flexible extrusion shape defaults to linear
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efebc809ce
commit
95ebb7794c
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@ -397,7 +397,7 @@ namespace OpenSim.Region.Physics.Meshing
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primMesh.pathCutBegin = pathBegin;
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primMesh.pathCutEnd = pathEnd;
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if (primShape.PathCurve == (byte)Extrusion.Straight)
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if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
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{
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primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
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primMesh.twistEnd = primShape.PathTwist * 18 / 10;
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