{
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//m_log.DebugFormat("[CLIENT]: Received ack for packet sequence number {0}", id);
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if (!m_NeedAck.TryGetValue(id, out data))
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return;
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@ -691,7 +703,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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}
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m_NeedAck.Add(key, new AckData(packet, null));
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m_NeedAck.Add(key, new AckData(packet, null, System.Environment.TickCount));
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}
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m_Sequence = info.sequence;
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@ -741,8 +753,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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Packet packet = item.Packet;
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// Keep track of when this packet was sent out
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item.TickCount = System.Environment.TickCount;
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// Assign sequence number here to prevent out of order packets
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if (packet.Header.Sequence == 0)
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@ -755,8 +765,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Header.Reliable)
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{
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m_UnackedBytes += packet.ToBytes().Length;
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// Keep track of when this packet was sent out
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m_NeedAck[packet.Header.Sequence] = new AckData(packet,
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item.Identifier);
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item.Identifier, System.Environment.TickCount);
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}
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}
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}
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@ -137,7 +137,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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/// <summary>
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///
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/// Send a packet to the given circuit
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/// </summary>
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/// <param name="buffer"></param>
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/// <param name="size"></param>
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