reduced debug msgs
parent
ab4df26309
commit
96cc4e5b95
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@ -466,6 +466,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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// debug
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// debug
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m_log.Debug("[UpdateBCache] hits: " +hits.ToString());
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/*
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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{
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int j = AvatarAppearance.BAKE_INDICES[iter];
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int j = AvatarAppearance.BAKE_INDICES[iter];
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@ -474,7 +476,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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sp.Appearance.WearableCacheItems[j].CacheId + ", t-" +
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sp.Appearance.WearableCacheItems[j].CacheId + ", t-" +
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sp.Appearance.WearableCacheItems[j].TextureID);
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sp.Appearance.WearableCacheItems[j].TextureID);
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}
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}
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*/
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return (hits == cacheItems.Length);
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return (hits == cacheItems.Length);
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}
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}
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@ -496,6 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// big debug
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// big debug
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m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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/*
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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{
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int j = AvatarAppearance.BAKE_INDICES[iter];
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int j = AvatarAppearance.BAKE_INDICES[iter];
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@ -523,7 +526,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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);
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);
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}
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}
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}
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}
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*/
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bool wearableCacheValid = false;
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bool wearableCacheValid = false;
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if (wearableCache == null)
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if (wearableCache == null)
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{
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{
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@ -628,6 +631,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// debug
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// debug
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m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2}", sp.Name, sp.UUID, hits);
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m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2}", sp.Name, sp.UUID, hits);
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/*
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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{
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int j = AvatarAppearance.BAKE_INDICES[iter];
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int j = AvatarAppearance.BAKE_INDICES[iter];
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@ -636,7 +640,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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sp.Appearance.WearableCacheItems[j].CacheId + ", t-" +
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sp.Appearance.WearableCacheItems[j].CacheId + ", t-" +
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sp.Appearance.WearableCacheItems[j].TextureID);
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sp.Appearance.WearableCacheItems[j].TextureID);
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}
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}
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*/
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return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional
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return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional
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}
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}
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