Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset
parent
4cde02a2a3
commit
96018afab4
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@ -353,19 +353,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public uint MovementFlag { get; private set; }
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public uint MovementFlag { get; private set; }
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private bool m_updateflag;
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/// <summary>
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/// <summary>
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/// Is the agent stop control flag currently active?
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/// Is the agent stop control flag currently active?
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/// </summary>
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/// </summary>
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public bool AgentControlStopActive { get; private set; }
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public bool AgentControlStopActive { get; private set; }
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public bool Updated
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{
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set { m_updateflag = value; }
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get { return m_updateflag; }
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}
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private bool m_invulnerable = true;
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private bool m_invulnerable = true;
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public bool Invulnerable
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public bool Invulnerable
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@ -3688,8 +3680,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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Vector3 force = m_forceToApply.Value;
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Vector3 force = m_forceToApply.Value;
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Updated = true;
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Velocity = force;
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Velocity = force;
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m_forceToApply = null;
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m_forceToApply = null;
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