do not send IMs via child agents
parent
f4eb1a8e1d
commit
96a5a053ef
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@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null && !sp.IsChildAgent)
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if (sp != null && !sp.IsChildAgent && !sp.IsDeleted)
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{
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// Local message
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// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
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@ -159,25 +159,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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// try child avatar second
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foreach (Scene scene in m_Scenes)
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{
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// m_log.DebugFormat(
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// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}",
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// toAgentID, scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null)
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{
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// Local message
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// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
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sp.ControllingClient.SendInstantMessage(im);
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// Message sent
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result(true);
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return;
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}
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}
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// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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// Is the user a local user?
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string url = string.Empty;
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@ -224,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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foreach (Scene scene in m_Scenes)
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{
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if(sp != null && !sp.IsChildAgent)
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if(sp != null && !sp.IsChildAgent && !sp.IsDeleted)
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{
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scene.EventManager.TriggerIncomingInstantMessage(gim);
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successful = true;
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@ -310,7 +291,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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foreach (Scene scene in m_Scenes)
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{
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ScenePresence presence = scene.GetScenePresence(agentID);
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if (presence != null && !presence.IsChildAgent)
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if (presence != null && !presence.IsChildAgent && !presence.IsDeleted)
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return presence.ControllingClient;
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}
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}
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@ -142,47 +142,36 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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if (toAgentID == UUID.Zero)
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return;
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IClientAPI client = null;
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// Try root avatar only first
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foreach (Scene scene in m_Scenes)
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{
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// m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null && !sp.IsChildAgent)
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if (sp != null && !sp.IsDeleted && sp.ControllingClient.IsActive)
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{
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// Local message
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// actualy don't send via child agents
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// ims can be complex things, and not sure viewers will not mess up
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if(sp.IsChildAgent)
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continue;
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client = sp.ControllingClient;
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if(!sp.IsChildAgent)
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break;
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}
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}
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if(client != null)
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{
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// Local message
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID);
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sp.ControllingClient.SendInstantMessage(im);
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client.SendInstantMessage(im);
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// Message sent
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result(true);
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return;
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}
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result(true);
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return;
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}
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// try child avatar second
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foreach (Scene scene in m_Scenes)
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{
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// m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null)
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{
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// Local message
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID);
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sp.ControllingClient.SendInstantMessage(im);
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// Message sent
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result(true);
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return;
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}
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}
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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SendGridInstantMessageViaXMLRPC(im, result);
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