Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any)
parent
5c866bc6ff
commit
96ac8f00c7
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@ -473,8 +473,8 @@ namespace OpenSim.Region.Environment.Scenes
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if (rezAsset != null)
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if (rezAsset != null)
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{
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{
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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userInfo.DeleteItem(remoteClient.AgentId, item);
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//userInfo.DeleteItem(remoteClient.AgentId, item);
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remoteClient.SendRemoveInventoryItem(itemID);
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//remoteClient.SendRemoveInventoryItem(itemID);
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}
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}
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}
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}
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}
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}
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