* Adds unit test glue to the OdePlugin.
* Adds one unit test. CreateAndDropPhysicalCube. * More unit tests will be done * Let me know if this breaks Linux build..0.6.0-stable
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Axiom.Math;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Physics.Manager;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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namespace OpenSim.Region.Physics.OdePlugin
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{
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[TestFixture]
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public class ODETestClass
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{
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private OdePlugin cbt;
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private PhysicsScene ps;
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private IMeshingPlugin imp;
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[SetUp]
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public void Initialize()
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{
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// Loading ODEPlugin
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cbt = new OdePlugin();
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// Loading Zero Mesher
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imp = new ZeroMesherPlugin();
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// Getting Physics Scene
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ps = cbt.GetScene();
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// Initializing Physics Scene.
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ps.Initialise(imp.GetMesher());
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float[] _heightmap = new float[256 * 256];
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for (int i = 0; i<(256*256);i++)
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{
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_heightmap[i] = 21f;
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}
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ps.SetTerrain(_heightmap);
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}
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[TearDown]
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public void Terminate()
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{
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ps.DeleteTerrain();
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ps.Dispose();
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}
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[Test]
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public void CreateAndDropPhysicalCube()
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{
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PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
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PhysicsVector position = new PhysicsVector(128, 128, 128);
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PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
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Quaternion rot = new Quaternion(1, 0, 0, 0);
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PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
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OdePrim oprim = (OdePrim)prim;
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OdeScene pscene = (OdeScene) ps;
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Assert.That(oprim.m_taintadd);
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prim.LocalID = 5;
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for (int i = 0; i < 38; i++)
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{
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ps.Simulate(0.133f);
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Assert.That(oprim.prim_geom != (IntPtr)0);
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Assert.That(oprim.m_targetSpace != (IntPtr)0);
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//Assert.That(oprim.m_targetSpace == pscene.space);
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Console.WriteLine("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
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Assert.That(!oprim.m_taintadd);
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Console.WriteLine("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
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// Make sure we're above the ground
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Assert.That(prim.Position.Z > 20f);
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Console.WriteLine("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
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// Make sure we've got a Body
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Assert.That(oprim.Body != (IntPtr)0);
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//Console.WriteLine(
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}
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// Make sure we're not somewhere above the ground
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Assert.That(prim.Position.Z < 21.5f);
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ps.RemovePrim(prim);
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Assert.That(oprim.m_taintremove);
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ps.Simulate(0.133f);
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Assert.That(oprim.Body == (IntPtr)0);
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}
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}
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}
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@ -381,6 +381,7 @@
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="OpenSim.Framework" localCopy="false"/>
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<Reference name="OpenSim.Framework.Console" localCopy="false"/>
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<Reference name="nunit.framework.dll" />
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<Reference name="Nini.dll" />
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<Reference name="log4net"/>
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@ -479,6 +480,7 @@
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/>
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<Reference name="Ode.NET.dll" localCopy="false" />
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<Reference name="nunit.framework.dll" />
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<Reference name="log4net"/>
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<Files>
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