diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 108c9a0edc..0fbd5e7075 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -823,21 +823,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess } } + foreach (SceneObjectPart part in group.Parts) + { + part.LastOwnerID = part.OwnerID; + part.OwnerID = item.Owner; + part.Inventory.ChangeInventoryOwner(item.Owner); + } + group.ApplyNextOwnerPermissions(); } } foreach (SceneObjectPart part in group.Parts) { - // TODO: Remove the magic number badness - if ((part.OwnerID != item.Owner) || - (item.CurrentPermissions & 16) != 0 || // Magic number - (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) - { - part.LastOwnerID = part.OwnerID; - part.OwnerID = item.Owner; - part.Inventory.ChangeInventoryOwner(item.Owner); - } if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) part.EveryoneMask = item.EveryOnePermissions; if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 854f1dc996..199295637e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -186,12 +186,12 @@ namespace OpenSim.Region.Framework.Scenes foreach (TaskInventoryItem item in items) { if (ownerId != item.OwnerID) - { item.LastOwnerID = item.OwnerID; - item.OwnerID = ownerId; - item.PermsMask = 0; - item.PermsGranter = UUID.Zero; - } + + item.OwnerID = ownerId; + item.PermsMask = 0; + item.PermsGranter = UUID.Zero; + item.OwnerChanged = true; } m_items.LockItemsForWrite(false); }