Merge branch 'ubitworkmaster'
commit
96d89c5906
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@ -58,6 +58,15 @@ namespace OpenSim.Framework
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public enum PermissionMask : uint
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{
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None = 0,
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// folded perms
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foldedTransfer = 1,
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foldedModify = 1 << 1,
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foldedCopy = 1 << 2,
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foldedMask = 0x07,
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//
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Transfer = 1 << 13,
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Modify = 1 << 14,
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Copy = 1 << 15,
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@ -243,14 +252,12 @@ namespace OpenSim.Framework
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/// </summary>
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/// <param name="a">A 3d vector</param>
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/// <returns>A new vector which is normalized form of the vector</returns>
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/// <remarks>The vector paramater cannot be <0,0,0></remarks>
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public static Vector3 GetNormalizedVector(Vector3 a)
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{
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if (IsZeroVector(a))
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throw new ArgumentException("Vector paramater cannot be a zero vector.");
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float Mag = (float) GetMagnitude(a);
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return new Vector3(a.X / Mag, a.Y / Mag, a.Z / Mag);
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Vector3 v = new Vector3(a.X, a.Y, a.Z);
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v.Normalize();
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return v;
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}
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/// <summary>
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@ -530,11 +530,8 @@ namespace OpenSim.Region.Framework.Scenes
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get
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{
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Vector3 a = new Vector3(CameraAtAxis.X, CameraAtAxis.Y, 0);
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if (a == Vector3.Zero)
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a.Normalize();
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return a;
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return Util.GetNormalizedVector(a);
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}
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}
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#endregion
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@ -1148,7 +1145,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Must reset this here so that a teleport to a region next to an existing region does not keep the flag
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// set and prevent the close of the connection on a subsequent re-teleport.
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// Should not be needed if we are not trying to tell this region to close
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// DoNotCloseAfterTeleport = false;
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// DoNotCloseAfterTeleport = false;
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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if (gm != null)
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@ -1158,10 +1155,15 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
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/* this should be done by groups module on TriggerOnMakeRootAgent(this) below
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at least XmlIRpcGroups
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UUID groupUUID = UUID.Zero;
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string GroupName = string.Empty;
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ulong groupPowers = 0;
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// ----------------------------------
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// Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
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try
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@ -1185,7 +1187,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Debug("[AGENTUPDATE]: " + e.ToString());
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}
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// ------------------------------------
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*/
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if (ParentID == 0)
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{
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// Moved this from SendInitialData to ensure that Appearance is initialized
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@ -1763,17 +1765,11 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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Vector3 look = Velocity;
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// if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
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if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
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{
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look = new Vector3(0.99f, 0.042f, 0);
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}
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// Prevent teleporting to an underground location
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// (may crash client otherwise)
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//
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/* this is done in MakeRootAgent
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Vector3 pos = AbsolutePosition;
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float ground = m_scene.GetGroundHeight(pos.X, pos.Y);
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if (pos.Z < ground + 1.5f)
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@ -1781,7 +1777,7 @@ namespace OpenSim.Region.Framework.Scenes
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pos.Z = ground + 1.5f;
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AbsolutePosition = pos;
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}
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*/
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bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
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if (!MakeRootAgent(AbsolutePosition, flying))
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{
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@ -1792,6 +1788,16 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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Vector3 look = Lookat;
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if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01))
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{
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look = Velocity;
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look.Z = 0;
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look.Normalize();
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if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01) )
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look = new Vector3(0.99f, 0.042f, 0);
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}
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// Tell the client that we're totally ready
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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@ -195,6 +195,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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}
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRoot;
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scene.EventManager.OnMakeChildAgent += OnMakeChild;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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// The InstantMessageModule itself doesn't do this,
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// so lets see if things explode if we don't do it
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@ -245,19 +247,34 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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#endregion
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#region EventHandlers
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private void OnMakeRoot(ScenePresence sp)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
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// Used for Notices and Group Invites/Accept/Reject
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sp.ControllingClient.OnInstantMessage += OnInstantMessage;
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// Send client their groups information.
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// SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
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// only send data viwer will ask rest later
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OnAgentDataUpdateRequest(sp.ControllingClient, sp.UUID, sp.UUID);
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}
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private void OnMakeChild(ScenePresence sp)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
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sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
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}
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private void OnNewClient(IClientAPI client)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
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client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
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client.OnRequestAvatarProperties += OnRequestAvatarProperties;
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// Used for Notices and Group Invites/Accept/Reject
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client.OnInstantMessage += OnInstantMessage;
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// Send client their groups information.
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SendAgentGroupDataUpdate(client, client.AgentId);
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}
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private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
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