* Fix for mantis #678
* Shift copied prims should now keep the script in both prims over region startups0.6.0-stable
parent
cdf27ece5f
commit
96ecb62197
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@ -386,6 +386,9 @@ namespace OpenSim.Region.Environment.Scenes
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UpdateParentIDs();
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UpdateParentIDs();
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}
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}
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/// <summary>
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/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
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/// </summary>
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private void AttachToBackup()
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private void AttachToBackup()
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{
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{
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if (InSceneBackup)
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if (InSceneBackup)
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@ -550,7 +553,7 @@ namespace OpenSim.Region.Environment.Scenes
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#region Copying
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#region Copying
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/// <summary>
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/// <summary>
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///
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/// Duplicates this object, including operations such as physics set up and attaching to the backup event.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID)
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public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID)
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@ -90,13 +90,22 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// <summary>
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/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
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/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
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/// new ones or setting existing UUIDs to the correct parent UUIDs
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/// new ones or setting existing UUIDs to the correct parent UUIDs.
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///
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/// If this method is called and there are inventory items, then we regard the inventory as having changed.
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/// </summary>
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/// </summary>
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/// <param name="linkNum">Link number for the part</param>
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/// <param name="linkNum">Link number for the part</param>
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public void ResetInventoryIDs()
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public void ResetInventoryIDs()
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{
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{
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lock (TaskInventory)
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lock (TaskInventory)
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{
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{
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if (0 == TaskInventory.Count)
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{
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return;
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}
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HasInventoryChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
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TaskInventory.Clear();
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TaskInventory.Clear();
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