When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.
Resolves http://opensimulator.org/mantis/view.php?id=7311ghosts
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7ff27e32bc
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95aade7fdb
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@ -234,6 +234,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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ScenePresence sp;
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ScenePresence sp;
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if (scene.TryGetScenePresence(agentID, out sp))
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if (scene.TryGetScenePresence(agentID, out sp))
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{
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{
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if (sp.IsSatOnObject || sp.SitGround)
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return false;
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
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// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
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// sp.Name, pos, scene.RegionInfo.RegionName,
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// sp.Name, pos, scene.RegionInfo.RegionName,
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