From 95a5bfc56018b7d2ed57c071a46ff60a15451838 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 14 Nov 2008 20:09:12 +0000 Subject: [PATCH] * refactor: Have the entity list tests use the infrastructure method rather than cut n paste --- .../Environment/Scenes/Tests/EntityListTests.cs | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs index 65f0dcbe4d..7628a883e8 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs @@ -55,25 +55,12 @@ namespace OpenSim.Region.Environment.Scenes.Tests catch { // I don't care, just leave log4net off - } - - RegionInfo regInfo = new RegionInfo(1000, 1000, null, null); - regInfo.RegionName = "Unit test region"; - AgentCircuitManager acm = new AgentCircuitManager(); - //CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null); - CommunicationsManager cm = null; - //SceneCommunicationService scs = new SceneCommunicationService(cm); - SceneCommunicationService scs = null; - StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", ""); - IConfigSource configSource = new IniConfigSource(); - - scene - = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); + } } static public Random random; SceneObjectGroup found; - Scene scene; + Scene scene = SceneTestUtils.SetupScene(); [Test] public void T010_AddObjects()