diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index d76ed3e6d5..58a7b2045b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -204,13 +204,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendCloseChildAgentConnections(UUID agentID, List regionslst) { - Util.FireAndForget(delegate + foreach (ulong handle in regionslst) { - foreach (ulong handle in regionslst) - { - SendCloseChildAgent(agentID, handle); - } - }); + SendCloseChildAgent(agentID, handle); + } } public List RequestNamedRegions(string name, int maxNumber) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 800b7e0597..b16eaba4de 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2955,7 +2955,10 @@ namespace OpenSim.Region.Framework.Scenes if (byebyeRegions.Count > 0) { m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); - m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); + Util.FireAndForget(delegate + { + m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); + }); } foreach (ulong handle in byebyeRegions)