Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
Neither of these can have any effect on child agents Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again.iar_mods
parent
054ebe8878
commit
96c191f4fd
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@ -158,14 +158,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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SendAnimPack();
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SendAnimPack();
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}
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}
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}
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}
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// Don't leave this on since on teleports SP.HandleAgentUpdate() still hammers us for a while after it teleports
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else
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// else
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{
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// {
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m_log.WarnFormat(
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// m_log.WarnFormat(
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"[SCENE PRESENCE ANIMATOR]: Tried to set movement animation {0} on child presence {1}",
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// "[SCENE PRESENCE ANIMATOR]: Tried to set movement animation {0} on child presence {1}",
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anim, m_scenePresence.Name);
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// anim, m_scenePresence.Name);
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}
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// throw new Exception(string.Format("aaargh on setting {0}", anim));
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// }
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}
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}
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/// <summary>
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/// <summary>
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@ -1293,11 +1293,11 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE PRESENCE]: In {0} received agent update from {1}",
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// "[SCENE PRESENCE]: In {0} received agent update from {1}",
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// Scene.RegionInfo.RegionName, remoteClient.Name);
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// Scene.RegionInfo.RegionName, remoteClient.Name);
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//if (IsChildAgent)
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if (IsChildAgent)
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//{
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{
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// // m_log.Debug("DEBUG: HandleAgentUpdate: child agent");
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// // m_log.Debug("DEBUG: HandleAgentUpdate: child agent");
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// return;
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return;
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//}
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}
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++m_movementUpdateCount;
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++m_movementUpdateCount;
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if (m_movementUpdateCount < 1)
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if (m_movementUpdateCount < 1)
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@ -3280,6 +3280,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Event called by the physics plugin to tell the avatar about a collision.
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// Event called by the physics plugin to tell the avatar about a collision.
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private void PhysicsCollisionUpdate(EventArgs e)
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private void PhysicsCollisionUpdate(EventArgs e)
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{
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{
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if (IsChildAgent)
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return;
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//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
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//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
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// The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
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// The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
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// as of this comment the interval is set in AddToPhysicalScene
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// as of this comment the interval is set in AddToPhysicalScene
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