Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow region modules to directly subscribe to chat and messages received by NPCs

Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
link-sitting
Justin Clark-Casey (justincc) 2013-10-04 19:40:43 +01:00
parent 8996ac1a9c
commit 970249a3c7
1 changed files with 21 additions and 6 deletions

View File

@ -44,6 +44,20 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
public bool SenseAsAgent { get; set; }
public delegate void ChatToNPC(
string message, byte type, Vector3 fromPos, string fromName,
UUID fromAgentID, UUID ownerID, byte source, byte audible);
/// <summary>
/// Fired when the NPC receives a chat message.
/// </summary>
public event ChatToNPC OnChatToNPC;
/// <summary>
/// Fired when the NPC receives an instant message.
/// </summary>
public event Action<GridInstantMessage> OnInstantMessageToNPC;
private readonly string m_firstname;
private readonly string m_lastname;
private readonly Vector3 m_startPos;
@ -614,17 +628,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC
string message, byte type, Vector3 fromPos, string fromName,
UUID fromAgentID, UUID ownerID, byte source, byte audible)
{
}
ChatToNPC ctn = OnChatToNPC;
public virtual void SendChatMessage(
byte[] message, byte type, Vector3 fromPos, string fromName,
UUID fromAgentID, UUID ownerID, byte source, byte audible)
{
if (ctn != null)
ctn(message, type, fromPos, fromName, fromAgentID, ownerID, source, audible);
}
public void SendInstantMessage(GridInstantMessage im)
{
Action<GridInstantMessage> oimtn = OnInstantMessageToNPC;
if (oimtn != null)
oimtn(im);
}
public void SendGenericMessage(string method, UUID invoice, List<string> message)