Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232 Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).integration
parent
bcbd450fe4
commit
970727e57e
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@ -199,7 +199,14 @@ namespace OpenSim.Framework
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//
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public class Cache
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{
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/// <summary>
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/// Must only be accessed under lock.
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/// </summary>
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private List<CacheItemBase> m_Index = new List<CacheItemBase>();
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/// <summary>
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/// Must only be accessed under m_Index lock.
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/// </summary>
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private Dictionary<string, CacheItemBase> m_Lookup =
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new Dictionary<string, CacheItemBase>();
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@ -320,7 +327,6 @@ namespace OpenSim.Framework
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{
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if (m_Lookup.ContainsKey(index))
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item = m_Lookup[index];
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}
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if (item == null)
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{
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@ -332,6 +338,7 @@ namespace OpenSim.Framework
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item.lastUsed = DateTime.Now;
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Expire(true);
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}
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return item;
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}
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@ -385,7 +392,10 @@ namespace OpenSim.Framework
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//
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public Object Find(Predicate<CacheItemBase> d)
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{
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CacheItemBase item = m_Index.Find(d);
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CacheItemBase item;
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lock (m_Index)
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item = m_Index.Find(d);
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if (item == null)
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return null;
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@ -419,12 +429,12 @@ namespace OpenSim.Framework
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public virtual void Store(string index, Object data, Type container,
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Object[] parameters)
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{
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Expire(false);
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CacheItemBase item;
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lock (m_Index)
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{
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Expire(false);
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if (m_Index.Contains(new CacheItemBase(index)))
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{
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if ((m_Flags & CacheFlags.AllowUpdate) != 0)
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@ -450,9 +460,17 @@ namespace OpenSim.Framework
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m_Index.Add(item);
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m_Lookup[index] = item;
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}
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item.Store(data);
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}
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/// <summary>
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/// Expire items as appropriate.
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/// </summary>
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/// <remarks>
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/// Callers must lock m_Index.
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/// </remarks>
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/// <param name='getting'></param>
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protected virtual void Expire(bool getting)
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{
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if (getting && (m_Strategy == CacheStrategy.Aggressive))
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@ -479,8 +497,6 @@ namespace OpenSim.Framework
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if (Count < Size)
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return;
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lock (m_Index)
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{
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m_Index.Sort(new SortLRU());
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m_Index.Reverse();
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@ -513,14 +529,17 @@ namespace OpenSim.Framework
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foreach (CacheItemBase item in m_Index)
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m_Lookup[item.uuid] = item;
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}
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}
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break;
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default:
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break;
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}
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}
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public void Invalidate(string uuid)
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{
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lock (m_Index)
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{
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if (!m_Lookup.ContainsKey(uuid))
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return;
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@ -529,11 +548,15 @@ namespace OpenSim.Framework
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m_Lookup.Remove(uuid);
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m_Index.Remove(item);
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}
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}
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public void Clear()
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{
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lock (m_Index)
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{
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m_Index.Clear();
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m_Lookup.Clear();
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}
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}
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}
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}
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