flexible extrusion shape defaults to linear

prioritization
dahlia 2009-10-04 02:59:12 -07:00
parent efebc809ce
commit 95ebb7794c
1 changed files with 1 additions and 1 deletions

View File

@ -397,7 +397,7 @@ namespace OpenSim.Region.Physics.Meshing
primMesh.pathCutBegin = pathBegin;
primMesh.pathCutEnd = pathEnd;
if (primShape.PathCurve == (byte)Extrusion.Straight)
if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
{
primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
primMesh.twistEnd = primShape.PathTwist * 18 / 10;