Merge branch 'master' of /home/opensim/var/repo/opensim
commit
95dc97c0c4
|
@ -34,14 +34,12 @@ namespace OpenSim.Framework.Statistics
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{
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private static AssetStatsCollector assetStats;
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private static UserStatsCollector userStats;
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private static SimExtraStatsCollector simExtraStats;
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private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
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public static AssetStatsCollector AssetStats { get { return assetStats; } }
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public static UserStatsCollector UserStats { get { return userStats; } }
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public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
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private StatsManager() {}
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/// <summary>
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/// Start collecting statistics related to assets.
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/// Should only be called once.
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@ -63,16 +61,5 @@ namespace OpenSim.Framework.Statistics
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return userStats;
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}
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/// <summary>
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/// Start collecting extra sim statistics apart from those collected for the client.
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/// Should only be called once.
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/// </summary>
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public static SimExtraStatsCollector StartCollectingSimExtraStats()
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{
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simExtraStats = new SimExtraStatsCollector();
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return simExtraStats;
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}
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}
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}
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}
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@ -486,10 +486,10 @@ namespace OpenSim
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else
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presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
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// ...and close on our side
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presence.Scene.IncomingCloseAgent(presence.UUID);
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}
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}
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MainConsole.Instance.Output("");
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}
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@ -223,8 +223,6 @@ namespace OpenSim
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base.StartupSpecific();
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m_stats = StatsManager.StartCollectingSimExtraStats();
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// Create a ModuleLoader instance
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m_moduleLoader = new ModuleLoader(m_config.Source);
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@ -39,7 +39,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public sealed class IncomingPacket
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{
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/// <summary>Client this packet came from</summary>
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public LLUDPClient Client;
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public LLClientView Client;
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/// <summary>Packet data that has been received</summary>
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public Packet Packet;
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@ -48,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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/// <param name="client">Reference to the client this packet came from</param>
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/// <param name="packet">Packet data</param>
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public IncomingPacket(LLUDPClient client, Packet packet)
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public IncomingPacket(LLClientView client, Packet packet)
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{
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Client = client;
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Packet = packet;
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@ -494,10 +494,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"[CLIENT]: Close has been called for {0} attached to scene {1}",
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Name, m_scene.RegionInfo.RegionName);
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// Send the STOP packet
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DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
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OutPacket(disable, ThrottleOutPacketType.Unknown);
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IsActive = false;
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// Shutdown the image manager
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@ -147,11 +147,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int m_elapsed500MSOutgoingPacketHandler;
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/// <summary>Flag to signal when clients should check for resends</summary>
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private bool m_resendUnacked;
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protected bool m_resendUnacked;
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/// <summary>Flag to signal when clients should send ACKs</summary>
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private bool m_sendAcks;
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protected bool m_sendAcks;
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/// <summary>Flag to signal when clients should send pings</summary>
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private bool m_sendPing;
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protected bool m_sendPing;
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private int m_defaultRTO = 0;
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private int m_maxRTO = 0;
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@ -537,8 +539,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false, null);
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}
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public void HandleUnacked(LLUDPClient udpClient)
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public void HandleUnacked(LLClientView client)
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{
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LLUDPClient udpClient = client.UDPClient;
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if (!udpClient.IsConnected)
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return;
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@ -551,12 +555,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (udpClient.IsPaused)
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timeoutTicks = m_pausedAckTimeout;
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if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
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if (!client.IsLoggingOut &&
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(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
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{
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m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
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StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
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RemoveClient(client);
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RemoveClient(udpClient);
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return;
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}
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@ -879,7 +884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Ping Check Handling
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// Inbox insertion
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packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
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packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
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}
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#region BinaryStats
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@ -1105,21 +1110,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return client;
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}
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private void RemoveClient(LLUDPClient udpClient)
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private void RemoveClient(IClientAPI client)
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{
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// Remove this client from the scene
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IClientAPI client;
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if (m_scene.TryGetClient(udpClient.AgentID, out client))
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{
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client.IsLoggingOut = true;
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client.Close();
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}
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else
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{
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m_log.WarnFormat(
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"[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}",
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udpClient.AgentID, m_scene.RegionInfo.RegionName);
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}
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// We must set IsLoggingOut synchronously so that we can stop the packet loop reinvoking this method.
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client.IsLoggingOut = true;
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// Fire this out on a different thread so that we don't hold up outgoing packet processing for
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// everybody else if this is being called due to an ack timeout.
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// This is the same as processing as the async process of a logout request.
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Util.FireAndForget(o => client.Close());
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}
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private void IncomingPacketHandler()
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@ -1244,7 +1243,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Watchdog.RemoveThread();
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}
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private void ClientOutgoingPacketHandler(IClientAPI client)
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protected void ClientOutgoingPacketHandler(IClientAPI client)
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{
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m_currentOutgoingClient = client;
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@ -1252,12 +1251,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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if (client is LLClientView)
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{
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LLUDPClient udpClient = ((LLClientView)client).UDPClient;
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LLClientView llClient = (LLClientView)client;
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LLUDPClient udpClient = llClient.UDPClient;
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if (udpClient.IsConnected)
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{
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if (m_resendUnacked)
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HandleUnacked(udpClient);
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HandleUnacked(llClient);
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if (m_sendAcks)
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SendAcks(udpClient);
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@ -1306,7 +1306,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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if (client is LLClientView)
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{
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LLUDPClient udpClient = ((LLClientView)client).UDPClient;
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LLClientView llClient = (LLClientView)client;
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LLUDPClient udpClient = llClient.UDPClient;
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if (udpClient.IsConnected)
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{
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@ -1315,7 +1316,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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nticksUnack++;
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watch2.Start();
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HandleUnacked(udpClient);
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HandleUnacked(llClient);
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watch2.Stop();
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avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack);
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@ -1386,22 +1387,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion
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private void ProcessInPacket(object state)
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private void ProcessInPacket(IncomingPacket incomingPacket)
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{
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IncomingPacket incomingPacket = (IncomingPacket)state;
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Packet packet = incomingPacket.Packet;
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LLUDPClient udpClient = incomingPacket.Client;
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IClientAPI client;
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LLClientView client = incomingPacket.Client;
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// Sanity check
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if (packet == null || udpClient == null)
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{
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m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"",
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packet, udpClient);
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}
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// Make sure this client is still alive
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if (m_scene.TryGetClient(udpClient.AgentID, out client))
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if (client.IsActive)
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{
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m_currentIncomingClient = client;
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@ -1419,8 +1410,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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catch (Exception e)
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{
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// Don't let a failure in an individual client thread crash the whole sim.
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m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
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m_log.Error(e.Message, e);
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m_log.Error(
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string.Format(
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"[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw ",
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client.Name, packet.Type),
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e);
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}
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finally
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{
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@ -1431,15 +1425,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_log.DebugFormat(
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"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
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packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
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packet.Type, client.Name, m_scene.RegionInfo.RegionName);
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}
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}
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protected void LogoutHandler(IClientAPI client)
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{
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client.SendLogoutPacket();
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if (client.IsActive)
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RemoveClient(((LLClientView)client).UDPClient);
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if (!client.IsLoggingOut)
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RemoveClient(client);
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}
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}
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}
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}
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@ -45,6 +45,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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[TestFixture]
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public class BasicCircuitTests
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{
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private Scene m_scene;
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private TestLLUDPServer m_udpServer;
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[TestFixtureSetUp]
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public void FixtureInit()
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{
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@ -61,83 +64,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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// /// <summary>
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// /// Add a client for testing
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// /// </summary>
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// /// <param name="scene"></param>
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// /// <param name="testLLUDPServer"></param>
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// /// <param name="testPacketServer"></param>
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// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
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// protected void SetupStack(
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// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
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// out AgentCircuitManager acm)
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// {
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// IConfigSource configSource = new IniConfigSource();
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// ClientStackUserSettings userSettings = new ClientStackUserSettings();
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// testLLUDPServer = new TestLLUDPServer();
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// acm = new AgentCircuitManager();
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//
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// uint port = 666;
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// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
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// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
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// testLLUDPServer.LocalScene = scene;
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// }
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// /// <summary>
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// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
|
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// /// tested
|
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// /// </summary>
|
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// /// <param name="circuitCode"></param>
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// /// <param name="epSender"></param>
|
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// /// <param name="testLLUDPServer"></param>
|
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// /// <param name="acm"></param>
|
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// protected void AddClient(
|
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// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
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// {
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// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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//
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// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
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// }
|
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// /// <summary>
|
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// /// Set up a client for tests which aren't concerned with this process itself
|
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// /// </summary>
|
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// /// <param name="circuitCode"></param>
|
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// /// <param name="epSender"></param>
|
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// /// <param name="agentId"></param>
|
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// /// <param name="sessionId"></param>
|
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// /// <param name="testLLUDPServer"></param>
|
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// /// <param name="acm"></param>
|
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// protected void AddClient(
|
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// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
|
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// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
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// {
|
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// AgentCircuitData acd = new AgentCircuitData();
|
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// acd.AgentID = agentId;
|
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// acd.SessionID = sessionId;
|
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//
|
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// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
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//
|
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// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
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// = new UseCircuitCodePacket.CircuitCodeBlock();
|
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// uccpCcBlock.Code = circuitCode;
|
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// uccpCcBlock.ID = agentId;
|
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// uccpCcBlock.SessionID = sessionId;
|
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// uccp.CircuitCode = uccpCcBlock;
|
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//
|
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// acm.AddNewCircuit(circuitCode, acd);
|
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//
|
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// testLLUDPServer.LoadReceive(uccp, epSender);
|
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// testLLUDPServer.ReceiveData(null);
|
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// }
|
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[SetUp]
|
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public void SetUp()
|
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{
|
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m_scene = new SceneHelpers().SetupScene();
|
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}
|
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|
||||
/// <summary>
|
||||
/// Build an object name packet for test purposes
|
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/// </summary>
|
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/// <param name="objectLocalId"></param>
|
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/// <param name="objectName"></param>
|
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protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
|
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private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
|
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{
|
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ObjectNamePacket onp = new ObjectNamePacket();
|
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ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
|
||||
|
@ -148,29 +86,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
|
||||
return onp;
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
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// XmlConfigurator.Configure();
|
||||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
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uint myCircuitCode = 123456;
|
||||
private void AddUdpServer()
|
||||
{
|
||||
AddUdpServer(new IniConfigSource());
|
||||
}
|
||||
|
||||
private void AddUdpServer(IniConfigSource configSource)
|
||||
{
|
||||
uint port = 0;
|
||||
AgentCircuitManager acm = m_scene.AuthenticateHandler;
|
||||
|
||||
m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
|
||||
m_udpServer.AddScene(m_scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by tests that aren't testing this stage.
|
||||
/// </summary>
|
||||
private ScenePresence AddClient()
|
||||
{
|
||||
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
||||
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
||||
uint myCircuitCode = 123456;
|
||||
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
uint port = 0;
|
||||
AgentCircuitManager acm = scene.AuthenticateHandler;
|
||||
|
||||
TestLLUDPServer llUdpServer
|
||||
= new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
|
||||
llUdpServer.AddScene(scene);
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
|
@ -185,26 +125,67 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
|
||||
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
|
||||
|
||||
llUdpServer.PacketReceived(upb);
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = myAgentUuid;
|
||||
acd.SessionID = mySessionUuid;
|
||||
|
||||
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
return m_scene.GetScenePresence(myAgentUuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// XmlConfigurator.Configure();
|
||||
|
||||
AddUdpServer();
|
||||
|
||||
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
||||
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
||||
uint myCircuitCode = 123456;
|
||||
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
= new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
uccpCcBlock.Code = myCircuitCode;
|
||||
uccpCcBlock.ID = myAgentUuid;
|
||||
uccpCcBlock.SessionID = mySessionUuid;
|
||||
uccp.CircuitCode = uccpCcBlock;
|
||||
|
||||
byte[] uccpBytes = uccp.ToBytes();
|
||||
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
|
||||
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
|
||||
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
|
||||
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
|
||||
Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);
|
||||
Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = myAgentUuid;
|
||||
acd.SessionID = mySessionUuid;
|
||||
|
||||
acm.AddNewCircuit(myCircuitCode, acd);
|
||||
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
llUdpServer.PacketReceived(upb);
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
// Should succeed now
|
||||
ScenePresence sp = scene.GetScenePresence(myAgentUuid);
|
||||
ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
|
||||
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
|
||||
|
||||
Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));
|
||||
Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
|
||||
|
||||
Packet packet = llUdpServer.PacketsSent[0];
|
||||
Packet packet = m_udpServer.PacketsSent[0];
|
||||
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
|
||||
|
||||
PacketAckPacket ackPacket = packet as PacketAckPacket;
|
||||
|
@ -212,6 +193,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLogoutClientDueToAck()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IniConfigSource ics = new IniConfigSource();
|
||||
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
|
||||
config.Set("AckTimeout", -1);
|
||||
AddUdpServer(ics);
|
||||
|
||||
ScenePresence sp = AddClient();
|
||||
m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
|
||||
|
||||
ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
|
||||
Assert.That(spAfterAckTimeout, Is.Null);
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Test removing a client from the stack
|
||||
// /// </summary>
|
||||
|
|
|
@ -59,6 +59,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
PacketsSent.Add(packet);
|
||||
}
|
||||
|
||||
public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
|
||||
{
|
||||
m_resendUnacked = resendUnacked;
|
||||
m_sendAcks = sendAcks;
|
||||
m_sendPing = sendPing;
|
||||
|
||||
ClientOutgoingPacketHandler(client);
|
||||
}
|
||||
|
||||
//// /// <summary>
|
||||
//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
|
||||
//// /// </summary>
|
||||
|
|
|
@ -42,8 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
public class AssetTransactionModule : INonSharedRegionModule,
|
||||
IAgentAssetTransactions
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_Scene;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
|
@ -209,15 +208,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
/// and comes through this method.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient,
|
||||
SceneObjectPart part, UUID transactionID,
|
||||
TaskInventoryItem item)
|
||||
public void HandleTaskItemUpdateFromTransaction(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
|
||||
// item.Name);
|
||||
m_log.DebugFormat(
|
||||
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
AgentAssetTransactions transactions =
|
||||
GetUserTransactions(remoteClient.AgentId);
|
||||
|
|
|
@ -644,7 +644,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// an agent cannot teleport back to this region if it has teleported away.
|
||||
Thread.Sleep(2000);
|
||||
|
||||
sp.Close();
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemCreationFromTransaction(
|
||||
|
|
|
@ -440,10 +440,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
if (AgentTransactionsModule != null)
|
||||
{
|
||||
agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1532,21 +1531,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
|
||||
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
|
||||
// will not pass in a transaction ID in the update message.
|
||||
if (transactionID != UUID.Zero)
|
||||
if (transactionID != UUID.Zero && AgentTransactionsModule != null)
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleTaskItemUpdateFromTransaction(
|
||||
remoteClient, part, transactionID, currentItem);
|
||||
|
||||
if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||
remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
|
||||
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
else
|
||||
remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||
}
|
||||
AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
|
||||
remoteClient, part, transactionID, currentItem);
|
||||
|
||||
if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||
remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
|
||||
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
else
|
||||
remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||
}
|
||||
|
||||
// Base ALWAYS has move
|
||||
|
|
|
@ -499,6 +499,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||
public IEntityTransferModule EntityTransferModule { get; private set; }
|
||||
public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
|
||||
|
||||
public IAvatarFactoryModule AvatarFactory
|
||||
{
|
||||
|
@ -939,7 +940,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[INTERGRID]: Got notice about far away Region: {0} at ({1}, {2})",
|
||||
"[SCENE]: Got notice about far away Region: {0} at ({1}, {2})",
|
||||
otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY);
|
||||
}
|
||||
}
|
||||
|
@ -1241,6 +1242,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||
EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
|
||||
m_groupsModule = RequestModuleInterface<IGroupsModule>();
|
||||
AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -3229,54 +3231,70 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// CheckHeartbeat();
|
||||
bool isChildAgent = false;
|
||||
ScenePresence avatar = GetScenePresence(agentID);
|
||||
if (avatar != null)
|
||||
|
||||
if (avatar == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
isChildAgent = avatar.IsChildAgent;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Removing {0} agent {1} {2} from {3}",
|
||||
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||
|
||||
// Don't do this to root agents, it's not nice for the viewer
|
||||
if (closeChildAgents && isChildAgent)
|
||||
{
|
||||
// Tell a single agent to disconnect from the region.
|
||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendShutdownConnectionNotice();
|
||||
}
|
||||
}
|
||||
|
||||
// Only applies to root agents.
|
||||
if (avatar.ParentID != 0)
|
||||
{
|
||||
avatar.StandUp();
|
||||
}
|
||||
|
||||
try
|
||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||
|
||||
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
|
||||
// unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
|
||||
if (closeChildAgents && CapsModule != null)
|
||||
CapsModule.RemoveCaps(agentID);
|
||||
|
||||
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
|
||||
// this method is doing is HORRIBLE!!!
|
||||
avatar.Scene.NeedSceneCacheClear(avatar.UUID);
|
||||
|
||||
if (closeChildAgents && !isChildAgent)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Removing {0} agent {1} {2} from region {3}",
|
||||
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||
|
||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||
|
||||
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
|
||||
// unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
|
||||
if (closeChildAgents && CapsModule != null)
|
||||
CapsModule.RemoveCaps(agentID);
|
||||
|
||||
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
|
||||
// this method is doing is HORRIBLE!!!
|
||||
avatar.Scene.NeedSceneCacheClear(avatar.UUID);
|
||||
|
||||
if (closeChildAgents && !avatar.IsChildAgent)
|
||||
{
|
||||
List<ulong> regions = avatar.KnownRegionHandles;
|
||||
regions.Remove(RegionInfo.RegionHandle);
|
||||
m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
|
||||
}
|
||||
|
||||
m_eventManager.TriggerClientClosed(agentID, this);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
// We don't know which count to remove it from
|
||||
// Avatar is already disposed :/
|
||||
List<ulong> regions = avatar.KnownRegionHandles;
|
||||
regions.Remove(RegionInfo.RegionHandle);
|
||||
m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
|
||||
}
|
||||
|
||||
try
|
||||
m_eventManager.TriggerClientClosed(agentID, this);
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
if (!isChildAgent)
|
||||
{
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc)
|
||||
if (AttachmentsModule != null && avatar.PresenceType != PresenceType.Npc)
|
||||
{
|
||||
IUserManagement uMan = RequestModuleInterface<IUserManagement>();
|
||||
IUserManagement uMan = RequestModuleInterface<IUserManagement>();
|
||||
// Don't save attachments for HG visitors, it
|
||||
// messes up their inventory. When a HG visitor logs
|
||||
// out on a foreign grid, their attachments will be
|
||||
|
@ -3286,7 +3304,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
|
||||
AttachmentsModule.SaveChangedAttachments(avatar, false);
|
||||
}
|
||||
|
||||
|
||||
ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
|
@ -3294,42 +3312,34 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
|
||||
catch (NullReferenceException) { }
|
||||
});
|
||||
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.RemoveAgentAssetTransactions(agentID);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
||||
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
||||
// TODO: This should probably extend to the whole method, but we don't want to also catch the NRE
|
||||
// since this would hide the underlying failure and other associated problems.
|
||||
m_sceneGraph.RemoveScenePresence(agentID);
|
||||
m_clientManager.Remove(agentID);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
avatar.Close();
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace);
|
||||
}
|
||||
// It's possible for child agents to have transactions if changes are being made cross-border.
|
||||
if (AgentTransactionsModule != null)
|
||||
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||
|
||||
avatar.Close();
|
||||
|
||||
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
||||
// CleanDroppedAttachments();
|
||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
||||
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
||||
// TODO: This should probably extend to the whole method, but we don't want to also catch the NRE
|
||||
// since this would hide the underlying failure and other associated problems.
|
||||
m_sceneGraph.RemoveScenePresence(agentID);
|
||||
m_clientManager.Remove(agentID);
|
||||
}
|
||||
|
||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -4020,29 +4030,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
{
|
||||
// Nothing is removed here, so down count it as such
|
||||
if (presence.IsChildAgent)
|
||||
{
|
||||
m_sceneGraph.removeUserCount(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneGraph.removeUserCount(true);
|
||||
}
|
||||
|
||||
// Don't do this to root agents on logout, it's not nice for the viewer
|
||||
if (presence.IsChildAgent)
|
||||
{
|
||||
// Tell a single agent to disconnect from the region.
|
||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
eq.DisableSimulator(RegionInfo.RegionHandle, agentID);
|
||||
}
|
||||
else
|
||||
presence.ControllingClient.SendShutdownConnectionNotice();
|
||||
}
|
||||
|
||||
presence.ControllingClient.Close();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -84,16 +84,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (neighbourService != null)
|
||||
neighbour = neighbourService.HelloNeighbour(regionhandle, region);
|
||||
else
|
||||
m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region");
|
||||
m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: No neighbour service provided for informing neigbhours of this region");
|
||||
|
||||
if (neighbour != null)
|
||||
{
|
||||
m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
m_scene.EventManager.TriggerOnRegionUp(neighbour);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
m_log.InfoFormat("[SCENE COMMUNICATION SERVICE]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
|
||||
|
||||
List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
|
||||
m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
|
||||
m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: Informing {0} neighbours that this region is up", neighbours.Count);
|
||||
foreach (GridRegion n in neighbours)
|
||||
{
|
||||
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
|
||||
|
@ -196,8 +196,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[INTERGRID]: Sending close agent {0} to region at {1}-{2}",
|
||||
agentID, destination.RegionCoordX, destination.RegionCoordY);
|
||||
"[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName);
|
||||
|
||||
m_scene.SimulationService.CloseAgent(destination, agentID);
|
||||
}
|
||||
|
|
|
@ -702,12 +702,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public int GetChildAgentCount()
|
||||
{
|
||||
// some network situations come in where child agents get closed twice.
|
||||
if (m_numChildAgents < 0)
|
||||
{
|
||||
m_numChildAgents = 0;
|
||||
}
|
||||
|
||||
return m_numChildAgents;
|
||||
}
|
||||
|
||||
|
|
|
@ -3416,7 +3416,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void Close()
|
||||
{
|
||||
if (!IsChildAgent)
|
||||
if (!IsChildAgent && m_scene.AttachmentsModule != null)
|
||||
m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false);
|
||||
|
||||
// Clear known regions
|
||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
public void TestCloseAgent()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||
|
@ -114,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -97,6 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
// position instead).
|
||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
|
@ -158,6 +161,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -235,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
|
||||
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -306,6 +319,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
|
||||
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -382,6 +400,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
|
|
@ -480,6 +480,9 @@ namespace pCampBot
|
|||
|
||||
public void Objects_NewPrim(object sender, PrimEventArgs args)
|
||||
{
|
||||
// if (Name.EndsWith("4"))
|
||||
// throw new Exception("Aaargh");
|
||||
|
||||
Primitive prim = args.Prim;
|
||||
|
||||
if (prim != null)
|
||||
|
|
|
@ -67,6 +67,12 @@
|
|||
</Section>
|
||||
<!---->
|
||||
|
||||
<!---->
|
||||
<Section Name="Collision Sounds AssetSet">
|
||||
<Key Name="file" Value="CollisionSoundsAssetSet/CollisionSoundsAssetSet.xml"/>
|
||||
</Section>
|
||||
<!---->
|
||||
|
||||
<!---->
|
||||
<Section Name="Textures AssetSet">
|
||||
<Key Name="file" Value="TexturesAssetSet/TexturesAssetSet.xml"/>
|
||||
|
|
|
@ -0,0 +1,341 @@
|
|||
<Nini>
|
||||
<!-- Ubit 2012
|
||||
using Nebadon collision sounds collection-->
|
||||
|
||||
<Section Name="snd_StoneStone">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0800200c9a66" />
|
||||
<Key Name="name" Value="snd_StoneStone" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_StoneStone.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_StoneMetal">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0800201c9a66" />
|
||||
<Key Name="name" Value="snd_StoneMetal" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_StoneMetal.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_StoneGlass">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0800202c9a66" />
|
||||
<Key Name="name" Value="snd_StoneGlass" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_StoneGlass.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_StoneWood">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0800203c9a66" />
|
||||
<Key Name="name" Value="snd_StoneWood" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_StoneWood.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_StoneFlesh">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0800204c9a66" />
|
||||
<Key Name="name" Value="snd_StoneFlesh" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_StoneFlesh.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_StonePlastic">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0800205c9a66" />
|
||||
<Key Name="name" Value="snd_StonePlastic" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_StonePlastic.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_StoneRubber">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0800206c9a66" />
|
||||
<Key Name="name" Value="snd_StoneRubber" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_StoneRubber.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_MetalStone">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0801200c9a66" />
|
||||
<Key Name="name" Value="snd_MetalStone" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_MetalStone.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_MetalMetal">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0801201c9a66" />
|
||||
<Key Name="name" Value="snd_MetalMetal" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_MetalMetal.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_MetalGlass">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0801202c9a66" />
|
||||
<Key Name="name" Value="snd_MetalGlass" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_MetalGlass.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_MetalWood">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0801203c9a66" />
|
||||
<Key Name="name" Value="snd_MetalWood" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_MetalWood.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_MetalFlesh">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0801204c9a66" />
|
||||
<Key Name="name" Value="snd_MetalFlesh" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_MetalFlesh.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_MetalPlastic">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0801205c9a66" />
|
||||
<Key Name="name" Value="snd_MetalPlastic" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_MetalPlastic.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_MetalRubber">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0801206c9a66" />
|
||||
<Key Name="name" Value="snd_MetalRubber" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_MetalRubber.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_GlassStone">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0802200c9a66" />
|
||||
<Key Name="name" Value="snd_GlassStone" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_GlassStone.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_GlassMetal">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0802201c9a66" />
|
||||
<Key Name="name" Value="snd_GlassMetal" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_GlassMetal.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_GlassGlass">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0802202c9a66" />
|
||||
<Key Name="name" Value="snd_GlassGlass" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_GlassGlass.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_GlassWood">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0802203c9a66" />
|
||||
<Key Name="name" Value="snd_GlassWood" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_GlassWood.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_GlassFlesh">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0802204c9a66" />
|
||||
<Key Name="name" Value="snd_GlassFlesh" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_GlassFlesh.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_GlassPlastic">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0802205c9a66" />
|
||||
<Key Name="name" Value="snd_GlassPlastic" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_GlassPlastic.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_GlassRubber">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0802206c9a66" />
|
||||
<Key Name="name" Value="snd_GlassRubber" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_GlassRubber.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_WoodStone">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0803200c9a66" />
|
||||
<Key Name="name" Value="snd_WoodStone" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_WoodStone.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_WoodMetal">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0803201c9a66" />
|
||||
<Key Name="name" Value="snd_WoodMetal" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_WoodMetal.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_WoodGlass">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0803202c9a66" />
|
||||
<Key Name="name" Value="snd_WoodGlass" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_WoodGlass.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_WoodWood">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0803203c9a66" />
|
||||
<Key Name="name" Value="snd_WoodWood" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_WoodWood.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_WoodFlesh">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0803204c9a66" />
|
||||
<Key Name="name" Value="snd_WoodFlesh" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_WoodFlesh.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_WoodPlastic">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0803205c9a66" />
|
||||
<Key Name="name" Value="snd_WoodPlastic" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_WoodPlastic.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_WoodRubber">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0803206c9a66" />
|
||||
<Key Name="name" Value="snd_WoodRubber" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_WoodRubber.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_FleshStone">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0804200c9a66" />
|
||||
<Key Name="name" Value="snd_FleshStone" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_FleshStone.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_FleshMetal">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0804201c9a66" />
|
||||
<Key Name="name" Value="snd_FleshMetal" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_FleshMetal.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_FleshGlass">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0804202c9a66" />
|
||||
<Key Name="name" Value="snd_FleshGlass" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_FleshGlass.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_FleshWood">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0804203c9a66" />
|
||||
<Key Name="name" Value="snd_FleshWood" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_FleshWood.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_FleshFlesh">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0804204c9a66" />
|
||||
<Key Name="name" Value="snd_FleshFlesh" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_FleshFlesh.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_FleshPlastic">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0804205c9a66" />
|
||||
<Key Name="name" Value="snd_FleshPlastic" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_FleshPlastic.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_FleshRubber">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0804206c9a66" />
|
||||
<Key Name="name" Value="snd_FleshRubber" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_FleshRubber.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_PlasticStone">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0805200c9a66" />
|
||||
<Key Name="name" Value="snd_PlasticStone" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_PlasticStone.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_PlasticMetal">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0805201c9a66" />
|
||||
<Key Name="name" Value="snd_PlasticMetal" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_PlasticMetal.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_PlasticGlass">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0805202c9a66" />
|
||||
<Key Name="name" Value="snd_PlasticGlass" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_PlasticGlass.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_PlasticWood">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0805203c9a66" />
|
||||
<Key Name="name" Value="snd_PlasticWood" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_PlasticWood.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_PlasticFlesh">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0805204c9a66" />
|
||||
<Key Name="name" Value="snd_PlasticFlesh" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_PlasticFlesh.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_PlasticPlastic">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0805205c9a66" />
|
||||
<Key Name="name" Value="snd_PlasticPlastic" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_PlasticPlastic.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_PlasticRubber">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0805206c9a66" />
|
||||
<Key Name="name" Value="snd_PlasticRubber" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_PlasticRubber.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_RubberStone">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0806200c9a66" />
|
||||
<Key Name="name" Value="snd_RubberStone" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_RubberStone.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_RubberMetal">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0806201c9a66" />
|
||||
<Key Name="name" Value="snd_RubberMetal" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_RubberMetal.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_RubberGlass">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0806202c9a66" />
|
||||
<Key Name="name" Value="snd_RubberGlass" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_RubberGlass.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_RubberWood">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0806203c9a66" />
|
||||
<Key Name="name" Value="snd_RubberWood" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_RubberWood.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_RubberFlesh">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0806204c9a66" />
|
||||
<Key Name="name" Value="snd_RubberFlesh" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_RubberFlesh.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_RubberPlastic">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0806205c9a66" />
|
||||
<Key Name="name" Value="snd_RubberPlastic" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_RubberPlastic.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_RubberRubber">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0806206c9a66" />
|
||||
<Key Name="name" Value="snd_RubberRubber" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_RubberRubber.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_TerrainStone">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0807200c9a66" />
|
||||
<Key Name="name" Value="snd_TerrainStone" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_TerrainStone.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_TerrainMetal">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0807200c9a66" />
|
||||
<Key Name="name" Value="snd_TerrainMetal" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_TerrainMetal.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_TerrainGlass">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0807200c9a66" />
|
||||
<Key Name="name" Value="snd_TerrainGlass" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_TerrainGlass.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_TerrainWood">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0807200c9a66" />
|
||||
<Key Name="name" Value="snd_TerrainWood" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_TerrainWood.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_TerrainFlesh">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0807200c9a66" />
|
||||
<Key Name="name" Value="snd_TerrainFlesh" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_TerrainFlesh.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_TerrainPlastic">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0807200c9a66" />
|
||||
<Key Name="name" Value="snd_TerrainPlastic" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_TerrainPlastic.ogg" />
|
||||
</Section>
|
||||
<Section Name="snd_TerrainRubber">
|
||||
<Key Name="assetID" Value="be7295c0-a158-11e1-b3dd-0807200c9a66" />
|
||||
<Key Name="name" Value="snd_TerrainRubber" />
|
||||
<Key Name="assetType" Value="1" />
|
||||
<Key Name="fileName" Value="snd_TerrainRubber.ogg" />
|
||||
</Section>
|
||||
</Nini>
|
|
@ -0,0 +1,8 @@
|
|||
thanvannispen - http://www.freesound.org/people/thanvannispen/sounds/30012/
|
||||
hoobtastic - http://www.freesound.org/people/hoobtastic/sounds/132627/
|
||||
kbnevel - http://www.freesound.org/people/kbnevel/sounds/119859/
|
||||
adcbicycle - http://www.freesound.org/people/adcbicycle/sounds/13856/
|
||||
adcbicycle - http://www.freesound.org/people/adcbicycle/sounds/13855/
|
||||
110110010 - http://www.freesound.org/people/110110010/sounds/66397/
|
||||
qubodup - http://www.freesound.org/people/qubodup/sounds/50941/
|
||||
vibe_crc - http://www.freesound.org/people/vibe_crc/sounds/59317/
|
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Loading…
Reference in New Issue