update inventory item permissions on deattach

0.9.0-post-fixes
UbitUmarov 2017-06-15 04:20:32 +01:00
parent 1c64b5018a
commit 969d5f742c
1 changed files with 25 additions and 0 deletions

View File

@ -42,6 +42,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
@ -896,6 +897,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (item != null)
{
// attach is rez, need to update permissions
item.Flags &= ~(uint)(InventoryItemFlags.ObjectSlamPerm | InventoryItemFlags.ObjectOverwriteBase |
InventoryItemFlags.ObjectOverwriteOwner | InventoryItemFlags.ObjectOverwriteGroup |
InventoryItemFlags.ObjectOverwriteEveryone | InventoryItemFlags.ObjectOverwriteNextOwner);
uint permsBase = (uint)(PermissionMask.Copy | PermissionMask.Transfer |
PermissionMask.Modify | PermissionMask.Move |
PermissionMask.Export | PermissionMask.FoldedMask);
permsBase &= grp.CurrentAndFoldedNextPermissions();
permsBase |= (uint)PermissionMask.Move;
item.BasePermissions = permsBase;
item.CurrentPermissions = permsBase;
item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask | (uint)PermissionMask.Move;
item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
item.CurrentPermissions &=
((uint)PermissionMask.Copy |
(uint)PermissionMask.Transfer |
(uint)PermissionMask.Modify |
(uint)PermissionMask.Move |
(uint)PermissionMask.Export |
(uint)PermissionMask.FoldedMask); // Preserve folded permissions ??
AssetBase asset = m_scene.CreateAsset(
grp.GetPartName(grp.LocalId),
grp.GetPartDescription(grp.LocalId),