flexible extrusion shape defaults to linear

prioritization
dahlia 2009-10-04 02:59:12 -07:00
förälder efebc809ce
incheckning 95ebb7794c
1 ändrade filer med 1 tillägg och 1 borttagningar

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@ -397,7 +397,7 @@ namespace OpenSim.Region.Physics.Meshing
primMesh.pathCutBegin = pathBegin;
primMesh.pathCutEnd = pathEnd;
if (primShape.PathCurve == (byte)Extrusion.Straight)
if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
{
primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
primMesh.twistEnd = primShape.PathTwist * 18 / 10;