Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
parent
90f657d77d
commit
9759b2a4bb
|
@ -392,6 +392,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public delegate void LoginsEnabled(string regionName);
|
public delegate void LoginsEnabled(string regionName);
|
||||||
public event LoginsEnabled OnLoginsEnabled;
|
public event LoginsEnabled OnLoginsEnabled;
|
||||||
|
|
||||||
|
public delegate void PrimsLoaded(Scene s);
|
||||||
|
public event PrimsLoaded OnPrimsLoaded;
|
||||||
|
|
||||||
public class MoneyTransferArgs : EventArgs
|
public class MoneyTransferArgs : EventArgs
|
||||||
{
|
{
|
||||||
public UUID sender;
|
public UUID sender;
|
||||||
|
@ -2242,5 +2245,26 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TriggerPrimsLoaded(Scene s)
|
||||||
|
{
|
||||||
|
PrimsLoaded handler = OnPrimsLoaded;
|
||||||
|
|
||||||
|
if (handler != null)
|
||||||
|
{
|
||||||
|
foreach (PrimsLoaded d in handler.GetInvocationList())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
d(s);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}",
|
||||||
|
e.Message, e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1754,6 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
|
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
|
||||||
LoadingPrims = false;
|
LoadingPrims = false;
|
||||||
|
EventManager.TriggerPrimsLoaded(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue