Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.

Some debug info for startup added to find bugs. ++
afrisby
Tedd Hansen 2008-01-05 15:48:02 +00:00
parent 53793db182
commit 966f639ad6
12 changed files with 233 additions and 412 deletions

View File

@ -63,7 +63,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
for (int i = 0; i < regionsToLoad.Length; i++)
{
MainLog.Instance.Debug("LOADREGIONS", "Creating Region: " + regionsToLoad[i].RegionName);
MainLog.Instance.Debug("LOADREGIONS", "Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + System.Threading.Thread.CurrentThread.ManagedThreadId.ToString() + ")");
openSim.CreateRegion(regionsToLoad[i]);
}
@ -93,7 +93,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
{
if (regionhandle == regionsToLoad[i].RegionHandle)
{
MainLog.Instance.Debug("LOADREGIONS", "Creating Region: " + regionsToLoad[i].RegionName);
MainLog.Instance.Debug("LOADREGIONS", "Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + System.Threading.Thread.CurrentThread.ManagedThreadId.ToString() + ")");
openSim.CreateRegion(regionsToLoad[i]);
}
}

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@ -147,8 +147,15 @@ namespace OpenSim.Framework
checkAndAddConfigOption(configOption);
}
// TEMP - REMOVE
private int cE = 0;
public void performConfigurationRetrieve()
{
if (cE > 1)
MainLog.Instance.Error("READING CONFIGURATION COUT: " + cE.ToString());
configurationPlugin = LoadConfigDll(configurationPluginFilename);
configurationOptions.Clear();
if (loadFunction == null)

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@ -2,26 +2,26 @@
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.DotNetEngine;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer
{
public class RemotingObject : MarshalByRefObject
public class RemotingObject : MarshalByRefObject, ScriptServerInterfaces.ServerRemotingObject
{
// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
// Expose ScriptEngine directly for now ... this is not very secure :)
// NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE!
public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
//private OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine SE =
// new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
//public OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents Events =
// (OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents)SE.m_EventManager;
//private ScriptServerInterfaces.RemoteEvents _events = new abc;
/// <summary>
/// Receives calls from remote grids.
/// </summary>
/// <returns></returns>
public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine GetScriptEngine()
ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ServerRemotingObject.Events()
{
return ScriptEngine;
return null;
}
}
}

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@ -331,8 +331,9 @@ namespace OpenSim
MainLog.Instance.Verbose("PLUGINS", "Loading {0} OpenSim application plugins", nodes.Count);
foreach (TypeExtensionNode node in nodes)
{
IApplicationPlugin plugin = (IApplicationPlugin) node.CreateInstance();
{
MainLog.Instance.Verbose("PLUGINS", "Loading OpenSim application plugin: ", node.GetType().AssemblyQualifiedName.ToString());
IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
plugin.Initialise(this);
m_plugins.Add(plugin);
@ -375,7 +376,10 @@ namespace OpenSim
m_moduleLoader.PickupModules(scene, ".");
//m_moduleLoader.PickupModules(scene, "ScriptEngines");
//m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
MainLog.Instance.Verbose("MODULES", "Loading scripting engine modules");
m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
m_moduleLoader.InitialiseSharedModules(scene);

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@ -121,8 +121,8 @@ namespace OpenSim.Region.Communications.OGS1
GridResp = GridReq.Send(serversInfo.GridURL, 10000);
} catch (Exception ex)
{
MainLog.Instance.Error("Unable to connect to grid (Grid server not running?): " + ex.ToString());
return null;
MainLog.Instance.Error("Unable to connect to grid. Grid server not running?");
throw(ex);
}
Hashtable GridRespData = (Hashtable)GridResp.Value;
Hashtable griddatahash = GridRespData;

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@ -0,0 +1,52 @@
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Common
{
public class ScriptServerInterfaces
{
public interface RemoteEvents
{
void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
void OnRezScript(uint localID, LLUUID itemID, string script);
void OnRemoveScript(uint localID, LLUUID itemID);
void state_exit(uint localID, LLUUID itemID);
void touch(uint localID, LLUUID itemID);
void touch_end(uint localID, LLUUID itemID);
void collision_start(uint localID, LLUUID itemID);
void collision(uint localID, LLUUID itemID);
void collision_end(uint localID, LLUUID itemID);
void land_collision_start(uint localID, LLUUID itemID);
void land_collision(uint localID, LLUUID itemID);
void land_collision_end(uint localID, LLUUID itemID);
void timer(uint localID, LLUUID itemID);
void listen(uint localID, LLUUID itemID);
void on_rez(uint localID, LLUUID itemID);
void sensor(uint localID, LLUUID itemID);
void no_sensor(uint localID, LLUUID itemID);
void control(uint localID, LLUUID itemID);
void money(uint localID, LLUUID itemID);
void email(uint localID, LLUUID itemID);
void at_target(uint localID, LLUUID itemID);
void not_at_target(uint localID, LLUUID itemID);
void at_rot_target(uint localID, LLUUID itemID);
void not_at_rot_target(uint localID, LLUUID itemID);
void run_time_permissions(uint localID, LLUUID itemID);
void changed(uint localID, LLUUID itemID);
void attach(uint localID, LLUUID itemID);
void dataserver(uint localID, LLUUID itemID);
void link_message(uint localID, LLUUID itemID);
void moving_start(uint localID, LLUUID itemID);
void moving_end(uint localID, LLUUID itemID);
void object_rez(uint localID, LLUUID itemID);
void remote_data(uint localID, LLUUID itemID);
void http_response(uint localID, LLUUID itemID);
}
public interface ServerRemotingObject
{
RemoteEvents Events();
}
}
}

View File

@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
/// </summary>
[Serializable]
public class EventManager
public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents
{
//

View File

@ -29,8 +29,7 @@
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Grid.ScriptServer;
using OpenSim.Region.ScriptEngine.DotNetEngine;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
@ -41,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
internal class EventManager
{
System.Collections.Generic.Dictionary<uint, RemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject>();
System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject>();
private ScriptEngine myScriptEngine;
@ -61,413 +60,183 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
OpenSim.Grid.ScriptServer.RemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)");
ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
remoteScript.Add(localID, obj);
try
{
remoteScript[localID].ScriptEngine.m_EventManager.OnRezScript(localID, itemID, script);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
//remoteScript[localID].Events.OnRezScript(localID, itemID, script);
}
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch_start(localID, offsetPos, remoteClient);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
//remoteScript[localID].Events.touch_start(localID, offsetPos, remoteClient);
}
public void OnRemoveScript(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.OnRemoveScript(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void state_exit(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.state_exit(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void touch(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
// PLACEHOLDERS -- CODE WILL CHANGE!
public void touch_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void collision_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void OnRemoveScript(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.OnRemoveScript(localID, itemID);
//}
public void collision(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void state_exit(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.state_exit(localID, itemID);
//}
public void collision_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void touch(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.touch(localID, itemID);
//}
public void land_collision_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void touch_end(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.touch_end(localID, itemID);
//}
public void land_collision(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void collision_start(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.collision_start(localID, itemID);
//}
public void land_collision_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void collision(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.collision(localID, itemID);
//}
public void timer(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.timer(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void collision_end(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.collision_end(localID, itemID);
//}
public void listen(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.listen(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void land_collision_start(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.land_collision_start(localID, itemID);
//}
public void on_rez(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.on_rez(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void land_collision(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.land_collision(localID, itemID);
//}
public void sensor(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.sensor(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void land_collision_end(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.land_collision_end(localID, itemID);
//}
public void no_sensor(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.no_sensor(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void timer(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.timer(localID, itemID);
//}
public void control(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.control(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void listen(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.listen(localID, itemID);
//}
public void money(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.money(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void on_rez(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.on_rez(localID, itemID);
//}
public void email(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.email(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void sensor(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.sensor(localID, itemID);
//}
public void at_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.at_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void no_sensor(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.no_sensor(localID, itemID);
//}
public void not_at_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.not_at_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void control(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.control(localID, itemID);
//}
public void at_rot_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.at_rot_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void money(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.money(localID, itemID);
//}
public void not_at_rot_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.not_at_rot_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void email(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.email(localID, itemID);
//}
public void run_time_permissions(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.run_time_permissions(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void at_target(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.at_target(localID, itemID);
//}
public void changed(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.changed(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void not_at_target(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.not_at_target(localID, itemID);
//}
public void attach(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.attach(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void at_rot_target(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.at_rot_target(localID, itemID);
//}
public void dataserver(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.dataserver(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void not_at_rot_target(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.not_at_rot_target(localID, itemID);
//}
public void link_message(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.link_message(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void run_time_permissions(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.run_time_permissions(localID, itemID);
//}
public void moving_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.moving_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void changed(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.changed(localID, itemID);
//}
public void moving_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.moving_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void attach(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.attach(localID, itemID);
//}
public void object_rez(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.object_rez(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void dataserver(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.dataserver(localID, itemID);
//}
public void remote_data(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.remote_data(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void link_message(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.link_message(localID, itemID);
//}
public void http_response(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.http_response(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
//public void moving_start(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.moving_start(localID, itemID);
//}
//public void moving_end(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.moving_end(localID, itemID);
//}
//public void object_rez(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.object_rez(localID, itemID);
//}
//public void remote_data(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.remote_data(localID, itemID);
//}
//public void http_response(uint localID, LLUUID itemID)
//{
// remoteScript[localID].Events.http_response(localID, itemID);
//}
}
}

View File

@ -4,6 +4,7 @@ using System.Text;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
@ -12,7 +13,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
// Handles connections to servers
// Create and returns server object
public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port)
public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
{
// Create a channel for communicating w/ the remote object
// Notice no port is specified on the client
@ -29,8 +30,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
{
// Create an instance of the remote object
OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject(
typeof(OpenSim.Grid.ScriptServer.RemotingObject),
ScriptServerInterfaces.ServerRemotingObject obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
typeof(ScriptServerInterfaces.ServerRemotingObject),
"tcp://" + hostname + ":" + port + "/DotNetEngine");
// Use the object

View File

@ -92,7 +92,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
public string Name
{
get { return "LSLScriptingModule"; }
get { return "RemoteServerScriptingModule"; }
}
public bool IsSharedModule

View File

@ -44,7 +44,7 @@ verbose = true
; ScriptEngine
script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
;Experimental remote ScriptServer plugin:
;script_engine = OpenSim.Region.ScriptEngine.RemoteEngine.dll
;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.

View File

@ -1140,6 +1140,8 @@
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="libsecondlife.dll"/>
<Reference name="OpenSim.Framework"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
@ -1195,7 +1197,7 @@
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<ReferencePath>../../../bin/ScriptEngines/</ReferencePath>
<ReferencePath>../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Runtime.Remoting" localCopy="false"/>
@ -1206,13 +1208,6 @@
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Data"/>
<Reference name="OpenSim.Region.Environment"/>
<!-- Explicit path since without it, the generated .build file does not correctly reference
the DotNetEngine assembly in bin/ScriptEngines (instead looking in simply bin/)
despite the bin/ScriptEngines reference path. Hardcoding is not a permanent solution and
may cause some warnings in Visual Studio -->
<Reference name="../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/>
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="libsecondlife.dll"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
@ -1223,6 +1218,7 @@
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.RemoteServer" path="OpenSim/Region/ScriptEngine/RemoteServer" type="Library">
<Configuration name="Debug">
<Options>
@ -1243,21 +1239,13 @@
<Reference name="System.Runtime.Remoting" localCopy="false"/>
<Reference name="OpenSim.Region.Environment" />
<Reference name="libsecondlife.dll"/>
<Reference name="RAIL.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
<Reference name="OpenSim.Grid.ScriptServer"/>
<!-- Explicit path since without it, the generated .build file does not correctly reference
the DotNetEngine assembly in bin/ScriptEngines (instead looking in simply bin/)
despite the bin/ScriptEngines reference path. Hardcoding is not a permanent solution and
may cause some warnings in Visual Studio -->
<Reference name="../../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine"/>
<Reference name="Nini.dll" />
<!-- Reference name="OpenSim.Grid.ScriptServer"/ -->
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>