* Adds unit test glue to the OdePlugin.

* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
0.6.0-stable
Teravus Ovares 2008-02-24 04:06:01 +00:00
parent e626288059
commit 95def8c636
2 changed files with 101 additions and 0 deletions

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@ -0,0 +1,99 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Axiom.Math;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Physics.Manager;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
namespace OpenSim.Region.Physics.OdePlugin
{
[TestFixture]
public class ODETestClass
{
private OdePlugin cbt;
private PhysicsScene ps;
private IMeshingPlugin imp;
[SetUp]
public void Initialize()
{
// Loading ODEPlugin
cbt = new OdePlugin();
// Loading Zero Mesher
imp = new ZeroMesherPlugin();
// Getting Physics Scene
ps = cbt.GetScene();
// Initializing Physics Scene.
ps.Initialise(imp.GetMesher());
float[] _heightmap = new float[256 * 256];
for (int i = 0; i<(256*256);i++)
{
_heightmap[i] = 21f;
}
ps.SetTerrain(_heightmap);
}
[TearDown]
public void Terminate()
{
ps.DeleteTerrain();
ps.Dispose();
}
[Test]
public void CreateAndDropPhysicalCube()
{
PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
PhysicsVector position = new PhysicsVector(128, 128, 128);
PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
Quaternion rot = new Quaternion(1, 0, 0, 0);
PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
OdePrim oprim = (OdePrim)prim;
OdeScene pscene = (OdeScene) ps;
Assert.That(oprim.m_taintadd);
prim.LocalID = 5;
for (int i = 0; i < 38; i++)
{
ps.Simulate(0.133f);
Assert.That(oprim.prim_geom != (IntPtr)0);
Assert.That(oprim.m_targetSpace != (IntPtr)0);
//Assert.That(oprim.m_targetSpace == pscene.space);
Console.WriteLine("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
Assert.That(!oprim.m_taintadd);
Console.WriteLine("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
// Make sure we're above the ground
Assert.That(prim.Position.Z > 20f);
Console.WriteLine("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
// Make sure we've got a Body
Assert.That(oprim.Body != (IntPtr)0);
//Console.WriteLine(
}
// Make sure we're not somewhere above the ground
Assert.That(prim.Position.Z < 21.5f);
ps.RemovePrim(prim);
Assert.That(oprim.m_taintremove);
ps.Simulate(0.133f);
Assert.That(oprim.Body == (IntPtr)0);
}
}
}

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@ -381,6 +381,7 @@
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="OpenSim.Framework" localCopy="false"/>
<Reference name="OpenSim.Framework.Console" localCopy="false"/>
<Reference name="nunit.framework.dll" />
<Reference name="Nini.dll" />
<Reference name="log4net"/>
@ -479,6 +480,7 @@
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/>
<Reference name="Ode.NET.dll" localCopy="false" />
<Reference name="nunit.framework.dll" />
<Reference name="log4net"/>
<Files>