Merge branch 'master' into 0.7.3-post-fixes

0.7.3-post-fixes
Justin Clark-Casey (justincc) 2012-02-15 02:41:50 +00:00
commit 96843f2b17
62 changed files with 1846 additions and 586 deletions

View File

@ -235,4 +235,11 @@ CREATE NONCLUSTERED INDEX IX_regions_name ON dbo.regions
regionName
) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
COMMIT
COMMIT
:VERSION 9
BEGIN TRANSACTION
ALTER TABLE regions ADD parcelMapTexture uniqueidentifier NULL;
COMMIT

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@ -472,3 +472,73 @@ COMMIT;
BEGIN;
ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0;
COMMIT;
:VERSION 23
BEGIN;
CREATE TABLE regionwindlight (
region_id VARCHAR(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
water_color_r FLOAT NOT NULL DEFAULT '4.000000',
water_color_g FLOAT NOT NULL DEFAULT '38.000000',
water_color_b FLOAT NOT NULL DEFAULT '64.000000',
water_color_i FLOAT NOT NULL DEFAULT '1.000000',
water_fog_density_exponent FLOAT NOT NULL DEFAULT '4.0',
underwater_fog_modifier FLOAT NOT NULL DEFAULT '0.25',
reflection_wavelet_scale_1 FLOAT NOT NULL DEFAULT '2.0',
reflection_wavelet_scale_2 FLOAT NOT NULL DEFAULT '2.0',
reflection_wavelet_scale_3 FLOAT NOT NULL DEFAULT '2.0',
fresnel_scale FLOAT NOT NULL DEFAULT '0.40',
fresnel_offset FLOAT NOT NULL DEFAULT '0.50',
refract_scale_above FLOAT NOT NULL DEFAULT '0.03',
refract_scale_below FLOAT NOT NULL DEFAULT '0.20',
blur_multiplier FLOAT NOT NULL DEFAULT '0.040',
big_wave_direction_x FLOAT NOT NULL DEFAULT '1.05',
big_wave_direction_y FLOAT NOT NULL DEFAULT '-0.42',
little_wave_direction_x FLOAT NOT NULL DEFAULT '1.11',
little_wave_direction_y FLOAT NOT NULL DEFAULT '-1.16',
normal_map_texture VARCHAR(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
horizon_r FLOAT NOT NULL DEFAULT '0.25',
horizon_g FLOAT NOT NULL DEFAULT '0.25',
horizon_b FLOAT NOT NULL DEFAULT '0.32',
horizon_i FLOAT NOT NULL DEFAULT '0.32',
haze_horizon FLOAT NOT NULL DEFAULT '0.19',
blue_density_r FLOAT NOT NULL DEFAULT '0.12',
blue_density_g FLOAT NOT NULL DEFAULT '0.22',
blue_density_b FLOAT NOT NULL DEFAULT '0.38',
blue_density_i FLOAT NOT NULL DEFAULT '0.38',
haze_density FLOAT NOT NULL DEFAULT '0.70',
density_multiplier FLOAT NOT NULL DEFAULT '0.18',
distance_multiplier FLOAT NOT NULL DEFAULT '0.8',
max_altitude INTEGER NOT NULL DEFAULT '1605',
sun_moon_color_r FLOAT NOT NULL DEFAULT '0.24',
sun_moon_color_g FLOAT NOT NULL DEFAULT '0.26',
sun_moon_color_b FLOAT NOT NULL DEFAULT '0.30',
sun_moon_color_i FLOAT NOT NULL DEFAULT '0.30',
sun_moon_position FLOAT NOT NULL DEFAULT '0.317',
ambient_r FLOAT NOT NULL DEFAULT '0.35',
ambient_g FLOAT NOT NULL DEFAULT '0.35',
ambient_b FLOAT NOT NULL DEFAULT '0.35',
ambient_i FLOAT NOT NULL DEFAULT '0.35',
east_angle FLOAT NOT NULL DEFAULT '0.00',
sun_glow_focus FLOAT NOT NULL DEFAULT '0.10',
sun_glow_size FLOAT NOT NULL DEFAULT '1.75',
scene_gamma FLOAT NOT NULL DEFAULT '1.00',
star_brightness FLOAT NOT NULL DEFAULT '0.00',
cloud_color_r FLOAT NOT NULL DEFAULT '0.41',
cloud_color_g FLOAT NOT NULL DEFAULT '0.41',
cloud_color_b FLOAT NOT NULL DEFAULT '0.41',
cloud_color_i FLOAT NOT NULL DEFAULT '0.41',
cloud_x FLOAT NOT NULL DEFAULT '1.00',
cloud_y FLOAT NOT NULL DEFAULT '0.53',
cloud_density FLOAT NOT NULL DEFAULT '1.00',
cloud_coverage FLOAT NOT NULL DEFAULT '0.27',
cloud_scale FLOAT NOT NULL DEFAULT '0.42',
cloud_detail_x FLOAT NOT NULL DEFAULT '1.00',
cloud_detail_y FLOAT NOT NULL DEFAULT '0.53',
cloud_detail_density FLOAT NOT NULL DEFAULT '0.12',
cloud_scroll_x FLOAT NOT NULL DEFAULT '0.20',
cloud_scroll_x_lock INTEGER NOT NULL DEFAULT '0',
cloud_scroll_y FLOAT NOT NULL DEFAULT '0.01',
cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
COMMIT;

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@ -75,7 +75,7 @@ namespace OpenSim.Data.SQLite
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Friend", friend);
ExecuteNonQuery(cmd, cmd.Connection);
ExecuteNonQuery(cmd, m_Connection);
return true;
}

File diff suppressed because it is too large Load Diff

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using log4net;
using OpenSim.Framework;
@ -531,6 +532,11 @@ namespace OpenSim.Framework.Console
public class Parser
{
// If an unquoted portion ends with an element matching this regex
// and the next element contains a space, then we have stripped
// embedded quotes that should not have been stripped
private static Regex optionRegex = new Regex("^--[a-zA-Z0-9-]+=$");
public static string[] Parse(string text)
{
List<string> result = new List<string>();
@ -544,10 +550,38 @@ namespace OpenSim.Framework.Console
if (index % 2 == 0)
{
string[] words = unquoted[index].Split(new char[] {' '});
bool option = false;
foreach (string w in words)
{
if (w != String.Empty)
{
if (optionRegex.Match(w) == Match.Empty)
option = false;
else
option = true;
result.Add(w);
}
}
// The last item matched the regex, put the quotes back
if (option)
{
// If the line ended with it, don't do anything
if (index < (unquoted.Length - 1))
{
// Get and remove the option name
string optionText = result[result.Count - 1];
result.RemoveAt(result.Count - 1);
// Add the quoted value back
optionText += "\"" + unquoted[index + 1] + "\"";
// Push the result into our return array
result.Add(optionText);
// Skip the already used value
index++;
}
}
}
else

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@ -625,7 +625,6 @@ namespace OpenSim.Framework
foreach (String s in allKeys)
{
string val = config.GetString(s);
SetOtherSetting(s, config.GetString(s));
}
}

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@ -49,15 +49,16 @@ namespace OpenSim.Framework.Serialization.External
/// <param name="nodeToFill"></param>
/// <param name="processors">/param>
/// <param name="xtr"></param>
public static void ExecuteReadProcessors<NodeType>(
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
{
ExecuteReadProcessors(
return ExecuteReadProcessors(
nodeToFill,
processors,
xtr,
(o, name, e)
=> m_log.ErrorFormat(
=> m_log.DebugFormat(
"[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
name, e.Message, e.StackTrace));
}
@ -71,12 +72,15 @@ namespace OpenSim.Framework.Serialization.External
/// <param name="parseExceptionAction">
/// Action to take if there is a parsing problem. This will usually just be to log the exception
/// </param>
public static void ExecuteReadProcessors<NodeType>(
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill,
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
XmlTextReader xtr,
Action<NodeType, string, Exception> parseExceptionAction)
{
bool errors = false;
string nodeName = string.Empty;
while (xtr.NodeType != XmlNodeType.EndElement)
{
@ -95,6 +99,7 @@ namespace OpenSim.Framework.Serialization.External
}
catch (Exception e)
{
errors = true;
parseExceptionAction(nodeToFill, nodeName, e);
if (xtr.NodeType == XmlNodeType.EndElement)
@ -107,6 +112,8 @@ namespace OpenSim.Framework.Serialization.External
xtr.ReadOuterXml(); // ignore
}
}
return errors;
}
/// <summary>
@ -140,6 +147,7 @@ namespace OpenSim.Framework.Serialization.External
UUID.TryParse(node.InnerText, out uuid);
creator = userService.GetUserAccount(scopeID, uuid);
}
if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
hasCreatorData = true;
@ -163,7 +171,6 @@ namespace OpenSim.Framework.Serialization.External
doc.Save(wr);
return wr.ToString();
}
}
}
}
}

View File

@ -1664,13 +1664,14 @@ namespace OpenSim.Framework
/// </summary>
public static void PrintCallStack()
{
StackTrace stackTrace = new StackTrace(); // get call stack
StackTrace stackTrace = new StackTrace(true); // get call stack
StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
// write call stack method names
foreach (StackFrame stackFrame in stackFrames)
{
m_log.Debug(stackFrame.GetMethod().DeclaringType + "." + stackFrame.GetMethod().Name); // write method name
MethodBase mb = stackFrame.GetMethod();
m_log.DebugFormat("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
}
}

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@ -422,7 +422,7 @@ namespace OpenSim.Region.ClientStack.Linden
string assetType)
{
m_log.DebugFormat(
"Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
assetID, inventoryItem, inventoryType, assetType);
sbyte assType = 0;
@ -625,7 +625,12 @@ namespace OpenSim.Region.ClientStack.Linden
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
item.CurrentPermissions = (uint)PermissionMask.All;
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
// (owner) permissions. This becomes a problem if next permissions are changed.
item.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)PermissionMask.All;

View File

@ -50,8 +50,7 @@ namespace OpenSim.Region.ClientStack.Linden
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
// private IAssetService m_assetService;
@ -210,6 +209,9 @@ namespace OpenSim.Region.ClientStack.Linden
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType,UUID AgentID)
{
// m_log.DebugFormat(
// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
sbyte assType = 0;
sbyte inType = 0;
@ -259,13 +261,13 @@ namespace OpenSim.Region.ClientStack.Linden
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
item.CurrentPermissions = (uint)PermissionMask.All;
item.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)PermissionMask.All;
item.CreationDate = Util.UnixTimeSinceEpoch();
m_scene.AddInventoryItem(item);
}
}
}

View File

@ -339,7 +339,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_scene.AddSceneObject(grp);
grp.AbsolutePosition = obj.Position;
}
allparts[i] = grp;
}

View File

@ -5107,7 +5107,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship);
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
@ -5827,7 +5827,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
private bool HandlerTerminateFrendship(IClientAPI sender, Packet Pack)
private bool HandlerTerminateFriendship(IClientAPI sender, Packet Pack)
{
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
@ -5842,13 +5842,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
UUID exFriendID = tfriendpack.ExBlock.OtherID;
FriendshipTermination handlerTerminateFriendship = OnTerminateFriendship;
if (handlerTerminateFriendship != null)
FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship;
if (TerminateFriendshipHandler != null)
{
handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
TerminateFriendshipHandler(this, listOwnerAgentID, exFriendID);
return true;
}
return true;
return false;
}
private bool HandleFindAgent(IClientAPI client, Packet Packet)
@ -7625,6 +7625,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
else
if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate)
{
//TransferRequestPacket does not include covenant uuid?
//get scene covenant uuid
taskID = m_scene.RegionInfo.RegionSettings.Covenant;
}
MakeAssetRequest(transfer, taskID);
@ -11985,6 +11992,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
}
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
{
requestID = taskID;
}
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);

View File

@ -111,6 +111,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
#region IAvatarFactoryModule
/// </summary>
/// <param name="sp"></param>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(IScenePresence sp, AvatarAppearance appearance)
{
SetAppearance(sp, appearance.Texture, appearance.VisualParams);
}
/// <summary>
/// Set appearance data (texture asset IDs and slider settings)
/// </summary>
@ -156,14 +165,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
if (!ValidateBakedTextureCache(sp))
// If bake textures are missing and this is not an NPC, request a rebake from client
if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
RequestRebake(sp, true);
// This appears to be set only in the final stage of the appearance
// update transaction. In theory, we should be able to do an immediate
// appearance send and save here.
}
// NPC should send to clients immediately and skip saving appearance
if (((ScenePresence)sp).PresenceType == PresenceType.Npc)
{
SendAppearance((ScenePresence)sp);
return;
}
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(sp.ControllingClient.AgentId);
@ -174,6 +192,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
}
private void SendAppearance(ScenePresence sp)
{
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
// Send animations back to the avatar as well
sp.Animator.SendAnimPack();
}
public bool SendAppearance(UUID agentId)
{
// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
@ -185,12 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
}
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
// Send animations back to the avatar as well
sp.Animator.SendAnimPack();
SendAppearance(sp);
return true;
}
@ -626,4 +648,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
}
}
}
}

View File

@ -546,12 +546,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return null;
userID = remoteClient.AgentId;
// m_log.DebugFormat(
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
// action, remoteClient.Name, userID);
}
else
{
// All returns / deletes go to the object owner
//
userID = so.RootPart.OwnerID;
// m_log.DebugFormat(
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is object owner {1}",
// action, userID);
}
if (userID == UUID.Zero) // Can't proceed
@ -637,11 +645,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
// Override and put into where it came from, if it came
// from anywhere in inventory
// from anywhere in inventory and the owner is taking it back.
//
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
{
if (so.RootPart.FromFolderID != UUID.Zero)
if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
{
InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
folder = m_Scene.InventoryService.GetFolder(f);
@ -789,6 +797,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
group = objlist[i];
// m_log.DebugFormat(
// "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
// group.Name, group.LocalId, group.UUID,
// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
// remoteClient.Name);
// Vector3 storedPosition = group.AbsolutePosition;
if (group.UUID == UUID.Zero)
{
@ -854,9 +868,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
rootPart.ScheduleFullUpdate();
}
// m_log.DebugFormat(
// "[InventoryAccessModule]: Rezzed {0} {1} {2} for {3}",
// group.Name, group.LocalId, group.UUID, remoteClient.Name);
// m_log.DebugFormat(
// "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
// group.Name, group.LocalId, group.UUID,
// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
// remoteClient.Name);
}
if (item != null)
@ -937,7 +953,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
rootPart.FromFolderID = item.Folder;
// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
if ((rootPart.OwnerID != item.Owner) ||
(item.CurrentPermissions & 16) != 0)
{

View File

@ -707,7 +707,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// Object owners should be able to edit their own content
if (currentUser == objectOwner)
{
permission = true;
// there is no way that later code can change this back to false
// so just return true immediately and short circuit the more
// expensive group checks
return true;
//permission = true;
}
else if (group.IsAttachment)
{

View File

@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IAvatarFactoryModule
{
void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
/// <summary>

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// </param>
/// <param name="scene"></param>
/// <param name="appearance">The avatar appearance to use for the new NPC.</param>
/// <returns>The UUID of the ScenePresence created.</returns>
/// <returns>The UUID of the ScenePresence created. UUID.Zero if there was a failure.</returns>
UUID CreateNPC(
string firstname,
string lastname,

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@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes
x = m_inventoryDeletes.Dequeue();
m_log.DebugFormat(
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
left, x.action, x.objectGroups.Count);
try
{

View File

@ -347,6 +347,12 @@ namespace OpenSim.Region.Framework.Scenes
{
item.Name = itemUpd.Name;
item.Description = itemUpd.Description;
// m_log.DebugFormat(
// "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}",
// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags,
// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions);
if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
@ -355,6 +361,9 @@ namespace OpenSim.Region.Framework.Scenes
item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions))
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
// m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags);
item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
item.GroupID = itemUpd.GroupID;
item.GroupOwned = itemUpd.GroupOwned;
@ -2170,7 +2179,24 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGraph.DelinkObjects(parts);
}
/// <summary>
/// Link the scene objects containing the indicated parts to a root object.
/// </summary>
/// <param name="client"></param>
/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
{
LinkObjects(client.AgentId, parentPrimId, childPrimIds);
}
/// <summary>
/// Link the scene objects containing the indicated parts to a root object.
/// </summary>
/// <param name="agentId">The ID of the user linking.</param>
/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds)
{
List<UUID> owners = new List<UUID>();
@ -2183,7 +2209,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID))
{
m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
return;
@ -2199,7 +2225,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!owners.Contains(part.OwnerID))
owners.Add(part.OwnerID);
if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID))
children.Add(part);
}

View File

@ -3272,9 +3272,9 @@ namespace OpenSim.Region.Framework.Scenes
// Don't disable this log message - it's too helpful
m_log.DebugFormat(
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos);
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
if (LoginsDisabled)
{

View File

@ -359,7 +359,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.ErrorFormat(
"[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}",
sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero);
return false;
}
@ -368,12 +368,12 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
return false;
}
// m_log.DebugFormat(
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
SceneObjectPart[] parts = sceneObject.Parts;
@ -409,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (SceneObjectGroupsByFullID)
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
lock (SceneObjectGroupsByFullPartID)
{
foreach (SceneObjectPart part in parts)
@ -1662,6 +1662,10 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectGroup child = children[i].ParentGroup;
// Don't try and add a group to itself - this will only cause severe problems later on.
if (child == parentGroup)
continue;
// Make sure no child prim is set for sale
// So that, on delink, no prims are unwittingly
// left for sale and sold off
@ -1684,11 +1688,13 @@ namespace OpenSim.Region.Framework.Scenes
// We need to explicitly resend the newly link prim's object properties since no other actions
// occur on link to invoke this elsewhere (such as object selection)
parentGroup.RootPart.CreateSelected = true;
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
parentGroup.HasGroupChanged = true;
parentGroup.ScheduleGroupForFullUpdate();
if (childGroups.Count > 0)
{
parentGroup.RootPart.CreateSelected = true;
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
parentGroup.HasGroupChanged = true;
parentGroup.ScheduleGroupForFullUpdate();
}
}
finally
{

View File

@ -265,6 +265,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ApplyNextOwnerPermissions()
{
// m_log.DebugFormat("[PRIM INVENTORY]: Applying next owner permissions to {0} {1}", Name, UUID);
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
parts[i].ApplyNextOwnerPermissions();

View File

@ -567,7 +567,8 @@ namespace OpenSim.Region.Framework.Scenes
// ~SceneObjectGroup()
// {
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
// //m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
// Console.WriteLine("Destructor called for {0}, local id {1}", Name, LocalId);
// }
#region Constructors
@ -1960,6 +1961,10 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
// Linking to ourselves is not a valid operation.
if (objectGroup == this)
return;
SceneObjectPart linkPart = objectGroup.m_rootPart;
Vector3 oldGroupPosition = linkPart.GroupPosition;

View File

@ -303,6 +303,9 @@ namespace OpenSim.Region.Framework.Scenes
// ~SceneObjectPart()
// {
// Console.WriteLine(
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
@ -1501,7 +1504,7 @@ namespace OpenSim.Region.Framework.Scenes
PhysActor = null;
}
// Basic Physics returns null.. joy joy joy.
// Basic Physics can also return null as well as an exception catch.
if (PhysActor != null)
{
PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
@ -1509,10 +1512,6 @@ namespace OpenSim.Region.Framework.Scenes
DoPhysicsPropertyUpdate(RigidBody, true);
PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
}
else
{
m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
}
}
}
}

View File

@ -267,10 +267,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
{
// m_log.InfoFormat(
// "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID);
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
return;
@ -299,8 +297,7 @@ namespace OpenSim.Region.Framework.Scenes
if (null == asset)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
}
@ -400,8 +397,7 @@ namespace OpenSim.Region.Framework.Scenes
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
else
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}

View File

@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public PhysicsActor PhysicsActor { get; private set; }
private byte m_movementflag;
public byte MovementFlag
{
set { m_movementflag = value; }
get { return m_movementflag; }
}
/// <summary>
/// Record user movement inputs.
/// </summary>
public byte MovementFlag { get; private set; }
private bool m_updateflag;

View File

@ -1470,7 +1470,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors,
reader,
(o, nodeName, e)
=> m_log.ErrorFormat(
=> m_log.DebugFormat(
"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
@ -1535,14 +1535,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
reader.ReadStartElement(name, String.Empty); // Shape
ExternalRepresentationUtils.ExecuteReadProcessors(
errors = ExternalRepresentationUtils.ExecuteReadProcessors(
shape,
m_ShapeXmlProcessors,
reader,
(o, nodeName, e)
=> m_log.ErrorFormat(
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
nodeName, e.Message, e.StackTrace));
=>
{
m_log.DebugFormat(
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
nodeName, e.Message, e.StackTrace);
}
);
reader.ReadEndElement(); // Shape

View File

@ -27,6 +27,7 @@
using System;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
@ -43,6 +44,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class SceneObjectBasicTests
{
// [TearDown]
// public void TearDown()
// {
// Console.WriteLine("TearDown");
// GC.Collect();
// Thread.Sleep(3000);
// }
// public class GcNotify
// {
// public static AutoResetEvent gcEvent = new AutoResetEvent(false);
// private static bool _initialized = false;
//
// public static void Initialize()
// {
// if (!_initialized)
// {
// _initialized = true;
// new GcNotify();
// }
// }
//
// private GcNotify(){}
//
// ~GcNotify()
// {
// if (!Environment.HasShutdownStarted &&
// !AppDomain.CurrentDomain.IsFinalizingForUnload())
// {
// Console.WriteLine("GcNotify called");
// gcEvent.Set();
// new GcNotify();
// }
// }
// }
/// <summary>
/// Test adding an object to a scene.
/// </summary>
@ -147,11 +184,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDeleteSceneObject()
{
TestHelpers.InMethod();
TestScene scene = SceneHelpers.SetupScene();
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}

View File

@ -39,14 +39,31 @@ using log4net;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Linking tests
/// </summary>
[TestFixture]
public class SceneObjectLinkingTests
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Links to self should be ignored.
/// </summary>
[Test]
public void TestLinkToSelf()
{
TestHelpers.InMethod();
UUID ownerId = TestHelpers.ParseTail(0x1);
int nParts = 3;
TestScene scene = SceneHelpers.SetupScene();
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
scene.AddSceneObject(sog1);
scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
// sog1.LinkToGroup(sog1);
Assert.That(sog1.Parts.Length, Is.EqualTo(nParts));
}
[Test]
public void TestLinkDelink2SceneObjects()
{

View File

@ -52,6 +52,30 @@ namespace OpenSim.Region.Framework.Tests
[TestFixture]
public class TaskInventoryTests
{
[Test]
public void TestAddTaskInventoryItem()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
// Create an object embedded inside the first
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
TaskInventoryItem taskSceneObjectItem
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));
Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID));
Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID));
Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object));
Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object));
}
[Test]
public void TestRezObjectFromInventoryItem()
{
@ -66,7 +90,7 @@ namespace OpenSim.Region.Framework.Tests
// Create an object embedded inside the first
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
TaskInventoryItem taskSceneObjectItem
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
scene.AddSceneObject(sog1);

View File

@ -63,9 +63,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Capability string prefixes
private static readonly string m_parcelVoiceInfoRequestPath = "0007/";
private static readonly string m_provisionVoiceAccountRequestPath = "0008/";
private static readonly string m_chatSessionRequestPath = "0009/";
private static readonly string m_parcelVoiceInfoRequestPath = "0207/";
private static readonly string m_provisionVoiceAccountRequestPath = "0208/";
private static readonly string m_chatSessionRequestPath = "0209/";
// Control info
private static bool m_Enabled = false;

View File

@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using System.Threading;
using Nwc.XmlRpc;
@ -167,6 +168,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
private bool m_debugEnabled = false;
private Dictionary<string, bool> m_pendingRequests = new Dictionary<string,bool>();
private ExpiringCache<string, OSDMap> m_memoryCache;
private int m_cacheTimeout = 30;
@ -1348,6 +1351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Immediately forward the request if the cache is disabled.
if (m_cacheTimeout == 0)
{
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: cache is disabled");
return WebUtil.PostToService(m_groupsServerURI, requestArgs);
}
@ -1355,6 +1359,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (requestArgs["RequestMethod"] == "RemoveGeneric"
|| requestArgs["RequestMethod"] == "AddGeneric")
{
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: clearing generics cache");
// Any and all updates cause the cache to clear
m_memoryCache.Clear();
@ -1366,18 +1372,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Create the cache key for the request and see if we have it cached
string CacheKey = WebUtil.BuildQueryString(requestArgs);
OSDMap response = null;
if (!m_memoryCache.TryGetValue(CacheKey, out response))
{
// if it wasn't in the cache, pass the request to the Simian Grid Services
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
// and cache the response
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
// This code uses a leader/follower pattern. On a cache miss, the request is added
// to a queue; the first thread to add it to the queue completes the request while
// follow on threads busy wait for the results, this situation seems to happen
// often when checking permissions
while (true)
{
OSDMap response = null;
bool firstRequest = false;
lock (m_memoryCache)
{
if (m_memoryCache.TryGetValue(CacheKey, out response))
return response;
if (! m_pendingRequests.ContainsKey(CacheKey))
{
m_pendingRequests.Add(CacheKey,true);
firstRequest = true;
}
}
if (firstRequest)
{
// if it wasn't in the cache, pass the request to the Simian Grid Services
try
{
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
}
catch (Exception e)
{
m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey);
}
// and cache the response
lock (m_memoryCache)
{
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
m_pendingRequests.Remove(CacheKey);
}
return response;
}
Thread.Sleep(50); // waiting for a web request to complete, 50msecs is reasonable
}
// return cached response
return response;
// if (!m_memoryCache.TryGetValue(CacheKey, out response))
// {
// m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: query not in the cache");
// Util.PrintCallStack();
// // if it wasn't in the cache, pass the request to the Simian Grid Services
// response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
// // and cache the response
// m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
// }
// // return cached response
// return response;
}
#endregion

View File

@ -96,15 +96,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (!m_avatars.ContainsKey(agentId))
return false;
// Delete existing sp attachments
scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
sp.Appearance = npcAppearance;
// Set new sp appearance. Also sends to clients.
scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true));
// Rez needed sp attachments
scene.AttachmentsModule.RezAttachments(sp);
IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
module.SendAppearance(sp.UUID);
return true;
}
@ -148,22 +148,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
{
m_log.DebugFormat(
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
// m_log.DebugFormat(
// "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
sp.CompleteMovement(npcAvatar, false);
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
return npcAvatar.AgentId;
}
else
{
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
return UUID.Zero;
}
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
}
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
return npcAvatar.AgentId;
}
public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget)
@ -292,13 +291,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av))
{
// m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name);
scene.RemoveClient(agentID, false);
m_avatars.Remove(agentID);
// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name);
return true;
}
}
// m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID);
return false;
}

View File

@ -156,6 +156,22 @@ namespace OpenSim.Region.Physics.OdePlugin
internal UUID m_uuid { get; private set; }
internal bool bad = false;
/// <summary>
/// ODE Avatar.
/// </summary>
/// <param name="avName"></param>
/// <param name="parent_scene"></param>
/// <param name="pos"></param>
/// <param name="size"></param>
/// <param name="pid_d"></param>
/// <param name="pid_p"></param>
/// <param name="capsule_radius"></param>
/// <param name="tensor"></param>
/// <param name="density">
/// Only used right now to return information to LSL. Not actually used to set mass in ODE!
/// </param>
/// <param name="walk_divisor"></param>
/// <param name="rundivisor"></param>
public OdeCharacter(
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
float capsule_radius, float tensor, float density,
@ -786,6 +802,10 @@ namespace OpenSim.Region.Physics.OdePlugin
Vector3 vec = Vector3.Zero;
d.Vector3 vel = d.BodyGetLinearVel(Body);
// m_log.DebugFormat(
// "[ODE CHARACTER]: Current velocity in Move() is <{0},{1},{2}>, target {3} for {4}",
// vel.X, vel.Y, vel.Z, _target_velocity, Name);
float movementdivisor = 1f;
if (!m_alwaysRun)
@ -884,18 +904,20 @@ namespace OpenSim.Region.Physics.OdePlugin
if (flying)
{
// This also acts as anti-gravity so that we hover when flying rather than fall.
vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
}
}
if (flying)
{
// Anti-gravity so that we hover when flying rather than fall.
vec.Z += ((-1 * _parent_scene.gravityz) * m_mass);
//Added for auto fly height. Kitto Flora
//d.Vector3 pos = d.BodyGetPosition(Body);
float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
if (_position.Z < target_altitude)
{
vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
@ -921,6 +943,25 @@ namespace OpenSim.Region.Physics.OdePlugin
return;
}
d.Vector3 newVel = d.BodyGetLinearVel(Body);
if (newVel.X >= 256 || newVel.X <= 256 || newVel.Y >= 256 || newVel.Y <= 256 || newVel.Z >= 256 || newVel.Z <= 256)
{
// m_log.DebugFormat(
// "[ODE CHARACTER]: Limiting falling velocity from {0} to {1} for {2}", newVel.Z, -9.8, Name);
newVel.X = Util.Clamp<float>(newVel.X, -255f, 255f);
newVel.Y = Util.Clamp<float>(newVel.Y, -255f, 255f);
if (!flying)
newVel.Z
= Util.Clamp<float>(
newVel.Z, -_parent_scene.AvatarTerminalVelocity, _parent_scene.AvatarTerminalVelocity);
else
newVel.Z = Util.Clamp<float>(newVel.Z, -255f, 255f);
d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
}
}
/// <summary>

View File

@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public float gravityy = 0f;
public float gravityz = -9.8f;
public float AvatarTerminalVelocity { get; set; }
private float contactsurfacelayer = 0.001f;
private int worldHashspaceLow = -4;
@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin
gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f);
AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
if (AvatarTerminalVelocity != avatarTerminalVelocity)
{
m_log.WarnFormat(
"[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}",
avatarTerminalVelocity, AvatarTerminalVelocity);
}
worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);

View File

@ -445,17 +445,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
Vector3 toRegionPos;
double dis;
Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
{
if ((ts.type & NPC) == 0
&& presence.PresenceType == PresenceType.Npc
&& !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)
return;
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
{
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
if (npcData == null || !npcData.SenseAsAgent)
return;
}
if ((ts.type & AGENT) == 0
&& (presence.PresenceType == PresenceType.User
|| npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent))
return;
if ((ts.type & AGENT) == 0)
{
if (presence.PresenceType == PresenceType.User)
{
return;
}
else
{
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
if (npcData != null && npcData.SenseAsAgent)
return;
}
}
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
return;

View File

@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
string dirName = myDomain.FriendlyName;
string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
string[] pathList = new string[] {"bin", ScriptEnginesPath,
string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
Path.Combine(ScriptEnginesPath, dirName)};
string assemblyName = args.Name;
@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
// Console.WriteLine("Trying to resolve {0}", path);
if (File.Exists(path))
return Assembly.LoadFrom(path);
}

View File

@ -28,12 +28,16 @@
using System;
using System.IO;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Tools;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class CSCodeGenerator : ICodeConverter
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SYMBOL m_astRoot = null;
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
private int m_indentWidth = 4; // for indentation
@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// <returns>String containing the generated C# code.</returns>
public string Convert(string script)
{
// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script);
m_warnings.Clear();
ResetCounters();
Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true));

View File

@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
{
// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
linemap = null;
m_warnings.Clear();
@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
language = enumCompileType.yp;
// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
if (!AllowedCompilers.ContainsKey(language.ToString()))
{
// Not allowed to compile to this language!
@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
return;
}
public string[] GetWarnings()
@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// <returns>Filename to .dll assembly</returns>
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
string ext = "." + lang.ToString();
// Output assembly name
@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
parameters.IncludeDebugInformation = true;
string rootPath =
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPath = AppDomain.CurrentDomain.BaseDirectory;
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));

View File

@ -537,6 +537,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public bool Stop(int timeout)
{
// m_log.DebugFormat(
// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout);
IScriptWorkItem result;
lock (m_EventQueue)
@ -769,7 +772,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
catch (Exception e)
{
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
// m_log.DebugFormat(
// "[SCRIPT] Exception in script {0} {1}: {2}{3}",
// ScriptName, ItemID, e.Message, e.StackTrace);
m_InEvent = false;
m_CurrentEvent = String.Empty;

View File

@ -27,44 +27,100 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Nini.Config;
using NUnit.Framework;
using OpenSim.Tests.Common.Mock;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.WorldComm;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.XEngine.Tests
{
/// <summary>
/// Scene presence tests
/// XEngine tests.
/// </summary>
/// Commented out XEngineTests that don't do anything
/*
[TestFixture]
public class XEngineTest
{
public Scene scene;
public static Random random;
public TestClient testclient;
//TestCommunicationsManager cm;
private TestScene m_scene;
private XEngine m_xEngine;
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
private OSChatMessage m_osChatMessageReceived;
[TestFixtureSetUp]
public void Init()
{
TestCommunicationsManager cm = new TestCommunicationsManager();
scene = SceneSetupHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, cm);
random = new Random();
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
m_xEngine = new XEngine();
// Necessary to stop serialization complaining
WorldCommModule wcModule = new WorldCommModule();
IniConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("DefaultScriptEngine", "XEngine");
IConfig xEngineConfig = configSource.AddConfig("XEngine");
xEngineConfig.Set("Enabled", "true");
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
// to AssemblyResolver.OnAssemblyResolve fails.
xEngineConfig.Set("AppDomainLoading", "false");
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
m_scene.StartScripts();
}
/// <summary>
/// Test compilation and starting of a script.
/// </summary>
/// <remarks>
/// This is a less than ideal regression test since it involves an asynchronous operation (in this case,
/// compilation of the script).
/// </remarks>
[Test]
public void T001_XStart()
public void TestCompileAndStartScript()
{
INonSharedRegionModule xengine = new XEngine();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), xengine);
xengine.RegionLoaded(scene);
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x2);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStartScript() Item";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
m_scene.RezNewScript(userId, itemTemplate);
m_chatEvent.WaitOne(60000);
Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
}
private void OnChatFromWorld(object sender, OSChatMessage oscm)
{
// Console.WriteLine("Got chat [{0}]", oscm.Message);
m_osChatMessageReceived = oscm;
m_chatEvent.Set();
}
}
*/
}
}

View File

@ -680,6 +680,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
// m_log.DebugFormat(
// "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}",
// itemID, startParam, postOnRez, engine, stateSource, script);
if (script.StartsWith("//MRM:"))
return;
@ -761,6 +765,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_CompileDict[itemID] = 0;
}
// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
if (m_CurrentCompile == null)
{
// NOTE: Although we use a lockless queue, the lock here
@ -822,6 +828,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
bool postOnRez = (bool)p[4];
StateSource stateSource = (StateSource)p[5];
// m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID);
lock (m_CompileDict)
{
if (!m_CompileDict.ContainsKey(itemID))
@ -870,7 +878,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
try
{
lock (m_AddingAssemblies)
lock (m_AddingAssemblies)
{
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
if (!m_AddingAssemblies.ContainsKey(assembly)) {
@ -922,6 +930,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
catch (Exception e)
{
// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace);
// try
// {
if (!m_ScriptErrors.ContainsKey(itemID))
@ -1132,7 +1142,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
handlerObjectRemoved(part.UUID);
}
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
if (handlerScriptRemoved != null)
handlerScriptRemoved(itemID);
@ -1381,6 +1390,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
// Console.WriteLine("[XEngine]: Trying to resolve {0}", path);
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
@ -1863,16 +1874,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void SuspendScript(UUID itemID)
{
// m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Suspend();
// else
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
}
public void ResumeScript(UUID itemID)
{
// m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID);
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Resume();
// else
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
}
}
}

View File

@ -301,7 +301,7 @@ namespace OpenSim.Region.UserStatistics
public void OnRegisterCaps(UUID agentID, Caps caps)
{
m_log.DebugFormat("[VC]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
string capsPath = "/CAPS/VS/" + UUID.Random();
caps.RegisterHandler("ViewerStats",
new RestStreamHandler("POST", capsPath,
@ -462,7 +462,7 @@ namespace OpenSim.Region.UserStatistics
if (!m_sessions.ContainsKey(agentID))
{
m_log.Warn("[VS]: no session for stat disclosure");
m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure");
return new UserSessionID();
}
uid = m_sessions[agentID];
@ -667,14 +667,13 @@ namespace OpenSim.Region.UserStatistics
{
updatecmd.ExecuteNonQuery();
}
catch
(SqliteExecutionException)
catch (SqliteExecutionException)
{
m_log.Warn("[WEBSTATS]: failed to write stats to storage Execution Exception");
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception");
}
catch (SqliteSyntaxException)
{
m_log.Warn("[WEBSTATS]: failed to write stats to storage SQL Syntax Exception");
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception");
}
}

View File

@ -110,12 +110,11 @@ namespace OpenSim.Services.Connectors
string reply = string.Empty;
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/avatar";
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/avatar",
reqString);
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply == null || (reply != null && reply == string.Empty))
{
m_log.DebugFormat("[AVATAR CONNECTOR]: GetAgent received null or empty reply");
@ -124,7 +123,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -159,12 +158,11 @@ namespace OpenSim.Services.Connectors
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/avatar";
//m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/avatar",
reqString);
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -177,15 +175,18 @@ namespace OpenSim.Services.Connectors
return false;
}
else
{
m_log.DebugFormat("[AVATAR CONNECTOR]: SetAvatar reply data does not contain result field");
}
}
else
{
m_log.DebugFormat("[AVATAR CONNECTOR]: SetAvatar received empty reply");
}
}
catch (Exception e)
{
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
return false;
@ -202,12 +203,11 @@ namespace OpenSim.Services.Connectors
sendData["UserID"] = userID.ToString();
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/avatar";
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/avatar",
reqString);
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -228,7 +228,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
return false;
@ -246,12 +246,11 @@ namespace OpenSim.Services.Connectors
sendData["Values"] = new List<string>(values);
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/avatar";
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/avatar",
reqString);
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -272,7 +271,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
return false;
@ -290,12 +289,11 @@ namespace OpenSim.Services.Connectors
sendData["Names"] = new List<string>(names);
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/avatar";
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/avatar",
reqString);
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -316,7 +314,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
return false;

View File

@ -108,12 +108,11 @@ namespace OpenSim.Services.Connectors.Friends
protected FriendInfo[] GetFriends(Dictionary<string, object> sendData, string PrincipalID)
{
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/friends";
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/friends",
reqString);
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -143,7 +142,6 @@ namespace OpenSim.Services.Connectors.Friends
// Success
return finfos.ToArray();
}
else
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: GetFriends {0} received null response",
PrincipalID);
@ -152,7 +150,7 @@ namespace OpenSim.Services.Connectors.Friends
}
catch (Exception e)
{
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
}
return new FriendInfo[0];
@ -167,15 +165,14 @@ namespace OpenSim.Services.Connectors.Friends
sendData["METHOD"] = "storefriend";
string reply = string.Empty;
string uri = m_ServerURI + "/friends";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/friends",
ServerUtils.BuildQueryString(sendData));
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
return false;
}
@ -223,15 +220,14 @@ namespace OpenSim.Services.Connectors.Friends
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
{
string reply = string.Empty;
string uri = m_ServerURI = "/friends";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/friends",
ServerUtils.BuildQueryString(sendData));
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
return false;
}

View File

@ -139,12 +139,11 @@ namespace OpenSim.Services.Connectors.Friends
return false;
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: region: {0}", region.ExternalHostName + ":" + region.HttpPort);
string uri = "http://" + region.ExternalHostName + ":" + region.HttpPort + "/friends";
try
{
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
url + "/friends",
reqString);
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -165,7 +164,7 @@ namespace OpenSim.Services.Connectors.Friends
}
catch (Exception e)
{
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim: {0}", e.ToString());
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
}
return false;

View File

@ -98,12 +98,11 @@ namespace OpenSim.Services.Connectors
sendData["METHOD"] = "register";
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/grid";
// m_log.DebugFormat("[GRID CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
reqString);
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -133,7 +132,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
}
return "Error communicating with grid service";
@ -147,11 +146,12 @@ namespace OpenSim.Services.Connectors
sendData["METHOD"] = "deregister";
string uri = m_ServerURI + "/grid";
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
ServerUtils.BuildQueryString(sendData));
string reply
= SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
if (reply != string.Empty)
{
@ -165,7 +165,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
}
return false;
@ -184,15 +184,15 @@ namespace OpenSim.Services.Connectors
string reqString = ServerUtils.BuildQueryString(sendData);
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
reqString);
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return rinfos;
}
@ -228,15 +228,14 @@ namespace OpenSim.Services.Connectors
sendData["METHOD"] = "get_region_by_uuid";
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
ServerUtils.BuildQueryString(sendData));
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return null;
}
@ -274,15 +273,16 @@ namespace OpenSim.Services.Connectors
sendData["METHOD"] = "get_region_by_position";
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
uri,
ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return null;
}
@ -318,15 +318,16 @@ namespace OpenSim.Services.Connectors
sendData["METHOD"] = "get_region_by_name";
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
uri,
ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return null;
}
@ -361,15 +362,16 @@ namespace OpenSim.Services.Connectors
sendData["METHOD"] = "get_regions_by_name";
List<GridRegion> rinfos = new List<GridRegion>();
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
uri,
ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return rinfos;
}
@ -413,17 +415,19 @@ namespace OpenSim.Services.Connectors
List<GridRegion> rinfos = new List<GridRegion>();
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
uri,
ServerUtils.BuildQueryString(sendData));
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return rinfos;
}
@ -463,17 +467,18 @@ namespace OpenSim.Services.Connectors
List<GridRegion> rinfos = new List<GridRegion>();
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
uri,
ServerUtils.BuildQueryString(sendData));
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return rinfos;
}
@ -515,17 +520,18 @@ namespace OpenSim.Services.Connectors
List<GridRegion> rinfos = new List<GridRegion>();
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
uri,
ServerUtils.BuildQueryString(sendData));
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return rinfos;
}
@ -565,17 +571,18 @@ namespace OpenSim.Services.Connectors
List<GridRegion> rinfos = new List<GridRegion>();
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
uri,
ServerUtils.BuildQueryString(sendData));
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return rinfos;
}
@ -615,15 +622,16 @@ namespace OpenSim.Services.Connectors
sendData["METHOD"] = "get_region_flags";
string reply = string.Empty;
string uri = m_ServerURI + "/grid";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/grid",
uri,
ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
return -1;
}

View File

@ -156,11 +156,12 @@ namespace OpenSim.Services.Connectors
sendData["LookAt"] = lookAt.ToString();
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/griduser";
// m_log.DebugFormat("[GRID USER CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/griduser",
uri,
reqString);
if (reply != string.Empty)
{
@ -182,7 +183,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
}
return false;
@ -191,11 +192,12 @@ namespace OpenSim.Services.Connectors
protected GridUserInfo Get(Dictionary<string, object> sendData)
{
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/griduser";
// m_log.DebugFormat("[GRID USER CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/griduser",
uri,
reqString);
if (reply != string.Empty)
{
@ -216,7 +218,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
}
return null;
@ -235,11 +237,12 @@ namespace OpenSim.Services.Connectors
string reply = string.Empty;
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/griduser";
//m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/griduser",
uri,
reqString);
if (reply == null || (reply != null && reply == string.Empty))
{
@ -249,7 +252,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
}
List<GridUserInfo> rinfos = new List<GridUserInfo>();

View File

@ -79,11 +79,12 @@ namespace OpenSim.Services.Connectors.Hypergrid
sendData["SESSIONID"] = m_SessionID.ToString();
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/hgfriends";
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/hgfriends",
uri,
reqString);
if (reply != string.Empty)
{
@ -103,7 +104,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
}
catch (Exception e)
{
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
}
return 0;
@ -123,15 +124,16 @@ namespace OpenSim.Services.Connectors.Hypergrid
sendData["SESSIONID"] = m_SessionID.ToString();
string reply = string.Empty;
string uri = m_ServerURI + "/hgfriends";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/hgfriends",
uri,
ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
return false;
}
@ -168,15 +170,16 @@ namespace OpenSim.Services.Connectors.Hypergrid
sendData["SECRET"] = secret;
string reply = string.Empty;
string uri = m_ServerURI + "/hgfriends";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/hgfriends",
uri,
ServerUtils.BuildQueryString(sendData));
}
catch (Exception e)
{
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
return false;
}

View File

@ -97,11 +97,12 @@ namespace OpenSim.Services.Connectors
sendData["DATA"] = Convert.ToBase64String(jpgData);
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/map";
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/map",
uri,
reqString);
if (reply != string.Empty)
{
@ -135,7 +136,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Exception when contacting map server at {0}: {1}", uri, e.Message);
}
finally
{

View File

@ -98,11 +98,12 @@ namespace OpenSim.Services.Connectors
sendData["SecureSessionID"] = secureSessionID.ToString();
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/presence";
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/presence",
uri,
reqString);
if (reply != string.Empty)
{
@ -124,7 +125,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
return false;
@ -142,11 +143,12 @@ namespace OpenSim.Services.Connectors
sendData["SessionID"] = sessionID.ToString();
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/presence";
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/presence",
uri,
reqString);
if (reply != string.Empty)
{
@ -168,7 +170,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
return false;
@ -185,11 +187,12 @@ namespace OpenSim.Services.Connectors
sendData["RegionID"] = regionID.ToString();
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/presence";
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/presence",
uri,
reqString);
if (reply != string.Empty)
{
@ -211,7 +214,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
return false;
@ -229,11 +232,12 @@ namespace OpenSim.Services.Connectors
sendData["RegionID"] = regionID.ToString();
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/presence";
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/presence",
uri,
reqString);
if (reply != string.Empty)
{
@ -255,7 +259,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
return false;
@ -273,11 +277,12 @@ namespace OpenSim.Services.Connectors
string reply = string.Empty;
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/presence";
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/presence",
uri,
reqString);
if (reply == null || (reply != null && reply == string.Empty))
{
@ -287,7 +292,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -316,11 +321,12 @@ namespace OpenSim.Services.Connectors
string reply = string.Empty;
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/presence";
//m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/presence",
uri,
reqString);
if (reply == null || (reply != null && reply == string.Empty))
{
@ -330,7 +336,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
}
List<PresenceInfo> rinfos = new List<PresenceInfo>();

View File

@ -138,11 +138,12 @@ namespace OpenSim.Services.Connectors
string reply = string.Empty;
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/accounts";
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/accounts",
uri,
reqString);
if (reply == null || (reply != null && reply == string.Empty))
{
@ -152,7 +153,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting accounts server: {0}", e.Message);
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
}
List<UserAccount> accounts = new List<UserAccount>();
@ -206,11 +207,12 @@ namespace OpenSim.Services.Connectors
{
string reply = string.Empty;
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/accounts";
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/accounts",
uri,
reqString);
if (reply == null || (reply != null && reply == string.Empty))
{
@ -220,7 +222,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user account server: {0}", e.Message);
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
}
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
@ -241,11 +243,12 @@ namespace OpenSim.Services.Connectors
private bool SendAndGetBoolReply(Dictionary<string, object> sendData)
{
string reqString = ServerUtils.BuildQueryString(sendData);
string uri = m_ServerURI + "/accounts";
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/accounts",
uri,
reqString);
if (reply != string.Empty)
{
@ -267,7 +270,7 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.DebugFormat("[ACCOUNTS CONNECTOR]: Exception when contacting user account server: {0}", e.Message);
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
}
return false;

View File

@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
/// <param name="cache"></param>
/// <returns></returns>
public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, CoreAssetCache cache)
{
return SetupScene(name, id, x, y, cache, new IniConfigSource());
}
/// <summary>
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
/// or a different, to get a brand new scene with new shared region modules.
/// </summary>
/// <param name="name">Name of the region</param>
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cache"></param>
/// <param name="configSource"></param>
/// <returns></returns>
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
{
Console.WriteLine("Setting up test scene {0}", name);
@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
IEstateDataService estateDataService = null;
IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);

View File

@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common
/// <param name="sop"></param>
/// <param name="itemName"></param>
/// <param name="id"></param>
public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
/// <param name="userId"></param>
public static TaskInventoryItem AddSceneObject(
Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
{
SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
scene.AssetService.Store(taskSceneObjectAsset);
TaskInventoryItem taskSceneObjectItem
= new TaskInventoryItem
{ Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
{ Name = itemName,
AssetID = taskSceneObjectAsset.FullID,
ItemID = id,
OwnerID = userId,
Type = (int)AssetType.Object,
InvType = (int)InventoryType.Object };
sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
return taskSceneObjectItem;

View File

@ -47,6 +47,12 @@ namespace OpenSim.Tests.Common.Mock
dumpAssetsToFile, config, simulatorVersion)
{
}
~TestScene()
{
//Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
Console.WriteLine("TestScene destructor called");
}
/// <summary>
/// Temporarily override session authentication for tests (namely teleport).

View File

@ -0,0 +1,185 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.Attachments;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.CoreModules.Framework.UserManagement;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Services.AvatarService;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Torture
{
/// <summary>
/// NPC torture tests
/// </summary>
/// <remarks>
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
/// earlier tests.
/// </remarks>
[TestFixture]
public class NPCTortureTests
{
private TestScene scene;
private AvatarFactoryModule afm;
private UserManagementModule umm;
private AttachmentsModule am;
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.None;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten not to worry about such things.
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[SetUp]
public void Init()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("NPC");
config.Configs["NPC"].Set("Enabled", "true");
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
afm = new AvatarFactoryModule();
umm = new UserManagementModule();
am = new AttachmentsModule();
scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
}
[Test]
public void TestAddRemove100NPCs()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestAddRemoveNPCs(100);
}
[Test]
public void TestAddRemove1000NPCs()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestAddRemoveNPCs(1000);
}
[Test]
public void TestAddRemove2000NPCs()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestAddRemoveNPCs(2000);
}
private void TestAddRemoveNPCs(int numberOfNpcs)
{
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
// 8 is the index of the first baked texture in AvatarAppearance
UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);
Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero);
Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
originalTef.TextureID = originalFace8TextureId;
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
// ScenePresence.SendInitialData() to reset our entire appearance.
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
afm.SetAppearance(sp, originalTe, null);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
List<UUID> npcs = new List<UUID>();
long startGcMemory = GC.GetTotalMemory(true);
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < numberOfNpcs; i++)
{
npcs.Add(
npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance));
}
for (int i = 0; i < numberOfNpcs; i++)
{
Assert.That(npcs[i], Is.Not.Null);
ScenePresence npc = scene.GetScenePresence(npcs[i]);
Assert.That(npc, Is.Not.Null);
}
for (int i = 0; i < numberOfNpcs; i++)
{
Assert.That(npcModule.DeleteNPC(npcs[i], scene), Is.True);
ScenePresence npc = scene.GetScenePresence(npcs[i]);
Assert.That(npc, Is.Null);
}
sw.Stop();
long endGcMemory = GC.GetTotalMemory(true);
Console.WriteLine("Took {0} ms", sw.ElapsedMilliseconds);
Console.WriteLine(
"End {0} MB, Start {1} MB, Diff {2} MB",
endGcMemory / 1024 / 1024,
startGcMemory / 1024 / 1024,
(endGcMemory - startGcMemory) / 1024 / 1024);
}
}
}

View File

@ -49,6 +49,13 @@ namespace OpenSim.Tests.Torture
[TestFixture]
public class ObjectTortureTests
{
[TearDown]
public void TearDown()
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
// [Test]
// public void Test0000Clean()
// {
@ -118,7 +125,7 @@ namespace OpenSim.Tests.Torture
TestScene scene = SceneHelpers.SetupScene();
Process process = Process.GetCurrentProcess();
// Process process = Process.GetCurrentProcess();
// long startProcessMemory = process.PrivateMemorySize64;
long startGcMemory = GC.GetTotalMemory(true);
DateTime start = DateTime.Now;
@ -131,7 +138,7 @@ namespace OpenSim.Tests.Torture
TimeSpan elapsed = DateTime.Now - start;
// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
long endGcMemory = GC.GetTotalMemory(false);
for (int i = 1; i <= objectsToAdd; i++)
{
@ -141,9 +148,29 @@ namespace OpenSim.Tests.Torture
string.Format("Object {0} could not be retrieved", i));
}
// When a scene object is added to a scene, it is placed in the update list for sending to viewers
// (though in this case we have none). When it is deleted, it is not removed from the update which is
// fine since it will later be ignored.
//
// However, that means that we need to manually run an update here to clear out that list so that deleted
// objects will be clean up by the garbage collector before the next stress test is run.
scene.Update();
// Currently, we need to do this in order to garbage collect the scene objects ready for the next test run.
// However, what we really need to do is find out why the entire scene is not garbage collected in
// teardown.
scene.DeleteAllSceneObjects();
Console.WriteLine(
"Took {0}ms, {1}MB to create {2} objects each containing {3} prim(s)",
Math.Round(elapsed.TotalMilliseconds), processGcAlloc / 1024 / 1024, objectsToAdd, primsInEachObject);
"Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
Math.Round(elapsed.TotalMilliseconds),
(endGcMemory - startGcMemory) / 1024 / 1024,
endGcMemory / 1024 / 1024,
startGcMemory / 1024 / 1024,
objectsToAdd,
primsInEachObject);
scene = null;
}
}
}

View File

@ -0,0 +1,159 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.WorldComm;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.XEngine;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Torture
{
/// <summary>
/// Script torture tests
/// </summary>
/// <remarks>
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
/// earlier tests.
/// </remarks>
[TestFixture]
public class ScriptTortureTests
{
private TestScene m_scene;
private XEngine m_xEngine;
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
private int m_expectedChatMessages;
private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
[SetUp]
public void Init()
{
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
m_xEngine = new XEngine();
// Necessary to stop serialization complaining
WorldCommModule wcModule = new WorldCommModule();
IniConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("DefaultScriptEngine", "XEngine");
IConfig xEngineConfig = configSource.AddConfig("XEngine");
xEngineConfig.Set("Enabled", "true");
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
// to AssemblyResolver.OnAssemblyResolve fails.
xEngineConfig.Set("AppDomainLoading", "false");
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
m_scene.StartScripts();
}
[Test]
public void TestCompileAndStart100Scripts()
{
TestHelpers.InMethod();
log4net.Config.XmlConfigurator.Configure();
TestCompileAndStartScripts(100);
}
private void TestCompileAndStartScripts(int scriptsToCreate)
{
UUID userId = TestHelpers.ParseTail(0x1);
m_expectedChatMessages = scriptsToCreate;
int startingObjectIdTail = 0x100;
GC.Collect();
for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
{
AddObjectAndScript(idTail, userId);
}
m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
foreach (OSChatMessage msg in m_osChatMessagesReceived)
Assert.That(
msg.Message,
Is.EqualTo("Script running"),
string.Format(
"Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
}
private void AddObjectAndScript(int objectIdTail, UUID userId)
{
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.RezNewScript(userId, itemTemplate);
}
private void OnChatFromWorld(object sender, OSChatMessage oscm)
{
// Console.WriteLine("Got chat [{0}]", oscm.Message);
lock (m_osChatMessagesReceived)
{
m_osChatMessagesReceived.Add(oscm);
if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
m_chatEvent.Set();
}
}
}
}

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@ -484,7 +484,6 @@
;; such as the Meta7 viewer.
;; It has no ill effect on viewers which do not support server-side
;; windlight settings.
;; Currently we only have support for MySQL databases.
; enable_windlight = false
@ -573,10 +572,15 @@
; DeleteScriptsOnStartup = true
;; Set this to true (the default) to load each script into a separate
;; AppDomain. Setting this to false will load all script assemblies into the
;; current AppDomain, which will reduce the per-script overhead at the
;; expense of reduced security and the inability to garbage collect the
;; script assemblies
;; AppDomain.
;;
;; Setting this to false will load all script assemblies into the
;; current AppDomain, which will significantly improve script loading times.
;; It will also reduce initial per-script memory overhead.
;;
;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
;; Some Windows users have also reported script loading problems when AppDomainLoading = false
; AppDomainLoading = true
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl

View File

@ -637,13 +637,12 @@
[Mesh]
; enable / disable Collada mesh support
; default is true
; AllowMeshUpload = true
AllowMeshUpload = true
; if you use Meshmerizer and want collisions for meshies, setting this to true
; will cause OpenSim to attempt to decode meshies assets, extract the physics
; mesh, and use it for collisions. This is currently experimental code and enabling
; it may cause unexpected physics problems.
;UseMeshiesPhysicsMesh = false
; mesh, and use it for collisions.
UseMeshiesPhysicsMesh = true
[ODEPhysicsSettings]
@ -656,6 +655,11 @@
world_gravityy = 0
world_gravityz = -9.8
; Terminal velocity of a falling avatar
; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
; Max value is 255, min value is 0
avatar_terminal_velocity = 54
; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
world_stepsize = 0.0178
@ -1066,7 +1070,6 @@
[LightShare]
; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
; It has no ill effect on viewers which do not support server-side windlight settings.
; Currently we only have support for MySQL databases.
enable_windlight = false

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@ -14,6 +14,8 @@
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; MSSQL

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@ -3284,9 +3284,16 @@
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<Reference name="XMLRPC" path="../../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.OptionalModules"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Services.AvatarService"/>
<Reference name="OpenSim.Tests.Common"/>
<Files>
<Match pattern="*.cs" recurse="false"/>