* minor: Just some minor log elaboration to reveal in the logs where a teleport is being directed rather than just its position
parent
8e01f75784
commit
96e15058d5
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@ -184,6 +184,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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return false;
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}
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public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
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{
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// Try local first
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@ -209,11 +210,12 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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//else
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// m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
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return false;
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}
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}
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#endregion /* IInterregionComms */
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#region DoWork functions for the above public interface
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//-------------------------------------------------------------------
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// Internal functions for the above public interface
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//-------------------------------------------------------------------
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@ -385,7 +387,6 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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}
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return true;
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}
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protected bool DoReleaseAgentCall(ulong regionHandle, UUID id, string uri)
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@ -418,7 +419,6 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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}
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return true;
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}
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protected bool DoCloseAgentCall(RegionInfo region, UUID id)
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@ -453,10 +453,9 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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}
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return true;
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}
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#endregion /* DoWork */
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#endregion /* Do Work */
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#region Incoming calls from remote instances
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@ -653,9 +652,11 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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responsedata["int_response_code"] = 200;
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responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
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}
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#endregion
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#region Misc
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/// <summary>
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/// Extract the param from an uri.
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/// </summary>
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@ -680,8 +680,6 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
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Vector3 lookAt, uint teleportFlags)
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{
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m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} ", position.ToString());
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if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
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return;
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@ -691,6 +689,10 @@ namespace OpenSim.Region.Environment.Scenes
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if (regionHandle == m_regionInfo.RegionHandle)
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{
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m_log.DebugFormat(
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"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
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position, m_regionInfo.RegionName);
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// Teleport within the same region
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if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
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{
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@ -723,6 +725,10 @@ namespace OpenSim.Region.Environment.Scenes
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RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
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if (reg != null)
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{
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m_log.DebugFormat(
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"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} {1}",
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position, reg.RegionName);
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if (eq == null)
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avatar.ControllingClient.SendTeleportLocationStart();
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@ -870,6 +876,7 @@ namespace OpenSim.Region.Environment.Scenes
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avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
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ResetFromTransit(avatar.UUID);
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// Yikes! We should just have a ref to scene here.
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avatar.Scene.InformClientOfNeighbours(avatar);
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