* Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket.

0.6.8-post-fixes
Teravus Ovares (Dan Olivares) 2009-11-22 03:48:56 -05:00
parent 2c8fbc15e8
commit 968b7310f4
1 changed files with 373 additions and 6 deletions

View File

@ -4300,6 +4300,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest);
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship);
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply);
AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);
AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing);
//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
}
@ -4609,6 +4624,356 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
private bool HandlerScriptDialogReply(IClientAPI sender, Packet Pack)
{
ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (rdialog.AgentData.SessionID != SessionId ||
rdialog.AgentData.AgentID != AgentId)
return true;
}
#endregion
int ch = rdialog.Data.ChatChannel;
byte[] msg = rdialog.Data.ButtonLabel;
if (OnChatFromClient != null)
{
OSChatMessage args = new OSChatMessage();
args.Channel = ch;
args.From = String.Empty;
args.Message = Utils.BytesToString(msg);
args.Type = ChatTypeEnum.Shout;
args.Position = new Vector3();
args.Scene = Scene;
args.Sender = this;
ChatMessage handlerChatFromClient2 = OnChatFromClient;
if (handlerChatFromClient2 != null)
handlerChatFromClient2(this, args);
}
return true;
}
private bool HandlerImprovedInstantMessage(IClientAPI sender, Packet Pack)
{
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (msgpack.AgentData.SessionID != SessionId ||
msgpack.AgentData.AgentID != AgentId)
return true;
}
#endregion
string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
string IMmessage = Utils.BytesToString(msgpack.MessageBlock.Message);
ImprovedInstantMessage handlerInstantMessage = OnInstantMessage;
if (handlerInstantMessage != null)
{
GridInstantMessage im = new GridInstantMessage(Scene,
msgpack.AgentData.AgentID,
IMfromName,
msgpack.MessageBlock.ToAgentID,
msgpack.MessageBlock.Dialog,
msgpack.MessageBlock.FromGroup,
IMmessage,
msgpack.MessageBlock.ID,
msgpack.MessageBlock.Offline != 0 ? true : false,
msgpack.MessageBlock.Position,
msgpack.MessageBlock.BinaryBucket);
handlerInstantMessage(this, im);
}
return true;
}
private bool HandlerAcceptFriendship(IClientAPI sender, Packet Pack)
{
AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (afriendpack.AgentData.SessionID != SessionId ||
afriendpack.AgentData.AgentID != AgentId)
return true;
}
#endregion
// My guess is this is the folder to stick the calling card into
List<UUID> callingCardFolders = new List<UUID>();
UUID agentID = afriendpack.AgentData.AgentID;
UUID transactionID = afriendpack.TransactionBlock.TransactionID;
for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
{
callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
}
FriendActionDelegate handlerApproveFriendRequest = OnApproveFriendRequest;
if (handlerApproveFriendRequest != null)
{
handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
}
return true;
}
private bool HandlerDeclineFriendship(IClientAPI sender, Packet Pack)
{
DeclineFriendshipPacket dfriendpack = (DeclineFriendshipPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (dfriendpack.AgentData.SessionID != SessionId ||
dfriendpack.AgentData.AgentID != AgentId)
return true;
}
#endregion
if (OnDenyFriendRequest != null)
{
OnDenyFriendRequest(this,
dfriendpack.AgentData.AgentID,
dfriendpack.TransactionBlock.TransactionID,
null);
}
return true;
}
private bool HandlerTerminateFrendship(IClientAPI sender, Packet Pack)
{
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (tfriendpack.AgentData.SessionID != SessionId ||
tfriendpack.AgentData.AgentID != AgentId)
return true;
}
#endregion
UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
UUID exFriendID = tfriendpack.ExBlock.OtherID;
FriendshipTermination handlerTerminateFriendship = OnTerminateFriendship;
if (handlerTerminateFriendship != null)
{
handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
}
return true;
}
private bool HandlerRezObject(IClientAPI sender, Packet Pack)
{
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (rezPacket.AgentData.SessionID != SessionId ||
rezPacket.AgentData.AgentID != AgentId)
return true;
}
#endregion
RezObject handlerRezObject = OnRezObject;
if (handlerRezObject != null)
{
handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
rezPacket.RezData.FromTaskID);
}
return true;
}
private bool HandlerDeRezObject(IClientAPI sender, Packet Pack)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (DeRezPacket.AgentData.SessionID != SessionId ||
DeRezPacket.AgentData.AgentID != AgentId)
return true;
}
#endregion
DeRezObject handlerDeRezObject = OnDeRezObject;
if (handlerDeRezObject != null)
{
List<uint> deRezIDs = new List<uint>();
foreach (DeRezObjectPacket.ObjectDataBlock data in
DeRezPacket.ObjectData)
{
deRezIDs.Add(data.ObjectLocalID);
}
// It just so happens that the values on the DeRezAction enumerator match the Destination
// values given by a Second Life client
handlerDeRezObject(this, deRezIDs,
DeRezPacket.AgentBlock.GroupID,
(DeRezAction)DeRezPacket.AgentBlock.Destination,
DeRezPacket.AgentBlock.DestinationID);
}
return true;
}
private bool HandlerModifyLand(IClientAPI sender, Packet Pack)
{
ModifyLandPacket modify = (ModifyLandPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (modify.AgentData.SessionID != SessionId ||
modify.AgentData.AgentID != AgentId)
return true;
}
#endregion
//m_log.Info("[LAND]: LAND:" + modify.ToString());
if (modify.ParcelData.Length > 0)
{
if (OnModifyTerrain != null)
{
for (int i = 0; i < modify.ParcelData.Length; i++)
{
ModifyTerrain handlerModifyTerrain = OnModifyTerrain;
if (handlerModifyTerrain != null)
{
handlerModifyTerrain(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
modify.ModifyBlock.BrushSize,
modify.ModifyBlock.Action, modify.ParcelData[i].North,
modify.ParcelData[i].West, modify.ParcelData[i].South,
modify.ParcelData[i].East, AgentId);
}
}
}
}
return true;
}
private bool HandlerRegionHandshakeReply(IClientAPI sender, Packet Pack)
{
Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
if (handlerRegionHandShakeReply != null)
{
handlerRegionHandShakeReply(this);
}
return true;
}
private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack)
{
GenericCall2 handlerRequestWearables = OnRequestWearables;
if (handlerRequestWearables != null)
{
handlerRequestWearables();
}
Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData;
if (handlerRequestAvatarsData != null)
{
handlerRequestAvatarsData(this);
}
return true;
}
private bool HandlerAgentSetAppearance(IClientAPI sender, Packet Pack)
{
AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (appear.AgentData.SessionID != SessionId ||
appear.AgentData.AgentID != AgentId)
return true;
}
#endregion
SetAppearance handlerSetAppearance = OnSetAppearance;
if (handlerSetAppearance != null)
{
// Temporarily protect ourselves from the mantis #951 failure.
// However, we could do this for several other handlers where a failure isn't terminal
// for the client session anyway, in order to protect ourselves against bad code in plugins
try
{
byte[] visualparams = new byte[appear.VisualParam.Length];
for (int i = 0; i < appear.VisualParam.Length; i++)
visualparams[i] = appear.VisualParam[i].ParamValue;
Primitive.TextureEntry te = null;
if (appear.ObjectData.TextureEntry.Length > 1)
te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
handlerSetAppearance(te, visualparams);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[CLIENT VIEW]: AgentSetApperance packet handler threw an exception, {0}",
e);
}
}
return true;
}
private bool HandlerAgentIsNowWearing(IClientAPI sender, Packet Pack)
{
if (OnAvatarNowWearing != null)
{
AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (nowWearing.AgentData.SessionID != SessionId ||
nowWearing.AgentData.AgentID != AgentId)
return true;
}
#endregion
AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
for (int i = 0; i < nowWearing.WearableData.Length; i++)
{
AvatarWearingArgs.Wearable wearable =
new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
nowWearing.WearableData[i].WearableType);
wearingArgs.NowWearing.Add(wearable);
}
AvatarNowWearing handlerAvatarNowWearing = OnAvatarNowWearing;
if (handlerAvatarNowWearing != null)
{
handlerAvatarNowWearing(this, wearingArgs);
}
}
return true;
}
#endregion Packet Handlers
public void SendScriptQuestion(UUID taskID, string taskName, string ownerName, UUID itemID, int question)
@ -5106,6 +5471,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
switch (Pack.Type)
{
#region Scene/Avatar
#region CommentedOut
/*
case PacketType.AvatarPropertiesRequest:
AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@ -5193,7 +5559,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerUpdateAvatarProperties(this, UserProfile);
}
break;
*/
case PacketType.ScriptDialogReply:
ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
@ -5224,7 +5590,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
case PacketType.ImprovedInstantMessage:
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
@ -5258,7 +5624,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerInstantMessage(this, im);
}
break;
case PacketType.AcceptFriendship:
AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
@ -5331,7 +5697,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
}
break;
case PacketType.RezObject:
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
@ -5386,7 +5752,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
case PacketType.ModifyLand:
ModifyLandPacket modify = (ModifyLandPacket)Pack;
@ -5518,7 +5884,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
break;
*/
#endregion
case PacketType.RezSingleAttachmentFromInv:
RezSingleAttachmentFromInv handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
if (handlerRezSingleAttachment != null)