Prevent checking for border crossings for synced avatars. This causes border crossings to happen only on the client manager where the real client is connected and the result is synced to other actors.
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cfee54ffa0
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973d0fcdaa
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@ -1751,6 +1751,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Check that we have a physics actor or we're sitting on something
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if (sp.ParentID == 0 && sp.PhysicsActor != null || sp.ParentID != 0)
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{
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if(!sp.IsSyncedAvatar)
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sp.CheckForBorderCrossing();
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}
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}
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