Merge branch 'ubitworkmaster'
commit
96d89c5906
|
@ -58,6 +58,15 @@ namespace OpenSim.Framework
|
|||
public enum PermissionMask : uint
|
||||
{
|
||||
None = 0,
|
||||
|
||||
// folded perms
|
||||
foldedTransfer = 1,
|
||||
foldedModify = 1 << 1,
|
||||
foldedCopy = 1 << 2,
|
||||
|
||||
foldedMask = 0x07,
|
||||
|
||||
//
|
||||
Transfer = 1 << 13,
|
||||
Modify = 1 << 14,
|
||||
Copy = 1 << 15,
|
||||
|
@ -243,14 +252,12 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
/// <param name="a">A 3d vector</param>
|
||||
/// <returns>A new vector which is normalized form of the vector</returns>
|
||||
/// <remarks>The vector paramater cannot be <0,0,0></remarks>
|
||||
|
||||
public static Vector3 GetNormalizedVector(Vector3 a)
|
||||
{
|
||||
if (IsZeroVector(a))
|
||||
throw new ArgumentException("Vector paramater cannot be a zero vector.");
|
||||
|
||||
float Mag = (float) GetMagnitude(a);
|
||||
return new Vector3(a.X / Mag, a.Y / Mag, a.Z / Mag);
|
||||
Vector3 v = new Vector3(a.X, a.Y, a.Z);
|
||||
v.Normalize();
|
||||
return v;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -530,11 +530,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get
|
||||
{
|
||||
Vector3 a = new Vector3(CameraAtAxis.X, CameraAtAxis.Y, 0);
|
||||
|
||||
if (a == Vector3.Zero)
|
||||
return a;
|
||||
|
||||
return Util.GetNormalizedVector(a);
|
||||
a.Normalize();
|
||||
return a;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
@ -1113,9 +1110,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
|
||||
|
||||
// m_log.InfoFormat(
|
||||
// "[SCENE]: Upgrading child to root agent for {0} in {1}",
|
||||
// Name, m_scene.RegionInfo.RegionName);
|
||||
// m_log.InfoFormat(
|
||||
// "[SCENE]: Upgrading child to root agent for {0} in {1}",
|
||||
// Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
if (ParentUUID != UUID.Zero)
|
||||
{
|
||||
|
@ -1148,44 +1145,49 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Must reset this here so that a teleport to a region next to an existing region does not keep the flag
|
||||
// set and prevent the close of the connection on a subsequent re-teleport.
|
||||
// Should not be needed if we are not trying to tell this region to close
|
||||
// DoNotCloseAfterTeleport = false;
|
||||
// DoNotCloseAfterTeleport = false;
|
||||
|
||||
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
if (gm != null)
|
||||
Grouptitle = gm.GetGroupTitle(m_uuid);
|
||||
|
||||
|
||||
RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
|
||||
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
|
||||
|
||||
/* this should be done by groups module on TriggerOnMakeRootAgent(this) below
|
||||
at least XmlIRpcGroups
|
||||
UUID groupUUID = UUID.Zero;
|
||||
string GroupName = string.Empty;
|
||||
ulong groupPowers = 0;
|
||||
|
||||
// ----------------------------------
|
||||
// Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
|
||||
try
|
||||
{
|
||||
|
||||
if (gm != null)
|
||||
{
|
||||
groupUUID = ControllingClient.ActiveGroupId;
|
||||
GroupRecord record = gm.GetGroupRecord(groupUUID);
|
||||
if (record != null)
|
||||
GroupName = record.GroupName;
|
||||
GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
|
||||
if (groupMembershipData != null)
|
||||
groupPowers = groupMembershipData.GroupPowers;
|
||||
}
|
||||
ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName,
|
||||
Grouptitle);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[AGENTUPDATE]: " + e.ToString());
|
||||
}
|
||||
// ------------------------------------
|
||||
|
||||
|
||||
|
||||
// ----------------------------------
|
||||
// Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
|
||||
try
|
||||
{
|
||||
|
||||
if (gm != null)
|
||||
{
|
||||
groupUUID = ControllingClient.ActiveGroupId;
|
||||
GroupRecord record = gm.GetGroupRecord(groupUUID);
|
||||
if (record != null)
|
||||
GroupName = record.GroupName;
|
||||
GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
|
||||
if (groupMembershipData != null)
|
||||
groupPowers = groupMembershipData.GroupPowers;
|
||||
}
|
||||
ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName,
|
||||
Grouptitle);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[AGENTUPDATE]: " + e.ToString());
|
||||
}
|
||||
// ------------------------------------
|
||||
*/
|
||||
if (ParentID == 0)
|
||||
{
|
||||
// Moved this from SendInitialData to ensure that Appearance is initialized
|
||||
|
@ -1225,7 +1227,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
|
||||
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
|
||||
|
||||
|
||||
float newPosZ = posZLimit + localAVHeight / 2;
|
||||
if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
{
|
||||
|
@ -1763,17 +1765,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
Vector3 look = Velocity;
|
||||
|
||||
// if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
|
||||
if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
|
||||
{
|
||||
look = new Vector3(0.99f, 0.042f, 0);
|
||||
}
|
||||
|
||||
// Prevent teleporting to an underground location
|
||||
// (may crash client otherwise)
|
||||
//
|
||||
|
||||
/* this is done in MakeRootAgent
|
||||
Vector3 pos = AbsolutePosition;
|
||||
float ground = m_scene.GetGroundHeight(pos.X, pos.Y);
|
||||
if (pos.Z < ground + 1.5f)
|
||||
|
@ -1781,7 +1777,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
pos.Z = ground + 1.5f;
|
||||
AbsolutePosition = pos;
|
||||
}
|
||||
|
||||
*/
|
||||
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
if (!MakeRootAgent(AbsolutePosition, flying))
|
||||
{
|
||||
|
@ -1792,6 +1788,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
Vector3 look = Lookat;
|
||||
if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01))
|
||||
{
|
||||
look = Velocity;
|
||||
look.Z = 0;
|
||||
look.Normalize();
|
||||
if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01) )
|
||||
look = new Vector3(0.99f, 0.042f, 0);
|
||||
}
|
||||
|
||||
// Tell the client that we're totally ready
|
||||
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
|
||||
|
|
|
@ -195,6 +195,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
}
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
|
||||
scene.EventManager.OnMakeChildAgent += OnMakeChild;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
// The InstantMessageModule itself doesn't do this,
|
||||
// so lets see if things explode if we don't do it
|
||||
|
@ -245,19 +247,34 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
#endregion
|
||||
|
||||
#region EventHandlers
|
||||
|
||||
private void OnMakeRoot(ScenePresence sp)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
// Used for Notices and Group Invites/Accept/Reject
|
||||
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
|
||||
// Send client their groups information.
|
||||
// SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
|
||||
// only send data viwer will ask rest later
|
||||
OnAgentDataUpdateRequest(sp.ControllingClient, sp.UUID, sp.UUID);
|
||||
}
|
||||
|
||||
private void OnMakeChild(ScenePresence sp)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
|
||||
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
|
||||
}
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
|
||||
|
||||
// Used for Notices and Group Invites/Accept/Reject
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
|
||||
// Send client their groups information.
|
||||
SendAgentGroupDataUpdate(client, client.AgentId);
|
||||
}
|
||||
|
||||
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
|
||||
|
|
Loading…
Reference in New Issue